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Added initial rotationTo target (defined by the Homing feature).
Sound position fix. again.
Homing
Flame projectiles (e.g. flames, frost spells) disable aim if target is dead or too far away.
Jsons
Added multiple json support. You can use your own file.
Added json validation with schema on load. If there is any invalid json, load/reload cancelled. I still insist that you use schema validation in VS Code too.
Settings
Added settings.
Added option for reload json hotkey. Supports combinations with shift, ctrl, alt. Default: Ctrl+Shift+Q.
New Events
ProjDestroyed. After hit/end of lifetime/end of range.
ProjImpact. A projectile hits someone or something.
EffectEnd. Actor get dispelled an effect.
New Conditions
EffectHasKwd now works with ProjAppeared event.
New Trigger Functions
Placeatme: spawn something near to trigger.
SendAnimEvent: notify behavior graph of trigger.
Explode at trigger position.
ChangeSpeed is working in triggers, also simplified code regarding it.
SetColLayer: change collision type of a projectile. E.g. fly through walls.