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This repository has been archived by the owner on Feb 21, 2024. It is now read-only.

Releases: ffrostflame/BridgeNet2

v1.0.0

20 Oct 17:27
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version 1.0.0: 10/20/2023

Added

  • Added an easy way to type payloads using generics. This will be elaborated on in documentation later

Fixes

  • Fixed sending singular nil values with nothing else in the frame
  • Fixed a bug w/ the loading queue. Finally got around to that (#35)
  • Type improvements

Improvements

  • Added unique IDs to the invoke functionality. Should fix a multitude of bugs.
  • Re-did rate limiting. I'm confident that it's stable.

v0.5.6

25 Sep 22:44
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version 0.5.6: 9/25/2023

Added

  • Now uses a system to manage package version control w/ instances. This ensures that even if you're running 2 separate versions of BridgeNet2, it will communicate correctly, and everything will work as expected.

This is really a wally-only update, so no standalone will be attached.

v0.5.5

26 Aug 23:08
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version 0.5.5: 8/26/2023

Fixes

  • All coroutine.resume instances have been replaced with task.spawn. This fixes a lot of obscure bugs.

v0.5.4

21 Aug 06:15
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version 0.5.4: 8/19/2023

Added

  • You can now name connections, which will show up in logging and in the microprofiler.
  • Calling script and line are now shown for connections and firing bridges

Improvements

  • Type improvements

v0.5.3

01 Aug 04:02
4fed9c8
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version 0.5.3: 7/31/2023

Added

  • A mock API for when BridgeNet2 is ran in edit mode. Limitations: InvokeServerAsync will infinitely yield, connections will never run.

Improvements

  • BridgeNet2 nows prints the current version upon being loaded
  • Improved output readability
  • Potentially breaking: Bridges now are cached- this means you will have the same bridge object across scripts. This should be more expected behavior, and should overall be an improvement.

Fixes

  • Potentially fixed some issues with loading and identifiers?
  • Fixed a bug where referencing a bridge multiple times clearing connections each time (Except on the client this time)

v0.5.2

16 Jul 02:38
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version 0.5.2

Improvements

  • PlayerContainers now error if an incorrect amount of arguments is passed

Fixes

  • Fixed a bug where referencing a bridge multiple times clearing connections each time
  • Fixed a bug where the player loading before BridgeNet2 starts would never initialize the player

v0.5.0

21 Jun 17:57
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version 0.5.0: 6/21/2023

Added

  • Added ServerBridge.OnServerInvoke and ClientBridge:InvokeServer()
  • Added .Connected to connections

Fixes

  • Fixed a bug with Bridge:Wait

Improvements

  • Refactored the object-oriented programming pattern used w/ Bridges
  • Connections are now their own class
  • Calling methods with . instead of : will now error
  • Type improvements
  • tostring()-ing a bridge will now return its class type

v0.4.1

11 Jun 05:39
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version 0.4.1: 6/11/2023

Fixes

  • Fixed some behavior w/ nil values

v0.4.0

11 Jun 01:45
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version 0.4.0: 6/10/2023

Added

  • Added BridgeNet2.ServerBridge and BridgeNet2.ClientBridge constructors- they are identical to ReferenceBridge, just with better types. The current ReferenceBridge will not be deprecated or affected by this.
  • Instead of being limited to tables, you can now pass any type into :Fire(). This means you can finally pass in nil values to :Fire() too.

Fixes

  • Fixed rate limiting
  • Re-added methods on the Bridge type to types

Improvements

  • Added Connection type to Bridge:Connect() functions
  • RateLimitActive is now a public boolean that can be set by the user
  • Improved error messages
  • Improved logger readability.
  • I made a script to automate releases- there should hopefully be less inconsistencies with releases from now on.

v0.3.0

08 Jun 21:34
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version 0.3.0: 6/8/2023

  • Added Hoarcekat support
  • Massive internal re-structuring
  • Renamed FromIdentifier and FromCompressed to Serialize and Deserialize
  • NumberToBestForm removed (feature bloat)
  • StartLogging and StopLogging have been removed in favor of object.Logging =
  • Logging now displays the packet size in bytes (using @PysephWasntAvailable's RemotePacketSizeCounter package)
  • Compliant with strict Luau typing
  • Type improvements
  • Internally commented the entire project
  • Removed SetSecurity and SecurityEnums in favor of HandleInvalidPlayer
  • Literally dozens of bugfixes