Releases: fgsfds/BuildLauncher
Releases · fgsfds/BuildLauncher
v0.14.0
- Added Zoom Platform support for Duke
- Added refresh downloadable addons button
- Temporarily disabled windows title bar styling
v0.13.0
- Replaced upvotes/downvotes with 5-star rating
- Added tips to addons editor
- Added auto enabling/disabling dependencies for mods
v0.12.0
- Added CONs support for maps
- Restored preview images
- Added missing features to EDuke32
- Forced 256Mb cache for EDuke32
- Campaigns and maps are sorted by name
v0.11.2
- Added support for Rides Again to the addons editor
- Added "Save JSON" button to the editor
- Fixed saving addon.json for maps
v0.11.1
- Added addons editor
- Added skill selection menu for Blood
v0.10.2
- Fixed Shadow Warrior not launching with Raze
- Fixed many issues with addons compatibilities
v0.10.1
- Restored support for loose maps (you can now put .MAP files into the Maps folder)
- Added skill selection menu when starting a map (EDuke32/RedNukem/Fury only)
- Fixed like/dislike buttons being cut off
- Fixed crash when converting old config
v0.9.0
- Moved config to the database
- Fixed different versions of TCs not appearing in the Campaigns and Downloads lists
- Fixed addons sometimes not appearing in the list after startup
v0.8.0
- Added sorting by update date to the downloads
- Changed mods loading order: resources from TCs now have priority over mods
- Fixed play time counter
v0.7.0
This release will break compatibility with already downloaded addons.
You will have to download everything again.
-
Moved everything to my own server instead of GitHub
-
Added playtime logging for games and addons
-
Added scores for addons
-
Added search bar
-
Added games auto detection (Steam only so far)
-
Added icons for ports
-
Improved downloads page (sorting, scores and downloads count)
-
Fixed launching games with whitespaces in the path
-
Fixed games folders picker