r8040_1
Changelog
- updated source to svn r8040;
- enabled OpenGL (only Polymost for now);
- added midi support via SDL_mixer's Timidity;
- misc fixes and other stuff.
Instructions
- Unzip attached ZIP into
sdmc:/switch/
. - Put the data files of the game you wish to play into
sdmc:/switch/eduke32/
.- e.g. for Duke3D you need to copy
DUKE3D.GRP
andDUKE3D.RTS
(if present)
- e.g. for Duke3D you need to copy
- Run via hbmenu (title override or NSP hbmenu preferred, because larger games or mods might require more memory than is available in applet mode).
Notes
- heavy duty mods will require a lot of memory, so as usual you should probably run this via game override or NSP hbmenu;
- the game only saves the config when you exit via the menu option;
- autoload folder should work, though you might have to enable it in eduke32.cfg;
- the build is packaged with eawpats, which means you get MIDI support out of the box;
- docked mode does work, you can change the resolution to 1920x1080 in Display Options;
- classic renderer is still supported, you can switch to it in Display Options;
- if the game crashes or something, don't forget to check eduke32.log in the eduke32 folder.
See the EDuke32 Wiki for more information.
Thanks to r0r0 on the ReiSwitched Discord for testing.