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ArrayObject.cs
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ArrayObject.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace IronJS.Runtime
{
public class ArrayObject : CommonObject
{
public const uint DenseMaxIndex = 2147483646u;
public const uint DenseMaxSize = 2147483647u;
private Descriptor[] dense;
private SparseArray sparse;
private bool isDense;
private uint length;
public ArrayObject(Environment env, uint length) :
base(env, env.Maps.Array, env.Prototypes.Array)
{
this.length = length;
if (length > 0x20000)
{
this.sparse = new SparseArray();
this.isDense = false;
}
else
{
this.dense = new Descriptor[length];
this.isDense = true;
}
}
private void ResizeDense(uint newCapacity)
{
var capacity = (uint)this.dense.Length;
newCapacity = newCapacity == 0 ? 2 : newCapacity;
var copyLength = newCapacity < capacity ? newCapacity : capacity;
var newDense = new Descriptor[newCapacity];
Array.Copy(this.dense, newDense, copyLength);
this.dense = newDense;
}
public Descriptor[] Dense
{
get { return this.dense; }
set { this.dense = value; }
}
public SparseArray Sparse
{
get
{
return this.sparse;
}
}
public override uint Length
{
get
{
return this.length;
}
set
{
this.length = value;
base.Put("length", (double)value, DescriptorAttrs.DontEnum);
}
}
public override string ClassName
{
get { return "Array"; }
}
public bool IsDense { get { return this.isDense; } }
public override void GetAllIndexProperties(IDictionary<uint, BoxedValue> dict, uint l)
{
if (this.isDense)
{
int length = (int)this.length;
for (int i = 0; i < length; i++)
{
if (((i < l) && this.dense[i].HasValue) && !dict.ContainsKey((uint)i))
{
dict.Add((uint)i, this.dense[i].Value);
}
}
}
else
{
//FIXME: Was this function supposed to use the `l` parameter or the `this.length` to limit the entries?
this.sparse.GetAllIndexProperties(dict, this.length);
}
}
internal bool HasIndex(uint index)
{
if (index >= this.length)
{
return false;
}
if (!this.isDense)
{
return this.sparse.storage.ContainsKey(index);
}
return ((index < this.dense.Length) && this.dense[index].HasValue);
}
private void PutLength(uint newLength)
{
if (this.isDense) //INFO: Shouldn't we just clip or grow the dense array to the proper value when the user asks us to?
{
while (newLength < this.length) //FIXME: What if we are larger than the dense array, shouldn't we grow the array?
{
this.length--;
if (this.length < this.dense.Length)
{
this.dense[this.length].Value = new BoxedValue();
this.dense[this.length].HasValue = false;
}
}
}
else
{
this.sparse.PutLength(newLength, this.length);
}
this.length = newLength;
base.Put("length", (double)newLength);
}
internal void PutLength(double newLength)
{
uint length = (uint)newLength;
if ((newLength >= 0.0) ? (length != newLength) : true)
{
this.Env.RaiseRangeError<object>("Invalid array length");
return;
}
this.PutLength(length);
}
public override void Put(uint index, BoxedValue value)
{
if (index == uint.MaxValue)
{
base.Put(index.ToString(), value);
return;
}
if (this.isDense)
{
var denseLength = (uint)this.dense.Length;
if (index < denseLength)
{
this.dense[index].Value = value;
this.dense[index].HasValue = true;
if (index >= this.length)
{
this.Length = index + 1;
}
return;
}
else if (index < (denseLength + 10))
{
// We're above the currently allocated dense size
// but not far enough above to switch to sparse
// so we expand the dense array
this.ResizeDense(denseLength * 2 + 10);
this.dense[index].Value = value;
this.dense[index].HasValue = true;
this.Length = index + 1;
return;
}
else
{
// Switch to sparse array
this.sparse = SparseArray.OfDense(this.dense);
this.dense = null;
this.isDense = false;
// Fall through to the sparse handling below.
}
}
sparse.Put(index, value);
if (index >= length)
{
this.Length = index + 1; //INFO: I changed this from setting the field to setting the property, like above. This means that it stores the value on the base object as well.
}
}
public override void Put(uint index, double value)
{
this.Put(index, BoxedValue.Box(value));
}
public override void Put(uint index, object value, uint tag)
{
this.Put(index, BoxedValue.Box(value, tag));
}
public override void Put(string name, BoxedValue value)
{
if (name == "length")
{
this.PutLength(TypeConverter.ToNumber(value));
this.SetAttrs("length", DescriptorAttrs.DontEnum); //TODO: Shouldn't `PutLength` keep the `DontEnum` flag?
return;
}
uint index;
if (TypeConverter.TryToIndex(name, out index)) //TODO: I changed this to use TryToIndex, but that forgoes checking that `index.ToString() == name`, which may be necessary.
{
this.Put(index, value);
return;
}
base.Put(name, value);
}
public override void Put(string name, double value)
{
if (name == "length")
{
this.PutLength(TypeConverter.ToNumber(value));
this.SetAttrs("length", DescriptorAttrs.DontEnum); //TODO: Shouldn't `PutLength` keep the `DontEnum` flag?
return;
}
uint index;
if (TypeConverter.TryToIndex(name, out index)) //TODO: I changed this to use TryToIndex, but that forgoes checking that `index.ToString() == name`, which may be necessary.
{
this.Put(index, value);
return;
}
base.Put(name, value);
}
public override void Put(string name, object value, uint tag)
{
var boxed = BoxedValue.Box(value, tag);
if (name == "length")
{
this.PutLength(TypeConverter.ToNumber(boxed));
this.SetAttrs("length", DescriptorAttrs.DontEnum); //TODO: Shouldn't `PutLength` keep the `DontEnum` flag?
return;
}
uint index;
if (TypeConverter.TryToIndex(name, out index)) //TODO: I changed this to use TryToIndex, but that forgoes checking that `index.ToString() == name`, which may be necessary.
{
this.Put(index, boxed);
return;
}
base.Put(name, boxed);
}
public override BoxedValue Get(string name)
{
uint index;
if (uint.TryParse(name, out index))
{
return this.Get(index);
}
if (string.Equals(name, "length"))
{
return BoxedValue.Box(this.length);
}
return base.Get(name);
}
public override BoxedValue Get(uint index)
{
if (index == uint.MaxValue)
{
return base.Get(index.ToString());
}
if (this.HasIndex(index))
{
if (this.isDense)
{
return dense[index].Value;
}
else
{
return sparse.Get(index);
}
}
return this.Prototype.Get(index);
//TODO: This was ported from the following F# code, but I simplified it. It may have broken due to the simplification.
////let ii = int index
////if isDense && ii >= 0 && ii < dense.Length && dense.[ii].HasValue then
//// dense.[ii].Value
////else
//// if index = UInt32.MaxValue then
//// base.Get(string index)
//// else
//// if x.HasIndex(index) then
//// if isDense
//// then dense.[int index].Value
//// else sparse.Get(index)
//// else
//// x.Prototype.Get(index)
}
public override bool Has(string name)
{
uint index;
if (uint.TryParse(name, out index))
{
return this.Has(index);
}
return base.Has(name);
}
public override bool Has(uint index)
{
if (index == uint.MaxValue)
{
return base.Has(index.ToString());
}
return this.HasIndex(index) || this.Prototype.Has(index);
}
public override bool HasOwn(string name)
{
uint index;
if (uint.TryParse(name, out index))
{
return this.HasOwn(index);
}
return base.HasOwn(name);
}
public override bool HasOwn(uint index)
{
if (index == uint.MaxValue)
{
return base.HasOwn(index.ToString());
}
return this.HasIndex(index);
}
public override bool Delete(string name)
{
uint index;
if (uint.TryParse(name, out index))
{
return this.Delete(index);
}
return base.Delete(name);
}
public override bool Delete(uint index)
{
if (index == uint.MaxValue)
{
return base.Delete(index.ToString());
}
if (this.HasIndex(index))
{
if (this.isDense)
{
//TODO: This was creating a new boxed value and pushing it into the existing descriptor, along with a `false` for has value.
// I changed it to a zero-initialized descriptor for speed and clarity.
this.dense[index] = default(Descriptor);
}
else
{
return sparse.Remove(index);
}
}
return false;
}
public class SparseArray
{
internal SortedDictionary<uint, BoxedValue> storage = new SortedDictionary<uint, BoxedValue>();
public SortedDictionary<uint, BoxedValue> Members
{
get { return this.storage; }
}
public void Put(uint index, BoxedValue value)
{
this.storage[index] = value;
}
public bool Has(uint index)
{
return this.storage.ContainsKey(index);
}
public BoxedValue Get(uint index)
{
return this.storage[index];
}
public bool TryGet(uint index, out BoxedValue value)
{
return this.storage.TryGetValue(index, out value);
}
public bool Remove(uint index)
{
return this.storage.Remove(index);
}
public void PutLength(uint newLength, uint length)
{
if (newLength >= length)
{
return;
}
foreach (var key in this.storage.Keys.ToList())
{
if (key >= newLength)
this.storage.Remove(key);
}
}
public void Shift()
{
this.storage.Remove(0);
foreach (var key in this.storage.Keys)
{
var value = this.storage[key];
this.storage.Remove(key);
this.storage.Add(key, value); //FIXME: Isn't this supposed to subtract one from the key? This probably isn't caught by our tests, because they don't trigger sparse arrays.
}
}
public void Reverse(uint length)
{
var newStorage = new SortedDictionary<uint, BoxedValue>();
foreach (var kvp in this.storage)
{
newStorage.Add(length - kvp.Key - 1, kvp.Value); //FIXME: What do we do when length > max(key)? Does this just allow negative indices?
}
this.storage = newStorage;
}
public void Sort(Comparison<BoxedValue> comparison)
{
var sorted = this.storage.Values.ToArray();
Array.Sort(sorted, comparison);
this.storage.Clear();
for (uint i = 0; i < sorted.Length; i++)
{
this.storage.Add(i, sorted[i]);
}
}
public void Unshift(BoxedValue[] args)
{
var length = (uint)args.Length;
var newStorage = new SortedDictionary<uint, BoxedValue>();
foreach (var kvp in this.storage)
{
newStorage.Add(kvp.Key + length, kvp.Value);
}
for (uint i = 0; i < length; i++)
{
newStorage.Add(i, args[i]);
}
this.storage = newStorage;
}
public void GetAllIndexProperties(IDictionary<uint, BoxedValue> dict, uint length)
{
foreach (var kvp in this.storage)
{
if ((kvp.Key < length) && !dict.ContainsKey(kvp.Key))
{
dict.Add(kvp.Key, kvp.Value);
}
}
}
public static SparseArray OfDense(Descriptor[] values)
{
var sparse = new SparseArray();
for (int i = 0; i < values.Length; i++)
{
if (values[i].HasValue)
{
uint num = (uint)i;
sparse.storage[num] = values[i].Value;
}
}
return sparse;
}
}
}
}