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Vector2.ts
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Vector2.ts
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/**
* Simple vector class with two elements, x and y.
*/
export class Vector2 {
/**
* First component of the vector.
*/
public x: number;
/**
* Second component of the vector.
*/
public y: number;
/**
* Defaults x and y as 0 if no values passed.
*
* @param x
* @param y
*/
constructor(x: number = 0, y: number = 0) {
this.x = x;
this.y = y;
}
/**
* @param vector
* @returns a copy of vector
*/
public static copy(vector: Vector2): Vector2 {
return new Vector2(vector.x, vector.y);
}
/**
* Adds another vector element wise.
*
* @param other
*/
public add(other: Vector2): void
/**
* Adds element wise, x and y as if they were another vector.
*
* @param x
* @param y
*/
public add(x: number, y: number): void
public add(xOrOther: number | Vector2, y?: number): void {
if (typeof xOrOther === 'number' && y) {
this.x += xOrOther;
this.y += y;
} else if (typeof xOrOther === 'object') {
this.x += xOrOther.x;
this.y += xOrOther.y;
}
}
/**
* @param other
* @returns The dot product of this and the passed vector.
*/
public dot(other: Vector2): number
/**
* @param x
* @param y
* @returns The dot product of this and the passed x and y as if they were another vector.
*/
public dot(x: number, y: number): number
public dot(xOrOther: number | Vector2, y?: number): number {
let otherX: number = 0;
let otherY: number = 0;
if (typeof xOrOther === 'number' && y) {
otherX = xOrOther;
otherY = y;
} else if (typeof xOrOther === 'object') {
otherX = xOrOther.x;
otherY = xOrOther.y;
}
return this.x * otherX + this.y * otherY;
}
/**
* @returns The magnitude of the vector.
*/
public magnitude(): number {
return Math.sqrt(this.x * this.x + this.y * this.y);
}
/**
* Will normalize a non zero vector to a magnitude of 1.
*/
public normalize(): void {
const mag: number = this.magnitude();
if (mag !== 0) {
this.scale(1 / mag);
}
}
/**
* Scales vector based on scalar passed. Multiplication if you don't know linear algebra.
*
* @param scalar
*/
public scale(scalar: number): void {
this.x *= scalar;
this.y *= scalar;
}
/**
* Subtracts another vector element wise.
*
* @param other
*/
public subtract(other: Vector2): void
/**
* Subtracts element wise, x and y as if they were another vector.
*
* @param x
* @param y
*/
public subtract(x: number, y: number): void
public subtract(xOrOther: number | Vector2, y?: number): void {
if (typeof xOrOther === 'number' && y) {
this.x -= xOrOther;
this.y -= y;
} else if (typeof xOrOther === 'object') {
this.x -= xOrOther.x;
this.y -= xOrOther.y;
}
}
}