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processor.go
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processor.go
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package processor
import (
"context"
"database/sql"
"encoding/json"
"math"
"sync"
"time"
"golang.org/x/xerrors"
"github.com/filecoin-project/go-address"
"github.com/ipfs/go-cid"
logging "github.com/ipfs/go-log/v2"
"github.com/filecoin-project/go-state-types/abi"
builtin2 "github.com/filecoin-project/specs-actors/v2/actors/builtin"
"github.com/filecoin-project/lotus/api/v0api"
"github.com/filecoin-project/lotus/chain/types"
cw_util "github.com/filecoin-project/lotus/cmd/lotus-chainwatch/util"
"github.com/filecoin-project/lotus/lib/parmap"
)
var log = logging.Logger("processor")
type Processor struct {
db *sql.DB
node v0api.FullNode
ctxStore *cw_util.APIIpldStore
genesisTs *types.TipSet
// number of blocks processed at a time
batch int
}
type ActorTips map[types.TipSetKey][]actorInfo
type actorInfo struct {
act types.Actor
stateroot cid.Cid
height abi.ChainEpoch // so that we can walk the actor changes in chronological order.
tsKey types.TipSetKey
parentTsKey types.TipSetKey
addr address.Address
state string
}
func NewProcessor(ctx context.Context, db *sql.DB, node v0api.FullNode, batch int) *Processor {
ctxStore := cw_util.NewAPIIpldStore(ctx, node)
return &Processor{
db: db,
ctxStore: ctxStore,
node: node,
batch: batch,
}
}
func (p *Processor) setupSchemas() error {
// maintain order, subsequent calls create tables with foreign keys.
if err := p.setupMiners(); err != nil {
return err
}
if err := p.setupMarket(); err != nil {
return err
}
if err := p.setupRewards(); err != nil {
return err
}
if err := p.setupMessages(); err != nil {
return err
}
if err := p.setupCommonActors(); err != nil {
return err
}
if err := p.setupPower(); err != nil {
return err
}
return nil
}
func (p *Processor) Start(ctx context.Context) {
log.Debug("Starting Processor")
if err := p.setupSchemas(); err != nil {
log.Fatalw("Failed to setup processor", "error", err)
}
var err error
p.genesisTs, err = p.node.ChainGetGenesis(ctx)
if err != nil {
log.Fatalw("Failed to get genesis state from lotus", "error", err.Error())
}
go p.subMpool(ctx)
// main processor loop
go func() {
for {
select {
case <-ctx.Done():
log.Info("Stopping Processor...")
return
default:
loopStart := time.Now()
toProcess, err := p.unprocessedBlocks(ctx, p.batch)
if err != nil {
log.Fatalw("Failed to get unprocessed blocks", "error", err)
}
if len(toProcess) == 0 {
log.Info("No unprocessed blocks. Wait then try again...")
time.Sleep(time.Second * 30)
continue
}
// TODO special case genesis state handling here to avoid all the special cases that will be needed for it else where
// before doing "normal" processing.
actorChanges, nullRounds, err := p.collectActorChanges(ctx, toProcess)
if err != nil {
log.Fatalw("Failed to collect actor changes", "error", err)
}
log.Infow("Collected Actor Changes",
"MarketChanges", len(actorChanges[builtin2.StorageMarketActorCodeID]),
"MinerChanges", len(actorChanges[builtin2.StorageMinerActorCodeID]),
"RewardChanges", len(actorChanges[builtin2.RewardActorCodeID]),
"AccountChanges", len(actorChanges[builtin2.AccountActorCodeID]),
"nullRounds", len(nullRounds))
grp := sync.WaitGroup{}
grp.Add(1)
go func() {
defer grp.Done()
if err := p.HandleMarketChanges(ctx, actorChanges[builtin2.StorageMarketActorCodeID]); err != nil {
log.Errorf("Failed to handle market changes: %v", err)
return
}
}()
grp.Add(1)
go func() {
defer grp.Done()
if err := p.HandleMinerChanges(ctx, actorChanges[builtin2.StorageMinerActorCodeID]); err != nil {
log.Errorf("Failed to handle miner changes: %v", err)
return
}
}()
grp.Add(1)
go func() {
defer grp.Done()
if err := p.HandleRewardChanges(ctx, actorChanges[builtin2.RewardActorCodeID], nullRounds); err != nil {
log.Errorf("Failed to handle reward changes: %v", err)
return
}
}()
grp.Add(1)
go func() {
defer grp.Done()
if err := p.HandlePowerChanges(ctx, actorChanges[builtin2.StoragePowerActorCodeID]); err != nil {
log.Errorf("Failed to handle power actor changes: %v", err)
return
}
}()
grp.Add(1)
go func() {
defer grp.Done()
if err := p.HandleMessageChanges(ctx, toProcess); err != nil {
log.Errorf("Failed to handle message changes: %v", err)
return
}
}()
grp.Add(1)
go func() {
defer grp.Done()
if err := p.HandleCommonActorsChanges(ctx, actorChanges); err != nil {
log.Errorf("Failed to handle common actor changes: %v", err)
return
}
}()
grp.Wait()
if err := p.markBlocksProcessed(ctx, toProcess); err != nil {
log.Fatalw("Failed to mark blocks as processed", "error", err)
}
if err := p.refreshViews(); err != nil {
log.Errorw("Failed to refresh views", "error", err)
}
log.Infow("Processed Batch Complete", "duration", time.Since(loopStart).String())
}
}
}()
}
func (p *Processor) refreshViews() error {
if _, err := p.db.Exec(`refresh materialized view state_heights`); err != nil {
return err
}
return nil
}
func (p *Processor) collectActorChanges(ctx context.Context, toProcess map[cid.Cid]*types.BlockHeader) (map[cid.Cid]ActorTips, []types.TipSetKey, error) {
start := time.Now()
defer func() {
log.Debugw("Collected Actor Changes", "duration", time.Since(start).String())
}()
// ActorCode - > tipset->[]actorInfo
out := map[cid.Cid]ActorTips{}
var outMu sync.Mutex
// map of addresses to changed actors
var changes map[string]types.Actor
actorsSeen := map[cid.Cid]struct{}{}
var nullRounds []types.TipSetKey
var nullBlkMu sync.Mutex
// collect all actor state that has changes between block headers
paDone := 0
parmap.Par(50, parmap.MapArr(toProcess), func(bh *types.BlockHeader) {
paDone++
if paDone%100 == 0 {
log.Debugw("Collecting actor changes", "done", paDone, "percent", (paDone*100)/len(toProcess))
}
pts, err := p.node.ChainGetTipSet(ctx, types.NewTipSetKey(bh.Parents...))
if err != nil {
log.Error(err)
return
}
if pts.ParentState().Equals(bh.ParentStateRoot) {
nullBlkMu.Lock()
nullRounds = append(nullRounds, pts.Key())
nullBlkMu.Unlock()
}
// collect all actors that had state changes between the blockheader parent-state and its grandparent-state.
// TODO: changes will contain deleted actors, this causes needless processing further down the pipeline, consider
// a separate strategy for deleted actors
changes, err = p.node.StateChangedActors(ctx, pts.ParentState(), bh.ParentStateRoot)
if err != nil {
log.Error(err)
log.Debugw("StateChangedActors", "grandparent_state", pts.ParentState(), "parent_state", bh.ParentStateRoot)
return
}
// record the state of all actors that have changed
for a, act := range changes {
act := act
a := a
// ignore actors that were deleted.
has, err := p.node.ChainHasObj(ctx, act.Head)
if err != nil {
log.Error(err)
log.Debugw("ChanHasObj", "actor_head", act.Head)
return
}
if !has {
continue
}
addr, err := address.NewFromString(a)
if err != nil {
log.Error(err)
log.Debugw("NewFromString", "address_string", a)
return
}
ast, err := p.node.StateReadState(ctx, addr, pts.Key())
if err != nil {
log.Error(err)
log.Debugw("StateReadState", "address_string", a, "parent_tipset_key", pts.Key())
return
}
// TODO look here for an empty state, maybe thats a sign the actor was deleted?
state, err := json.Marshal(ast.State)
if err != nil {
log.Error(err)
return
}
outMu.Lock()
if _, ok := actorsSeen[act.Head]; !ok {
_, ok := out[act.Code]
if !ok {
out[act.Code] = map[types.TipSetKey][]actorInfo{}
}
out[act.Code][pts.Key()] = append(out[act.Code][pts.Key()], actorInfo{
act: act,
stateroot: bh.ParentStateRoot,
height: bh.Height,
tsKey: pts.Key(),
parentTsKey: pts.Parents(),
addr: addr,
state: string(state),
})
}
actorsSeen[act.Head] = struct{}{}
outMu.Unlock()
}
})
return out, nullRounds, nil
}
func (p *Processor) unprocessedBlocks(ctx context.Context, batch int) (map[cid.Cid]*types.BlockHeader, error) {
start := time.Now()
defer func() {
log.Debugw("Gathered Blocks to process", "duration", time.Since(start).String())
}()
rows, err := p.db.Query(`
with toProcess as (
select b.cid, b.height, rank() over (order by height) as rnk
from blocks_synced bs
left join blocks b on bs.cid = b.cid
where bs.processed_at is null and b.height > 0
)
select cid
from toProcess
where rnk <= $1
`, batch)
if err != nil {
return nil, xerrors.Errorf("Failed to query for unprocessed blocks: %w", err)
}
out := map[cid.Cid]*types.BlockHeader{}
minBlock := abi.ChainEpoch(math.MaxInt64)
maxBlock := abi.ChainEpoch(0)
// TODO consider parallel execution here for getting the blocks from the api as is done in fetchMessages()
for rows.Next() {
if rows.Err() != nil {
return nil, err
}
var c string
if err := rows.Scan(&c); err != nil {
log.Errorf("Failed to scan unprocessed blocks: %s", err.Error())
continue
}
ci, err := cid.Parse(c)
if err != nil {
log.Errorf("Failed to parse unprocessed blocks: %s", err.Error())
continue
}
bh, err := p.node.ChainGetBlock(ctx, ci)
if err != nil {
// this is a pretty serious issue.
log.Errorf("Failed to get block header %s: %s", ci.String(), err.Error())
continue
}
out[ci] = bh
if bh.Height < minBlock {
minBlock = bh.Height
}
if bh.Height > maxBlock {
maxBlock = bh.Height
}
}
if minBlock <= maxBlock {
log.Infow("Gathered Blocks to Process", "start", minBlock, "end", maxBlock)
}
return out, rows.Close()
}
func (p *Processor) markBlocksProcessed(ctx context.Context, processed map[cid.Cid]*types.BlockHeader) error {
start := time.Now()
processedHeight := abi.ChainEpoch(0)
defer func() {
log.Debugw("Marked blocks as Processed", "duration", time.Since(start).String())
log.Infow("Processed Blocks", "height", processedHeight)
}()
tx, err := p.db.Begin()
if err != nil {
return err
}
processedAt := time.Now().Unix()
stmt, err := tx.Prepare(`update blocks_synced set processed_at=$1 where cid=$2`)
if err != nil {
return err
}
for c, bh := range processed {
if bh.Height > processedHeight {
processedHeight = bh.Height
}
if _, err := stmt.Exec(processedAt, c.String()); err != nil {
return err
}
}
if err := stmt.Close(); err != nil {
return err
}
return tx.Commit()
}