A 3D game engine (framework) which is:
- lightweight
- fast
- extensible
- easy-to-use
$ git clone git@github.com:AreonDev/FreezingArcher.git
$ cd FreezingArcher
$ git submodule init
$ git submodule update
Use WindowsDebug
or WindowsRelease
build targets when developing with VisualStudio 2013
. All other IDE's are not officially supported.
Use Debug
or Release
build target when developing with MonoDevelop >=5.0
. All other IDE's are not officially supported.
There is currently no support for building and running FreezingArcher
under MacOS
.
It was a name suggestion from github.
Have a look at the wiki for some examples and a quickstart guide.
- STA.INIFile from Moreno Airoldi, licensed under The Code Project Open License (CPOL)
- FastRandom from Colin Green
- Pencil.Gaming from Andy Korth and Antonie Blom, licensed under MIT
we created out own fork here - CommandLine from Giacomo Stelluti Scala, licensed under MIT
- Jitter from Thorben Linneweber
- Assimp-Net from Nicholas Woodfield, licensed under MIT
we created our own fork here - GWEN dotnet, licensed under MIT
we created our own fork here
- http://www.turbosquid.com/3d-models/free-max-model-pick-axe/677178
- http://tf3dm.com/3d-model/low-poly-rock-4631.html
- http://tf3dm.com/3d-model/low-poly-rock-set-5-different-rocks-92678.html
- http://www.turbosquid.com/3d-models/free-max-model-apple/549455
- http://www.c4d-jack.de/php/textures/index.php?spgmGal=SRT_Packages