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Some not working games that works on Mame2010. #56
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What's your platform ? Did you follow the instruction from https://github.com/libretro/FBNeo/blob/master/src/burner/libretro/README.md ?
afighter >> strange blue screen, don't work >> it works for me, bad romset for you ? |
I use a PC installed with Debian9 x64 and retropie. I just checked the afighter romset and i spotted that i have 1 file of the romset with different CRC, so it's my problem. Probably the core doesn't check CRC before launching a game? it only checks the filenames & sizes? I will test these games with correct romset and i will let you know. Thanks. |
It checks everything, however if a file has the right name with the wrong crc, it will only print a warning in logs, something like this : Also, afaik, we aren't missing any controls for dotron, the game is 4 buttons + dpad + dial + trackball, all of them are mapped (dial + trackball are on the right analog stick by default). If you think the way i map them by default is wrong, let me know, idk the game. |
So: afighter >> works (i had wrong romset) dotron has issues, commands are mapped ok but there's a bug: The player has "deflect" always on (like there were the Button 2 stuck!) so it can't move around and throw discs. I already checked dotron roms and i have the correct set (name & CRCs OK). |
Hi, best regards,
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Hi, thank you for finding / reporting these bugs & best regards,
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It seems fixed for me |
Sorry for delay but i had to wait the update of the libretro branch to test. bagman and gemini now works and dotron can be played correctly! THANKS!!! I'd like to point some other games to your attention: jedi >> start but seems there's a command stuck, at the start the player goes left and can't be moved. Thanks. |
Good catch, it seems to be happening only on 1st boot & game though, the issue is reproducable by starting a game after deleting
I confirm
While they run pretty well, emulation of those is still kinda preliminary, not sure the driver will get a lot of improvements as long as @zxmarcos isn't around. |
I add these to the list: maxrpm >> starts in test mode and the Start1 & Start2 button are not mapped Thanks... |
Those 2 are libretro specific :
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jedi, on the first run/first game on this hw player's ship will go out of control, this is just how the game is programmed - I think it is doing some sort of internal calibration with the analog sticks. qix, (barbudreadmon) you'll need to map all of those service buttons, I know it seems crazy - the original hw has the buttons hidden in the coin door :) maxrpm, emulation is not finished on this game. I'll make a note of it :) barbudreadmon, regarding mahjong, perhaps map the keys similar to mame or fb standalone? king of boxer / ring king: all games fixed related to this driver best regards,
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Thanks for the ringking fix!! I add this game: stargrds >> both "move" and "shoot" are mapped to same stick, the games need two separate sticks like the controls of the "sdi" rom. Thanks. |
Thanks for the report, that one is libretro specific too, i'll try to fix it and at least the qix one tonight. |
@dinkc64 actually, do you mind if i replace
by
? |
@barbudreadmon what do you mean when you say "libretro specific"? |
barbudreadmon, before we change any inputs we need to come up with a good and well-thought out solution to all the games that use this type of 2-joy stuff. |
@fastpop72 i mean it's a "frontend" issue, basically my algorythm parsing codebase's inputs to create mapping don't work well with those games because they are some kind of exceptions. @dinkc64 they do because i added per-game rules for those 2, i could do the same here, but i also have a "catchall" rule when it's using something like "p1 up 2". i'm fine with both solutions, but i think it would be nicer with the "p1 up 2" thing, i noticed only "bullet" from sys16b is using those though. if we were to transform other game's szInfo, i guess i could remove a lot of per-game rules. |
I add these games to check: vangrd2 >> when you move the ship left and down the 'sprite' of the ship is reversed. OK in mame. Thanks... |
fastpop72, thanks - both vangrd2 & wndrplnt are fixed now :) |
qix and stargrds should also be ok. @dinkc64 should i normalize codebase by using the "pX up 2" stuff everywhere ? |
barbudreadmon, sure, if you want :) |
fastpop72, thanks for the continued bug reports! |
I add this game to the list: thndrbld >> a button is missing to accelerate, there's mapped only a 'throttle' button but there must be a 'throttle+' and a 'throttle-' to accelerate and decelerate. Anyway i can't get to properly work 'jedi', i have the same issue at each start. |
With thunderblade on fbn (not in libretro), you can - for example: map Z axis to throttle, then right trigger will be throttle+ and left throttle-. Or, if you use a keyboard preset w/autocentering - it will use up/down/left/right arrows for control and v/f for throttle. I'm not sure how this translates to libretro, though. |
To make things a lot easier for everyone, I modified the jedi emulation to auto-calibrate the joystick first time it's loaded :) To try it out, delete your nvram file for jedi and then load & start a game as usual. (everything I said above about calibrating the stick can be ignored) best regards,
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Thanks @dinkc64 !!! Anyway others steps you described was OK!! You were right. |
Oops, thndrbld (and aburner2) throttle fixed, i thought they had a speedup only throttle. @dinkc64 Just making sure : gforce2 is using a speedup only throttle, right ? |
fastpop72, you're welcome :) barbudreadmon, yes, gforce2 is only for speedup |
the only remaining issue is the missing mahjong controls (libretro#71), i'll close this one. |
d_cps2 update: new sfa3 hack
I tested some games that i usually run with mame2010 core.
fbneo has issues on these:
afighter >> strange blue screen, don't work
bagman >> works but the screen is translated right
dotron >> works but lacks some commands and seems there's a button stuck
enduror >> strange screen and don't work
gemini >> same above
Hope they will be fixed soon, thanks.
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