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Added tic tac toe.py #238

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310 changes: 310 additions & 0 deletions Program's_Contributed_By_Contributors/Python_Programs/tic tac toe.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,310 @@
from tkinter import *
from tkinter import ttk
import tkinter.messagebox
field = []
PLAYER1 = []
PLAYER2 = []
i = 0
j = 0
VICTORY = {(1, 2, 3), (4, 5, 6), (7, 8, 9), (1, 5, 9), (3, 5, 7), (1, 4, 7), (3, 6, 9), (2, 5, 8)}


class App:

def __init__(self, master):

self.frame1 = Frame(master)
self.frame1.grid(row=0, columnspan=3)
self.L1 = Label(master, text="PLAYER1")
self.L1.grid(row=0, column=0)
self.L2 = Label(master, text="Draw")
self.L2.grid(row=0, column=1)
self.L3 = Label(master, text="PLAYER2")
self.L3.grid(row=0, column=2)
self.frame2 = Frame(master)
self.frame2.grid(row=1, columnspan=3)
self.L4 = Label(master, text="#")
self.L4.grid(row=1, column=0)
self.L5 = Label(master, text="#")
self.L5.grid(row=1, column=1)
self.L6 = Label(master, text="#")
self.L6.grid(row=1, column=2)

self.frame3 = Frame(master)
self.frame3.grid(row=2, column=0)
self.c1 = Canvas(self.frame3, width=70, height=70)
self.c1.bind("<Button-1>", lambda event, args=self.c1: self.printX(event, args))
self.c1.grid(sticky=NW)
self.c1.create_line(70, 0, 70, 70)
self.frame4 = Frame(master)
self.frame4.grid(row=2, column=1)
self.c2 = Canvas(self.frame4, width=70, height=70)
self.c2.grid(sticky=NW)
self.c2.create_line(70, 0, 70, 70)
self.frame5 = Frame(master)
self.frame5.grid(row=2, column=2)
self.c3 = Canvas(self.frame5, width=70, height=70)
self.c3.grid(sticky=NW)

self.frame6 = Frame(master)
self.frame6.grid(row=3, column=0)
self.c4 = Canvas(self.frame6, width=70, height=70)
self.c4.grid(sticky=NW)
self.c4.create_line(1, 1, 69, 1)
self.c4.create_line(70, 0, 70, 70)
self.frame7 = Frame(master)
self.frame7.grid(row=3, column=1)
self.c5 = Canvas(self.frame7, width=70, height=70)
self.c5.grid(sticky=NW)
self.c5.create_line(1, 1, 69, 1)
self.c5.create_line(70, 0, 70, 70)
self.frame8 = Frame(master)
self.frame8.grid(row=3, column=2)
self.c6 = Canvas(self.frame8, width=70, height=70)
self.c6.grid(sticky=NW)
self.c6.create_line(1, 1, 69, 1)

self.frame9 = Frame(master)
self.frame9.grid(row=4, column=0)
self.c7 = Canvas(self.frame9, width=70, height=70)
self.c7.grid(sticky=NW)
self.c7.create_line(1, 1, 69, 1)
self.c7.create_line(70, 0, 70, 70)
self.frame10 = Frame(master)
self.frame10.grid(row=4, column=1)
self.c8 = Canvas(self.frame10, width=70, height=70)
self.c8.grid(sticky=NW)
self.c8.create_line(1, 1, 69, 1)
self.c8.create_line(70, 0, 70, 70)
self.frame11 = Frame(master)
self.frame11.grid(row=4, column=2)
self.c9 = Canvas(self.frame11, width=70, height=70)
self.c9.grid(sticky=NW)
self.c9.create_line(1, 1, 69, 1)

def printX(self, event, x):
if x == self.c1:
if 1 not in field:
x.create_line(10, 10, 60, 60)
x.create_line(10, 60, 60, 10)
field.append(1)
PLAYER1.append(1)
self.play("PLAYER2")

else:
pass
elif x == self.c2:
if 2 not in field:
x.create_line(10, 10, 60, 60)
x.create_line(10, 60, 60, 10)
field.append(2)
PLAYER1.append(2)
self.play("PLAYER2")
else:
pass
elif x == self.c3:
if 3 not in field:
x.create_line(10, 10, 60, 60)
x.create_line(10, 60, 60, 10)
field.append(3)
PLAYER1.append(3)
self.play("PLAYER2")
else:
pass
elif x == self.c4:
if 4 not in field:
x.create_line(10, 10, 60, 60)
x.create_line(10, 60, 60, 10)
field.append(4)
PLAYER1.append(4)
self.play("PLAYER2")
else:
pass
elif x == self.c5:
if 5 not in field:
x.create_line(10, 10, 60, 60)
x.create_line(10, 60, 60, 10)
field.append(5)
PLAYER1.append(5)
self.play("PLAYER2")
else:
pass
elif x == self.c6:
if 6 not in field:
x.create_line(10, 10, 60, 60)
x.create_line(10, 60, 60, 10)
field.append(6)
PLAYER1.append(6)
self.play("PLAYER2")
else:
pass
elif x == self.c7:
if 7 not in field:
x.create_line(10, 10, 60, 60)
x.create_line(10, 60, 60, 10)
field.append(7)
PLAYER1.append(7)
self.play("PLAYER2")
else:
pass
elif x == self.c8:
if 8 not in field:
x.create_line(10, 10, 60, 60)
x.create_line(10, 60, 60, 10)
field.append(8)
PLAYER1.append(8)
self.play("PLAYER2")
else:
pass
elif x == self.c9:
if 9 not in field:
x.create_line(10, 10, 60, 60)
x.create_line(10, 60, 60, 10)
field.append(9)
PLAYER1.append(9)
self.play("PLAYER2")
else:
pass


def printO(self, event, x):
if x == self.c1:
if 1 not in field:
x.create_oval(25, 25, 50, 50)
field.append(1)
PLAYER2.append(1)
self.play("PLAYER1")
else:
pass
elif x == self.c2:
if 2 not in field:
x.create_oval(25, 25, 50, 50)
field.append(2)
PLAYER2.append(2)
self.play("PLAYER1")
else:
pass
elif x == self.c3:
if 3 not in field:
x.create_oval(25, 25, 50, 50)
field.append(3)
PLAYER2.append(3)
self.play("PLAYER1")
else:
pass
elif x == self.c4:
if 4 not in field:
x.create_oval(25, 25, 50, 50)
field.append(4)
PLAYER2.append(4)
self.play("PLAYER1")
else:
pass
elif x == self.c5:
if 5 not in field:
x.create_oval(25, 25, 50, 50)
field.append(5)
PLAYER2.append(5)
self.play("PLAYER1")
else:
pass
elif x == self.c6:
if 6 not in field:
x.create_oval(25, 25, 50, 50)
field.append(6)
PLAYER2.append(6)
self.play("PLAYER1")
else:
pass
elif x == self.c7:
if 7 not in field:
x.create_oval(25, 25, 50, 50)
field.append(7)
PLAYER2.append(7)
self.play("PLAYER1")
else:
pass
elif x == self.c8:
if 8 not in field:
x.create_oval(25, 25, 50, 50)
field.append(8)
PLAYER2.append(8)
self.play("PLAYER1")
else:
pass
elif x == self.c9:
if 9 not in field:
x.create_oval(25, 25, 50, 50)
field.append(9)
PLAYER2.append(9)
self.play("PLAYER1")
else:
pass


def play(self, turn):
Game = True
i = 0
j = 0
while Game:
for k in VICTORY:
x = set(k)
if x.issubset(set(PLAYER1)):
tkinter.messagebox.showinfo("NOTICE", "PLAYER 1 WON")


elif x.issubset(set(PLAYER2)):
tkinter.messagebox.showinfo("NOTICE", "PLAYER 2 WON")

elif(len(field)==9):
tkinter.messagebox.showinfo("NOTICE", "MATCH ENDED IN A DRAW")
field.append(10)
Game = False
break
else:
pass
if(turn == "PLAYER1"):
self.c1.bind("<Button-1>", lambda event, args=self.c1: self.printX(event, args))
self.c2.bind("<Button-1>", lambda event, args=self.c2: self.printX(event, args))
self.c3.bind("<Button-1>", lambda event, args=self.c3: self.printX(event, args))
self.c4.bind("<Button-1>", lambda event, args=self.c4: self.printX(event, args))
self.c5.bind("<Button-1>", lambda event, args=self.c5: self.printX(event, args))
self.c6.bind("<Button-1>", lambda event, args=self.c6: self.printX(event, args))
self.c7.bind("<Button-1>", lambda event, args=self.c7: self.printX(event, args))
self.c8.bind("<Button-1>", lambda event, args=self.c8: self.printX(event, args))
self.c9.bind("<Button-1>", lambda event, args=self.c9: self.printX(event, args))

turn = "PLAYER2"
i = i+1
print(i)
print("i")
break
else:
self.c1.bind("<Button-1>", lambda event, args=self.c1: self.printO(event, args))
self.c2.bind("<Button-1>", lambda event, args=self.c2: self.printO(event, args))
self.c3.bind("<Button-1>", lambda event, args=self.c3: self.printO(event, args))
self.c4.bind("<Button-1>", lambda event, args=self.c4: self.printO(event, args))
self.c5.bind("<Button-1>", lambda event, args=self.c5: self.printO(event, args))
self.c6.bind("<Button-1>", lambda event, args=self.c6: self.printO(event, args))
self.c7.bind("<Button-1>", lambda event, args=self.c7: self.printO(event, args))
self.c8.bind("<Button-1>", lambda event, args=self.c8: self.printO(event, args))
self.c9.bind("<Button-1>", lambda event, args=self.c9: self.printO(event, args))

j = j+1
print(j)
print("j")

turn = "PLAYER1"
break
if len(field) < 10:
pass
else:
if(len(field)==9):
tkinter.messagebox.showinfo("NOTICE", "MATCH ENDED IN A DRAW")
Game = False


root = Tk()
a = App(root)
a.play("PLAYER1")
root.mainloop()