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Godot Android Location Plugin

Android Location API implementation for Godot Game Engine.

Dependencies

com.google.android.gms:play-services-location:17.0.0

Install

  • Clone and import project to Android Studio
  • Run generatePlugin task
  • Copy files according your build type under the build/outputs/debug/* or build/outputs/release/*
  • Install Android Build Template from Godot
  • Paste to plugins folder from exported template

References

NOTE: You need to request android.permission.ACCESS_COARSE_LOCATION and android.permission.ACCESS_FINE_LOCATION permissions.

# Start to get periodic location updates
startLocationUpdates(interval: Int, maxWaitTime: Int)

# Stop location updates
stopLocationUpdates()

# Get last location
getLastKnowLocation()

# Location updates signal
onLocationUpdates(location_data: Dictionary)
    # Dictionary
    # |-> location_data["longitude"]
    # |-> location_data["latitude"]
    # |-> location_data["accuracy"]
    # |-> location_data["verticalAccuracyMeters"]
    # |-> location_data["altitude"]
    # |-> location_data["speed"]
    # |-> location_data["time"]

# Last Known Location signal
onLastKnownLocation(location_data: Dictionary)
    # Dictionary
    # |-> location_data["longitude"]
    # |-> location_data["latitude"]
    # |-> location_data["accuracy"]
    # |-> location_data["verticalAccuracyMeters"]
    # |-> location_data["altitude"]
    # |-> location_data["speed"]
    # |-> location_data["time"]

# Error Signal
onLocationError(errorCode: Int, message: String)
    # 100 -> ACTIVITY_NOT_FOUND
    # 101 -> LOCATION_UPDATES_NULL
    # 102 -> LAST_KNOWN_LOCATION_NULL
    # 103 -> LOCATION_PERMISSION_MISSING

License

Copyright 2020 Cagdas Caglak(cagdascaglak@gmail.com)

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

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Android Location API implementation for Godot

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