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feat(ui): remember tree state after changing root #7

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May 22, 2024
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75 changes: 43 additions & 32 deletions src/ui/tree_overview.rs
Original file line number Diff line number Diff line change
Expand Up @@ -12,25 +12,25 @@ use crate::ui::app::ScrollDirection;

pub(super) struct TreeOverview<'a> {
cfg: &'a Config,
state: TreeState<String>,
state: Option<TreeState<String>>,
tree: Option<Tree<'a>>,
last_trees: Vec<Tree<'a>>,
root_tree: Option<Tree<'a>>,
last_switches: Vec<(Tree<'a>, TreeState<String>)>,
root_switch: Option<(Tree<'a>, TreeState<String>)>,
}

impl<'a> TreeOverview<'a> {
pub(super) fn new(cfg: &'a Config, tree: Tree<'a>) -> Self {
Self {
cfg,
state: TreeState::default(),
state: Some(TreeState::default()),
tree: Some(tree),
last_trees: vec![],
root_tree: None,
last_switches: vec![],
root_switch: None,
}
}

pub(super) fn get_selected(&self) -> Option<String> {
let selected = self.state.get_selected();
let selected = self.state().get_selected();
if selected.is_empty() {
return None;
}
Expand All @@ -44,15 +44,15 @@ impl<'a> TreeOverview<'a> {

pub(super) fn on_key(&mut self, action: Action) -> bool {
match action {
Action::MoveUp => self.state.key_up(),
Action::MoveDown => self.state.key_down(),
Action::SelectFocus => self.state.toggle_selected(),
Action::MoveUp => self.state_mut().key_up(),
Action::MoveDown => self.state_mut().key_down(),
Action::SelectFocus => self.state_mut().toggle_selected(),
Action::SelectParent => self.select_parent(),
Action::CloseParent => self.close_parent(),
Action::PageUp => self.state.scroll_up(3),
Action::PageDown => self.state.scroll_down(3),
Action::SelectFirst => self.state.select_first(),
Action::SelectLast => self.state.select_last(),
Action::PageUp => self.state_mut().scroll_up(3),
Action::PageDown => self.state_mut().scroll_down(3),
Action::SelectFirst => self.state_mut().select_first(),
Action::SelectLast => self.state_mut().select_last(),
Action::ChangeRoot => self.change_root(),
Action::Reset => self.reset(),
_ => false,
Expand Down Expand Up @@ -80,35 +80,38 @@ impl<'a> TreeOverview<'a> {
.expect("build tree from change_root must success");

let current_tree = self.tree.take().unwrap();
if self.root_tree.is_none() {
self.root_tree = Some(current_tree);
let current_state = self.state.take().unwrap();
let switch = (current_tree, current_state);

if self.root_switch.is_none() {
self.root_switch = Some(switch);
} else {
self.last_trees.push(current_tree);
self.last_switches.push(switch);
}

self.state = TreeState::default();
self.state = Some(TreeState::default());
self.tree = Some(new_tree);

true
}

fn reset(&mut self) -> bool {
let reset_tree = match self.last_trees.pop() {
Some(tree) => tree,
None => match self.root_tree.take() {
let (reset_tree, reset_state) = match self.last_switches.pop() {
Some((tree, state)) => (tree, state),
None => match self.root_switch.take() {
Some(tree) => tree,
None => {
if self.get_selected().is_none() {
return false;
}
self.state = TreeState::default();
self.state = Some(TreeState::default());
return true;
}
},
};

self.state = TreeState::default();
self.tree = Some(reset_tree);
self.state = Some(reset_state);

true
}
Expand All @@ -118,19 +121,19 @@ impl<'a> TreeOverview<'a> {
return false;
}

self.state.toggle_selected()
self.state_mut().toggle_selected()
}

fn select_parent(&mut self) -> bool {
if let Some(parent) = self.get_selected_parent() {
self.state.select(parent);
self.state_mut().select(parent);
return true;
}
false
}

fn get_selected_parent(&self) -> Option<Vec<String>> {
let selected = self.state.get_selected();
let selected = self.state().get_selected();
if selected.len() <= 1 {
return None;
}
Expand All @@ -141,19 +144,19 @@ impl<'a> TreeOverview<'a> {
}

pub(super) fn on_click(&mut self, index: u16) {
let offset = self.state.get_offset();
let offset = self.state().get_offset();
let index = (index as usize) + offset;

let changed = self.state.select_visible_index(index);
let changed = self.state_mut().select_visible_index(index);
if !changed {
self.state.toggle_selected();
self.state_mut().toggle_selected();
}
}

pub(super) fn on_scroll(&mut self, direction: ScrollDirection) -> bool {
match direction {
ScrollDirection::Up => self.state.scroll_up(1),
ScrollDirection::Down => self.state.scroll_down(1),
ScrollDirection::Up => self.state_mut().scroll_up(1),
ScrollDirection::Down => self.state_mut().scroll_down(1),
}
}

Expand All @@ -180,10 +183,18 @@ impl<'a> TreeOverview<'a> {
.highlight_style(self.cfg.colors.tree.selected.style)
.block(block);

frame.render_stateful_widget(widget, area, &mut self.state);
frame.render_stateful_widget(widget, area, self.state.as_mut().unwrap());
}

fn tree(&self) -> &Tree<'a> {
self.tree.as_ref().unwrap()
}

fn state(&self) -> &TreeState<String> {
self.state.as_ref().unwrap()
}

fn state_mut(&mut self) -> &mut TreeState<String> {
self.state.as_mut().unwrap()
}
}