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[Bug] System.DllNotFoundException: FirebaseCppApp-10_7_0 assembly:<unknown assembly> type:<unknown type> member:(null) #702
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I couldn't figure out how to label this issue, so I've labeled it for a human to triage. Hang tight. |
Hello. There are multiple possible causes of DllNotFoundException. Can you provide some additional information to rule out some of the following possibilities?
Also verify in the Unity editor that if you select that bundle file, it is selected as CPU: "Any CPU"
Can you try running a terminal command to un-quarantine the file? If that doesn't work, you can also try debugging whether or not some files are quarantined as described in this comment: |
All devices are on Unity 2021 LTS
They were all Intel platforms.
It was present on all cases, the difference was, as I said, the MacOS version. The bundle does not work on MacOS Catalina and Big Sur, but works properly on Mac OS Ventura.
Yeah, this was correct as well.
That's the strange part, it did not show on the security settings as expected. We also tried the
This quarantine approach I actually did not try, I'll try it out. |
Hey @augusto-garcia-afterverse. We need more information to resolve this issue but there hasn't been an update in 5 weekdays. I'm marking the issue as stale and if there are no new updates in the next 5 days I will close it automatically. If you have more information that will help us get to the bottom of this, just add a comment! |
I did find someone else with the issue that still has not updated the MacOS, currently testing to see if we can make it work for her. So far the procedures suggested did not work. Just a side note: on the MacOS Ventura, the xattr atribute for quarantined files changed behaviour (now the key is |
Since there haven't been any recent updates here, I am going to close this issue. @augusto-garcia-afterverse if you're still experiencing this problem and want to continue the discussion just leave a comment here and we are happy to re-open this. |
[REQUIRED] Please fill in the following fields:
[REQUIRED] Please describe the issue here:
When opening any project, for example any of the examples on
https://github.com/firebase/quickstart-unity
and running thee project on the editor on an older version from the MacOS (reproduced on Catalina and Big Sur), the bundle file is not able to be loaded.Also, when running on the desktop platform, the bundle is also not being loaded.
Stacktrace looks similar to this:
Steps to reproduce:
Run a project with the firebase integrated that initializes normally on the current Mac OS version (Ventura) - it will work properly.
Running on Mac OS Catalina or Big Sur - the above stacktrace is generated constantly.
I can provide a downlodable sample in private if needed. But it should occur with any firebase sample integrated with the latest firebase version.
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