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Crashlytics broken in 2019.3b6 #493

NilokiloxD opened this issue Oct 11, 2019 · 5 comments

Crashlytics broken in 2019.3b6 #493

NilokiloxD opened this issue Oct 11, 2019 · 5 comments


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@NilokiloxD NilokiloxD commented Oct 11, 2019

Unity editor version: 2019.3b6
Firebase Unity SDK version: 6.6.0
Firebase plugins in use (Auth, Database, etc.): Analytics, Crashlytics
Additional SDKs you are using (Facebook, AdMob, etc.): Admob
Platform you are using the Unity editor on (Mac, Windows, or Linux): Mac
Platform you are targeting (iOS, Android, and/or desktop): iOS

(Please list the full steps to reproduce the issue. Include device logs, Unity logs, and stack traces if available.)
The post build process crashes with a deprecated Unity - iPhone message

What's the issue repro rate? (eg 100%, 1/5 etc) 100%


@NilokiloxD NilokiloxD added the new label Oct 11, 2019
@DellaBitta DellaBitta added type: bug and removed new labels Oct 15, 2019
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@DellaBitta DellaBitta commented Oct 15, 2019

Thank you for the ticket. I was able to reproduce this with the test app and I've created an internal ticket track this issue.

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@jasonhu-g jasonhu-g commented Oct 24, 2019

The bug will be fixed in the next release. Thanks!

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@NilokiloxD NilokiloxD commented Oct 25, 2019

Any date when this release will be out?
Also can you raise the ios deployment target in the pods file to 8.0 or higher because xcode 11 always complains that crashlytics and fabrics use 7.0 which is no longer supported.

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@muflub muflub commented Oct 30, 2019

The next release will be out as soon as we are finished with internal testing. As to the pods update, ill get the team to look into that.

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@DellaBitta DellaBitta commented Nov 18, 2019

Hi @NilokiloxD, the release with the fix has been pushed live. If you update to the the latest SDK (v6.7.0) the problem should be resolved. If you still have issues feel free to re-open this bug.

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