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[docs] Added notes and credits for #122
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Firtina Ozbalikci committed Jan 3, 2017
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1 change: 1 addition & 0 deletions CHANGELOG.md
Expand Up @@ -6,6 +6,7 @@ CHANGELOG
### Components
- Added `map`, `depthTest`, `depthWrite`, `blending`, `depthFunc`, `vertexColors` properties to materials (#138, #132)
- Added `slot` property to textures (#134)
- Added `matrix` property to scene objects (#122)

## 3.0.0 ( [see diff](https://github.com/toxicFork/react-three-renderer/compare/v2.3.3...v3.0.0) )

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1 change: 1 addition & 0 deletions CONTRIBUTORS.md
Expand Up @@ -13,3 +13,4 @@ Thanks for the help:
* [@foorjdev](https://github.com/foorjdev)
* [@kevzettler](https://github.com/kevzettler)
* [@carlosbaraza](https://github.com/carlosbaraza)
* [@martunta](https://github.com/martunta)
5 changes: 5 additions & 0 deletions wiki/ambientLight.md
Expand Up @@ -36,6 +36,11 @@ Creates a [THREE.AmbientLight](http://threejs.org/docs/#Reference/Lights/Ambient

If this property is set, [`THREE.Object3D#lookAt`](http://threejs.org/docs/#Reference/Core/Object3D.lookAt) will be called every time the value changes or the position of the object changes.

### matrix
``` THREE.Matrix4 ```

**Default**: `new THREE.Matrix4()`

### frustumCulled
``` bool ```: Whether the 3D object will be culled by the camera frustum or not.

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5 changes: 5 additions & 0 deletions wiki/arrowHelper.md
Expand Up @@ -41,6 +41,11 @@ This creates an arrow starting in origin in the direction dir for a certain leng

If this property is set, [`THREE.Object3D#lookAt`](http://threejs.org/docs/#Reference/Core/Object3D.lookAt) will be called every time the value changes or the position of the object changes.

### matrix
``` THREE.Matrix4 ```

**Default**: `new THREE.Matrix4()`

### frustumCulled
``` bool ```: Whether the 3D object will be culled by the camera frustum or not.

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5 changes: 5 additions & 0 deletions wiki/axisHelper.md
Expand Up @@ -40,6 +40,11 @@ The X axis is red. The Y axis is green. The Z axis is blue.

If this property is set, [`THREE.Object3D#lookAt`](http://threejs.org/docs/#Reference/Core/Object3D.lookAt) will be called every time the value changes or the position of the object changes.

### matrix
``` THREE.Matrix4 ```

**Default**: `new THREE.Matrix4()`

### frustumCulled
``` bool ```: Whether the 3D object will be culled by the camera frustum or not.

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5 changes: 5 additions & 0 deletions wiki/cameraHelper.md
Expand Up @@ -39,6 +39,11 @@ Creates a [THREE.CameraHelper](http://threejs.org/docs/#Reference/Extras.Helpers

If this property is set, [`THREE.Object3D#lookAt`](http://threejs.org/docs/#Reference/Core/Object3D.lookAt) will be called every time the value changes or the position of the object changes.

### matrix
``` THREE.Matrix4 ```

**Default**: `new THREE.Matrix4()`

### frustumCulled
``` bool ```: Whether the 3D object will be culled by the camera frustum or not.

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5 changes: 5 additions & 0 deletions wiki/cubeCamera.md
Expand Up @@ -41,6 +41,11 @@ This gets used by [<react3/>](react3), [<viewport/>](viewport), or [

If this property is set, [`THREE.Object3D#lookAt`](http://threejs.org/docs/#Reference/Core/Object3D.lookAt) will be called every time the value changes or the position of the object changes.

### matrix
``` THREE.Matrix4 ```

**Default**: `new THREE.Matrix4()`

### frustumCulled
``` bool ```: Whether the 3D object will be culled by the camera frustum or not.

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5 changes: 5 additions & 0 deletions wiki/directionalLight.md
Expand Up @@ -167,6 +167,11 @@ Additionally, updating this property will trigger an update for the light target

**Default**: `new THREE.Quaternion()`

### matrix
``` THREE.Matrix4 ```

**Default**: `new THREE.Matrix4()`

### lookAt
``` THREE.Vector3 ```: The target position for the 3D object to look at.

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5 changes: 5 additions & 0 deletions wiki/gridHelper.md
Expand Up @@ -41,6 +41,11 @@ Creates a [THREE.GridHelper](https://threejs.org/docs/index.html#Reference/Extra

If this property is set, [`THREE.Object3D#lookAt`](http://threejs.org/docs/#Reference/Core/Object3D.lookAt) will be called every time the value changes or the position of the object changes.

### matrix
``` THREE.Matrix4 ```

**Default**: `new THREE.Matrix4()`

### frustumCulled
``` bool ```: Whether the 3D object will be culled by the camera frustum or not.

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5 changes: 5 additions & 0 deletions wiki/group.md
Expand Up @@ -38,6 +38,11 @@ This is identical to a [object3d], except it calls THREE.Group instead.

If this property is set, [`THREE.Object3D#lookAt`](http://threejs.org/docs/#Reference/Core/Object3D.lookAt) will be called every time the value changes or the position of the object changes.

### matrix
``` THREE.Matrix4 ```

**Default**: `new THREE.Matrix4()`

### frustumCulled
``` bool ```: Whether the 3D object will be culled by the camera frustum or not.

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5 changes: 5 additions & 0 deletions wiki/hemisphereLight.md
Expand Up @@ -36,6 +36,11 @@ Creates a [THREE.HemisphereLight](https://threejs.org/docs/#Reference/Lights/Hem

If this property is set, [`THREE.Object3D#lookAt`](http://threejs.org/docs/#Reference/Core/Object3D.lookAt) will be called every time the value changes or the position of the object changes.

### matrix
``` THREE.Matrix4 ```

**Default**: `new THREE.Matrix4()`

### frustumCulled
``` bool ```: Whether the 3D object will be culled by the camera frustum or not.

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5 changes: 5 additions & 0 deletions wiki/line.md
Expand Up @@ -38,6 +38,11 @@ This object can contain [[Materials]] and [[Geometries]].

If this property is set, [`THREE.Object3D#lookAt`](http://threejs.org/docs/#Reference/Core/Object3D.lookAt) will be called every time the value changes or the position of the object changes.

### matrix
``` THREE.Matrix4 ```

**Default**: `new THREE.Matrix4()`

### frustumCulled
``` bool ```: Whether the 3D object will be culled by the camera frustum or not.

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5 changes: 5 additions & 0 deletions wiki/lineSegments.md
Expand Up @@ -36,6 +36,11 @@ This object can contain [[Materials]] and [[Geometries]].
### lookAt
``` THREE.Vector3 ```

### matrix
``` THREE.Matrix4 ```

**Default**: `new THREE.Matrix4()`

### frustumCulled
``` bool ```

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5 changes: 5 additions & 0 deletions wiki/mesh.md
Expand Up @@ -38,6 +38,11 @@ This object can contain [[Materials]] and [[Geometries]].

If this property is set, [`THREE.Object3D#lookAt`](http://threejs.org/docs/#Reference/Core/Object3D.lookAt) will be called every time the value changes or the position of the object changes.

### matrix
``` THREE.Matrix4 ```

**Default**: `new THREE.Matrix4()`

### frustumCulled
``` bool ```: Whether the 3D object will be culled by the camera frustum or not.

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5 changes: 5 additions & 0 deletions wiki/object3D.md
Expand Up @@ -36,6 +36,11 @@ Creates a [THREE.Object3D](http://threejs.org/docs/#Reference/Core/Object3D)

If this property is set, [`THREE.Object3D#lookAt`](http://threejs.org/docs/#Reference/Core/Object3D.lookAt) will be called every time the value changes or the position of the object changes.

### matrix
``` THREE.Matrix4 ```

**Default**: `new THREE.Matrix4()`

### frustumCulled
``` bool ```: Whether the 3D object will be culled by the camera frustum or not.

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5 changes: 5 additions & 0 deletions wiki/orthographicCamera.md
Expand Up @@ -50,6 +50,11 @@ This gets used by [<react3/>](react3), [<viewport/>](viewport), or [

If this property is set, [`THREE.Object3D#lookAt`](http://threejs.org/docs/#Reference/Core/Object3D.lookAt) will be called every time the value changes or the position of the object changes.

### matrix
``` THREE.Matrix4 ```

**Default**: `new THREE.Matrix4()`

### frustumCulled
``` bool ```: Whether the 3D object will be culled by the camera frustum or not.

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5 changes: 5 additions & 0 deletions wiki/perspectiveCamera.md
Expand Up @@ -40,6 +40,11 @@ This gets used by [<react3/>](react3), [<viewport/>](viewport), or [

If this property is set, [`THREE.Object3D#lookAt`](http://threejs.org/docs/#Reference/Core/Object3D.lookAt) will be called every time the value changes or the position of the object changes.

### matrix
``` THREE.Matrix4 ```

**Default**: `new THREE.Matrix4()`

### frustumCulled
``` bool ```: Whether the 3D object will be culled by the camera frustum or not.

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5 changes: 5 additions & 0 deletions wiki/pointLight.md
Expand Up @@ -21,6 +21,11 @@ Creates a [THREE.PointLight](http://threejs.org/docs/#Reference/Lights/PointLigh

**Default**: `new THREE.Vector3(1, 1, 1)`

### matrix
``` THREE.Matrix4 ```

**Default**: `new THREE.Matrix4()`

### frustumCulled
``` bool ```: Whether the 3D object will be culled by the camera frustum or not.

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5 changes: 5 additions & 0 deletions wiki/points.md
Expand Up @@ -38,6 +38,11 @@ This object can contain [[Materials]] and [[Geometries]].

If this property is set, [`THREE.Object3D#lookAt`](http://threejs.org/docs/#Reference/Core/Object3D.lookAt) will be called every time the value changes or the position of the object changes.

### matrix
``` THREE.Matrix4 ```

**Default**: `new THREE.Matrix4()`

### frustumCulled
``` bool ```: Whether the 3D object will be culled by the camera frustum or not.

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5 changes: 5 additions & 0 deletions wiki/scene.md
Expand Up @@ -36,6 +36,11 @@ Creates a [THREE.Scene](http://threejs.org/docs/#Reference/Scenes/Scene)

If this property is set, [`THREE.Object3D#lookAt`](http://threejs.org/docs/#Reference/Core/Object3D.lookAt) will be called every time the value changes or the position of the object changes.

### matrix
``` THREE.Matrix4 ```

**Default**: `new THREE.Matrix4()`

### frustumCulled
``` bool ```: Whether the 3D object will be culled by the camera frustum or not.

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5 changes: 5 additions & 0 deletions wiki/spotLight.md
Expand Up @@ -177,6 +177,11 @@ Additionally, updating this property will trigger an update for the light target

**Default**: `new THREE.Quaternion()`

### matrix
``` THREE.Matrix4 ```

**Default**: `new THREE.Matrix4()`

### lookAt
``` THREE.Vector3 ```: The target position for the 3D object to look at.

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5 changes: 5 additions & 0 deletions wiki/sprite.md
Expand Up @@ -38,6 +38,11 @@ This object can contain a [[spriteMaterial]].

If this property is set, [`THREE.Object3D#lookAt`](http://threejs.org/docs/#Reference/Core/Object3D.lookAt) will be called every time the value changes or the position of the object changes.

### matrix
``` THREE.Matrix4 ```

**Default**: `new THREE.Matrix4()`

### frustumCulled
``` bool ```: Whether the 3D object will be culled by the camera frustum or not.

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