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rfk86.asm
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rfk86.asm
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;;; rfk86.asm -*- mode: z80-asm -*-
;;; TI-86 robotfindskitten port
;;; Copyright (c) 2009, Heikki Kallasjoki.
;;; All rights reserved.
;;; License terms: see README.txt, "Legal Disclaimer".
include 'ti86.inc'
include 'messages.inc'
org _asm_exec_ram
;;; Memory use:
;;;
;;; Single messages from 7 to 86 characters; max length 96 chars.
;;; Raw message text takes 18458 bytes, plus the index 408 bytes;
;;; a total of 18866 bytes. This won't fit in the loadable memory,
;;; so we load just the program + message index, and read in only
;;; the selected messages.
;;;
;;; RAM page 1 ($8000 .. $bfff) mostly free for scratch use.
;;;
;;; $8100 .. $813f (64 bytes, 512 bits)
;;; bitmap for selected messages (during init)
;;; $8100 .. $823f (7*32 = 224 bytes)
;;; screen map: one byte per character cell
;;; 00 = empty space, 01 = kitten, 02.. = non-kitten object
;;; $8800 .. $8803 (4 bytes)
;;; robot position variable
;;; $8f00 .. $8fff (128 bytes)
;;; used to hold the compressed message before decomrpessing to $9000+x
;;; $8ffe .. $8fff (2 bytes)
;;; a very temporary word if variables are needed
;;; $9000 .. $977f (20*96 = 1920 bytes)
;;; selected message texts; 3 rows of 32 bytes, wrapped
nko_bitmap: equ $8100
screen_map: equ $8100
robot_pos: equ $8800
compressed: equ $8f00
temp: equ $8ffe
nko_text: equ $9000
;;; Changing this might have all sorts of ramifications.
nko_count: equ 20
;;; This should be changeable without problems, though.
robot_char: equ 77
;;; And this one should really match with the font.
font_chars: equ 78
;;; While this *really* should match with the messages.pl alphabet.
msg_chars: equ 76
;;; ==========================
;;; Initialization and Cleanup
;;; ==========================
;;; start: initialization code
start:
call _runindicoff
push ix
push iy
;; welcome screen
call splash
ld a, 0x41
out (6), a ; map RAM page 1 at $8000..$bfff
;; zero the scratch area, we rely on that
ld hl, nko_bitmap
ld c, 1
call bzero
ld hl, nko_text
ld c, (nko_count * 96 + 255)/256
call bzero
;; initialize permanent screen structures
ld hl, $fc00 + 43*16
ld a, 0xff
ld b, 32
.draw_screen_line:
ld (hl), a
inc hl
djnz .draw_screen_line
;; build a bitmap of selected messages
select_messages:
di
ld b, nko_count
.nko_bitmap_select:
ld h, nko_bitmap >> 8
exx
xor a
ld b, 6
call rand ; a <- rand : $00 .. $3f
exx
cp (messages_count/8)-1
jr nc, .nko_bitmap_select ; too big, retry
ld l, a ; hl -> random nko_bitmap byte
exx
xor a
ld b, 3
call rand ; a <- rand : 0 .. 7
exx
rlca
rlca
rlca
or 0x47 ; a <- "bit *, a"
ld (.nko_bitmap_test), a
or 0x80 ; a <- "set *, a"
ld (.nko_bitmap_set), a
ld a, (hl) ; a <- nko_bitmap byte
.nko_bitmap_test: equ $+1
bit 0, a
jr nz, .nko_bitmap_select ; already selected, retry
.nko_bitmap_set: equ $+1
set 0, a
ld (hl), a ; update nko_bitmap
djnz .nko_bitmap_select
ei
;; find the start of message data
ld hl, _asapvar
rst 20h ; OP1 <- program name
rst 10h ; bde <- program data
ld a, b
ld hl, messages_data - _asm_exec_ram + 4
add hl, de
ex de, hl
adc a, 0
ld b, a ; bde <- message data start
;; load selected messages
load_messages:
ld ix, messages_index
ld hl, nko_bitmap
ld (.bitmap_pos), hl
ld a, 0x47 ; a <- "bit 0, a"
ld (.bitmap_test), a
ld hl, nko_text
ld (.text_pos), hl
.load_loop:
;; check if current message is selected
ld a, 0x41
out (6), a ; map RAM page 1 at $8000..$bfff
.bitmap_pos: equ $+1
ld a, (nko_bitmap) ; updated
.bitmap_test: equ $+1
bit 0, a ; updated
ld c, (ix+0) ; c <- msg len
jr z, .load_skip
;; copy a bytes from bde into the decompression zone
ld l, c
xor a
ld h, a ; ahl <- msg len
call _set_mm_num_bytes
call _ex_ahl_bde ; ahl <- message data pointer
call _set_abs_src_addr
call _ex_ahl_bde ; bde <- message data pointer
ld hl, compressed - $8000
ld a, 1 ; ahl <- dest pointer, fixed location
call _set_abs_dest_addr
call _mm_ldir
ld a, 0x41
out (6), a ; map RAM page 1 at $8000..$bfff
;; LZ77/Huffman-decompress the message
push bc
push de
.text_pos: equ $+1
ld de, nko_text
call decompress
pop de
pop bc
;; update the destination pointer
ld hl, .text_pos
ld a, (hl)
add a, 96
ld (hl), a
jr nc, .samepage
inc hl
inc (hl)
.samepage:
;; update source pointers (always)
.load_skip: ; expected: c = msg len
ld a, e
add a, c
ld e, a
jr nc, .load_skip_rest
inc d
jr nz, .load_skip_rest
inc b
.load_skip_rest:
ld a, (.bitmap_test)
add a, 0x08 ; a: "bit n, *" -> "bit n+1, *"
jp p, .samebyte ; no change in sign, same byte
ld hl, (.bitmap_pos)
inc hl
ld (.bitmap_pos), hl
ld a, 0x47 ; a <- "bit 0, a"
.samebyte:
ld (.bitmap_test), a
inc ix
push ix
pop hl
ld a, b
ld bc, messages_data-1
scf
sbc hl, bc
ld b, a
jr nz, .load_loop
;; initialize the data structures
init:
;; clear screen_map
ld hl, screen_map
ld c, 1 ; 256 > 32*7
call bzero
;; position kitten and NKOs randomly
ld a, nko_count+1
ld (temp), a
.init_pos:
;; select random X/Y coordinates
xor a
ld b, 3
call rand ; a <- [0, 7], randomly
cp 7
jr z, .init_pos ; Y=7, too big, retry
ld l, a ; l <- random Y coord
xor a
ld b, 5
call rand
ld h, a ; h <- random X coord
;; update screen_map
ex de, hl ; de <- (X, Y) coords
xor a ; a <- 0, clear carry
ld h, a ; h <- 0
ld a, e ; a <- Y [0 .. 6]
rlca ; a <- 2*Y [0 .. 12]
rlca ; a <- 4*Y [0 .. 24]
rlca ; a <- 8*Y [0 .. 48]
rlca ; a <- 16*Y [0 .. 96]
rlca ; a <- 32*Y [0 .. 192]
add d ; a <- 32*Y+X [0 .. 223]
ld l, a ; hl <- byte offset
ld bc, screen_map
add hl, bc ; hl <- screen map pointer
ld a, (hl)
or a
jr nz, .init_pos ; already occupied, retry
ld a, (temp)
ld (hl), a ; put current obj to map
;; if object was zero, this is actually the robot; save and stop looping
or a
jr nz, .init_continue
ld (robot_pos), de
ld (robot_pos+2), hl
ld a, robot_char
ld b, d
ld c, e
call put_char
jr main
.init_continue:
;; draw a random character at that point
ex de, hl ; hl <- XY coords
xor a
ld b, 6
call rand
inc a ; a <- random char [1, 64]
ld b, h
ld c, l
call put_char
;; proceed to next object
ld hl, temp
dec (hl)
jr .init_pos ; loop broken in the middle
;;; exit: clean-up code
exit:
ld a, 8
ld (_winBtm), a
call _runindicon
call _clrScrn
call _homeup
pop iy
pop ix
ret
;;; ============
;;; Main program
;;; ============
main:
;; get next operation, branch with it
call _getkey
cp key_table_size
jr nc, main ; unknown key
sla a ; a <- key_table offset
ld b, 0
ld c, a ; bc <- key_table offset
ld hl, key_table
add hl, bc ; hl <- key_table pointer
ld e, (hl)
inc hl
ld d, (hl) ; de <- key_table value
ex de, hl
ld de, main ; return address
push de
xor a ; a = 0 in handlers
jp (hl) ; branch to handler
key_table_size: equ 8
key_table:
dw key_none ; $00 ..
dw key_right ; $01 .. kRight
dw key_left ; $02 .. kLeft
dw key_up ; $03 .. kUp
dw key_down ; $04 .. kDown
dw key_none ; $05 ..
dw key_none ; $06 ..
dw key_exit ; $07 .. kExit
key_none:
ret
key_exit:
pop af ; get rid of return address
jr exit ; clean up and quit
key_right:
ld bc, (robot_pos)
ld a, b
cp 31
ret z ; X=31, can't move right
push bc
pop de
inc d ; de <- (X+1, Y)
ld hl, (robot_pos+2)
inc hl ; hl <- new screen_map (+1)
jr key_move
key_left:
ld bc, (robot_pos)
add b
ret z ; X=0, can't move left
push bc
pop de
dec d ; de <- (X-1, Y)
ld hl, (robot_pos+2)
dec hl ; hl <- new screen_map (-1)
jr key_move
key_up:
ld bc, (robot_pos)
add c
ret z ; Y=0, can't move up
push bc
pop de
dec e ; de <- (X, Y-1)
ld hl, (robot_pos+2)
push bc
ld bc, 32 ; carry = 0 from "add c"
sbc hl, bc ; hl <- new screen_map (-32)
pop bc
jr key_move
key_down:
ld bc, (robot_pos)
ld a, c
cp 6
ret z ; Y=6, can't move down
push bc
pop de
inc e ; de <- (X, Y+1)
ld hl, (robot_pos+2)
push bc
ld bc, 32
add hl, bc ; hl <- new screen_map (+32)
pop bc
jr key_move
key_move:
;; test for obstacles
ld a, (hl) ; a <- object in new position
or a
jr nz, hit_object
;; update robot_pos variables and the screen
ld (robot_pos), de
ld (robot_pos+2), hl
call put_char ; put a space in old pos
ld a, robot_char
ld b, d
ld c, e
call put_char ; put a robot in new pos
ret
hit_object:
;; check for kitten (A=1)
dec a
jr z, found_kitten
;; find the corresponding text
;; nko_text + obj*96, 0 <= obj < nko_count (20)
dec a ; a <- obj
or a ; clear carry
ld l, 0 ; l <- 0 (for shifting bits in)
rra
rr l
rra
rr l ; al <- obj*64
ld b, a
ld c, l ; bc <- obj*64
rra
rr l
ld h, a ; hl <- obj*32
add hl, bc ; hl <- obj*96
ld bc, nko_text
add hl, bc
ex de, hl ; de <- nko_text + obj*96
;; write the characters on screen
;; 96 chars, to rows 7..9, from de
ld bc, 7 ; (X, Y) <- (0, 7)
ld a, 96 ; counter
.message_loop:
push af
push bc
ld a, (de)
inc de
call put_char
pop bc
inc b
ld a, b
cp 32
jr nz, .message_same_row
ld b, 0
inc c
.message_same_row:
pop af
dec a
jr nz, .message_loop
ret
found_kitten:
pop af ; get rid of return address
jp splash_exit ; show message and quit
;;; ===================================
;;; Huffman/LZ77 decompression routines
;;; ===================================
;;; decompress: combined LZ77/Huffman decompression
;;; in: de - target address to decompress current data to
;;; out: de - points to first byte after decompressed data
;;; mess: a, b, c, h, l
decompress:
;; reset the decompression bit-reading code
xor a
ld (compress_byte), a
ld a, 8
ld (compress_bit), a
;; read and process symbols
.decompress_loop:
ld hl, hufftree
call read_huffman ; a <- next lit/len symbol
cp msg_chars
ret z ; token == N: end of message
jr nc, .decompress_lz77 ; token > N: (length, distance) pair
;; token < N: literal byte
ld (de), a
inc de
jr .decompress_loop
;; handle LZ77 encoded parts
;; see the messages.pl tables to make sense of this
.decompress_lz77:
;; parse the length token in 'a'
sub msg_chars+1 ; a <- C -- see messages.pl
ld c, a ; c <- C (for safe-keeping)
cp 8
jr c, .lz77_len_direct ; direct-length code: l == len-3
rra ; a <- C >> 1; carry=0 here
srl a ; a <- C >> 2
dec a
ld b, a ; b <- number of extra bits
ld a, c
and 3
or 4 ; a <- "1.." with .. from C low bits
call read_bits
ld c, a ; c <- len-3
.lz77_len_direct:
;; read in and parse the distance code
xor a ; a <- 0: default dist-1
ld b, a ; make sure b is always 0 later
call read_bit
jr nc, .lz77_dist_direct
ld b, 4
call read_bits ; a <- lz77 distance code value C
cp 4
jr c, .lz77_dist_direct ; direct-length code: a == dist-1
rra ; a <- C >> 1; carry has lowest bit of a
dec a
ld b, a ; b <- number of extra bits; carry still valid
rla ; stick lowest bit of C back to a
and 1
or 2 ; a <- "1." with . from C low bit
call read_bits ; a <- dist-1
.lz77_dist_direct:
;; generate the repeat sequence with ldir
ld l, a
ld a, e
scf
sbc a, l
ld l, a ; l <- e - dist
ld a, d
sbc a, 0
ld h, a ; hl <- de - dist
ld a, c
add a, 3
ld c, a ; bc <- len
ldir
jr .decompress_loop
;;; read_huffman: read a Huffman-encoded symbol
;;; in: hl - huffman tree root
;;; out: a - next symbol
;;; mess: h, l
read_huffman_go_right:
;; descend to right branch
inc hl
read_huffman_enter:
ld a, (hl)
inc hl
ld h, (hl)
ld l, a
read_huffman:
ld a, (hl)
or a
jr nz, .read_huffman_descend ; was an inner node
inc hl
ld a, (hl)
ret
.read_huffman_descend:
call read_bit
jr c, read_huffman_go_right
;; descend to left branch
dec hl
jr read_huffman_enter
;;; read_bit: read a bit from the decompressed data
;;; in: -
;;; out: carry flag set based on next bit
;;; mess: -
read_bit:
push hl
ld hl, (compress_byte) ; hl <- byte to inspect
rrc (hl) ; bit to carry
;; increment the position
ld hl, compress_bit ; hl <- compress_bit counter
dec (hl)
jr nz, .read_bit_no_advance ; still bits left in the byte
ld (hl), 8 ; reset counter
inc hl ; hl <- low byte of compress_byte
inc (hl) ; move to next byte
.read_bit_no_advance:
pop hl
ret
;;; read_bits: read a multi-bit (up to 8) unit
;;; in: b - number of bits to read
;;; out: a - those bits rotated in from the right
;;; b - constant 0
read_bits:
call read_bit ; 3 bytes, 17 cycles
rla ; 1 byte, 4 cycles
djnz read_bits
ret
;;; bitstream reading state
compress_bit: db 8
compress_byte: dw compressed
;;; the Huffman tree data
include 'huffman.inc'
;;; ============================
;;; Screen manipulation routines
;;; ============================
;;; put_char: put a single character on screen
;;; in: a - character to put
;;; b - screen X coordinate (char cells)
;;; c - screen Y coordinate (char cells)
;;; out: -
;;; mess: a, b, c, h, l, ix
put_char:
;; distinguish between font chars in the same byte
srl a ; a <- font byte offset
ld (.put_char_font_offset), a ; font byte offset updated
ld a, 0x38 ; a <- "jr c, *"
jr c, .put_char_low
ld a, 0x30 ; a <- "jr nc, *"
.put_char_low:
ld (.put_char_low_jump), a
;; distinguish between screen chars in the same byte
srl b ; b <- screen X byte offset
ld a, 0x38 ; a <- "jr c, *"
jr c, .put_char_right
ld a, 0x30 ; a <- "jr nc, *"
.put_char_right:
ld (.put_char_right_jump), a
;; locate the screen pixels for the first row:
;; $fc00 + Y*6*16 + X/2
;; = ($fc00/16 + Y*6)*16 + X/2
;; = ($fc00/16 + Y*4 + Y*2)*16 + X/2
;; 0 <= Y <= 9, so Y*6 will not carry over
or a ; clear carry
ld h, $0f
ld a, c ; a <- Y
rla ; a <- Y*2
ld c, a ; c <- Y*2
rla ; a <- Y*4
add c ; a <- Y*6
or $c0 ; a <- $fc00/16 (low byte) + Y*6, no carry
rla
rl h
rla
rl h
rla
rl h
rla
rl h ; ha <- $fc00 + Y*6*16
add b
ld l, a ; hl <- $fc00 + Y*6*16 + X/2
;; add the extra offset if Y >= 7 (Y*2 >= 14)
ld a, c ; a <- Y*2
cp 14
jr c, .put_char_no_extra ; Y*2-14 < 0 => Y*2 < 14
ld bc, 4*16 ; four rows of gap
add hl, bc
.put_char_no_extra:
;; draw all rows
ld ix, font
ld b, 6
.put_char_loop:
;; fetch font pixels to a
.put_char_font_offset: equ $+2
ld a, (ix+0) ; a <- font byte; offset updated
scf
.put_char_low_jump:
jr c, .put_char_was_low ; skip if drawing the low nybble
rrca
rrca
rrca
rrca
.put_char_was_low: ; a [low nybble] <- font pixels
;; write to screen
scf
.put_char_right_jump:
jr c, .put_char_was_right
;; put pixels to the left nybble, (hl) = [xxxx yyyy]
ld c, (hl) ; c <- [xxxx yyyy]
rld ; (hl) <- [yyyy aaaa]
ld a, c ; a <- [xxxx yyyy]
rld ; (hl) <- [aaaa yyyy]
jr .put_char_row_done
.put_char_was_right:
;; put pixels to the right nybble, (hl) = [xxxx yyyy]
ld c, a ; c <- [???? aaaa]
rld ; (hl) <- [yyyy aaaa]
; a <- [???? xxxx]
rld ; (hl) <- [aaaa xxxx]
ld a, c ; a <- [???? aaaa]
rld ; (hl) <- [xxxx aaaa]
.put_char_row_done:
;; increment font/screen pointers one row
ld a, b
ld bc, font_chars/2
add ix, bc ; ix <- next font plane (chars/2 bytes)
ld c, 16
add hl, bc ; hl <- next screen row (16 bytes)
ld b, a
djnz .put_char_loop
ret
font:
incbin 'font.bin'
;;; =========
;;; Utilities
;;; =========
;;; bzero: zero memory with 256-byte granularity
;;; in: c - number of 256-byte pages to clear
;;; hl - start address for clearing
;;; out: a - constant 0
;;; b - constant 0
;;; c - constant 0
;;; hl - points at the end of the memory
;;; mess: -
bzero:
xor a
ld b, a
.bzero_loop:
ld (hl), a
inc hl
djnz .bzero_loop
dec c
jr nz, .bzero_loop
ret
;;; rand: pseudo-random number generator
;;; This is the Galois LFSR (taps 16, 14, 13, 11), should
;;; have a period of 2^16-1 from any non-zero state.
;;; in: b - number of bits to extract (up to 8)
;;; out: a - b bits rotated in from the right
;;; b - constant 0
;;; mess: c, d, e
rand:
ld de, 0xace1 ; de <- current state
.rand_loop:
rrc e
rla ; a <- rotate in output bit
rlc e ; de <- current state (restored)
or a ; carry flag <- 0
bit 0, a ; zero flag <- output bit
jr z, .skipxor
scf ; carry flag <- 1 (output bit)
ld c, a
ld a, d
rra ; a <- new state sans xor (high half)
rr e ; e <- new state (low half)
xor 0x34 ; a <- new state (high half)
ld d, a ; de <- new state
ld a, c
djnz .rand_loop
jr .rand_done
.skipxor:
rr d
rr e ; de <- new state
djnz .rand_loop
.rand_done:
ld (rand+1), de ; update new state
ret
;;; splash: handle all the splash screen mess
;;; This procedure probably messes all registers.
splash:
;; copy frame 1 to RAM
ld de, logo_size
ld hl, logo1_data + 4
call splash_copy
;; write to LCD
ld a, 0x41
out (6), a ; map RAM page 1 at $8000..$bfff
ld bc, logo_size
ld de, $fc00
ld hl, $9000
ldir ; block copy
;; save the six bytes after plot screen
ld bc, 6
ld de, splash_save
ld hl, $ce00-6
ldir
;; copy frame 2 to RAM, write to plot screen
ld de, logo_size
ld hl, logo2_data + 4
call splash_copy
ld a, 0x41
out (6), a
ld bc, logo_size
ld de, $ca00
ld hl, $9000
ldir
;; set up the interrupt handler
di
exx
ld bc, $3c00 ; $3c -> ($c0+$3c)*$100 = $fc00; normal LCD
ld de, $0236 ; $3c^$36 = $0a -> ($c0+$0a)*$100 = $ca00; alt. LCD
ld hl, splash_loop_carry ; used to terminate the loop
ld (hl), 0x37 ; (hl) <- "scf"
exx
;; loop until keypress
ld hl, splash_loop
call splash_int_activate
;; make sure we have normal LCD active, cleanup
ld a, $3c
out (0), a
call _clrLCD
ld bc, 6
ld de, $ce00-6
ld hl, splash_save
ldir
set graphdraw, (iy+graphflags) ; flag graph screen as corrupted
ret
;;; splash_loop: user code loop ran during the splash
splash_loop:
ld b, 1
call rand ; clock the LFSR to seed RNG
splash_loop_carry:
scf ; changed to "or a" when finished
jr c, splash_loop
ret
;;; splash_copy: copies image data from non-loaded part of the program
;;; in: de - number of bytes to copy
;;; hl - offset from start of program
;;; out: data copied to $9000
;;; mess: a, b, d, e, h, l
splash_copy:
xor a
ex de, hl ; ahl <- number of bytes
call _set_mm_num_bytes ; length:
ex de, hl
push hl
ld hl, _asapvar
rst 20h ; OP1 <- program name
rst 10h ; bde <- program data
pop hl
xor a
add hl, de
adc a, b ; ahl <- splash data
call _set_abs_src_addr ; source: splash data
ld a, 1
ld hl, $1000 ; destination: $9000
call _set_abs_dest_addr
call _mm_ldir
ret
;;; splash_int_activate: insert the interrupt handler in place
splash_int_activate: