-
Notifications
You must be signed in to change notification settings - Fork 0
/
main.py
executable file
·58 lines (44 loc) · 1.47 KB
/
main.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
#!/usr/bin/env python
import pyglet.resource
from cocos.director import director
from cocos.scenes import FadeTransition
import settings
from logic import Level
from levels_data import levels_data
from level_scene import LevelScene
class LevelSelector(object):
def __init__(self, levels_data):
self.levels_data = levels_data
self.current_scene = None
def next(self, previous_resources=None):
"""
display the next level
"""
if len(self.levels_data) == 0:
self.game_over(user_success=True)
return
level_data = self.levels_data.pop(0)
level = Level(level_data, previous_resources)
# the level is shown as a cocos scene:
new_scene = LevelScene(level, self)
if self.current_scene is not None:
self.current_scene = new_scene
director.replace(FadeTransition(new_scene, duration=2))
else:
self.current_scene = new_scene
director.run(new_scene)
def game_over(self, user_success):
if user_success == True:
print "you win the game :)"
else:
print "you loose :("
def main():
pyglet.resource.path.append("images")
pyglet.resource.reindex()
director.init()
# store window size in settings:
settings.WINDOW_SIZE = director.get_window_size()
level_sel = LevelSelector(levels_data)
level_sel.next()
if __name__ == '__main__':
main()