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Crouching down and sliding #35
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How is this going to play with the platform descension? Right now, "down" will descend a platform (if not solid). Will descend be the canonical "down" + "jump button" (which will required changing jump to be a different button from "up"), and crouch the simple "down"? |
Aha! All set on the art front then.
Yep.
I’ve only been playing with a gamepad and jumping is already a button there, not joystick-up. So the only changes are:
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Ah, right 😅, I've been playing with the keyboard, but that's negligible. |
If this is up for grabs, I'll take this one. I can also implement all the new animations from the sheet posted by Fedor, above |
Sliding: #54 |
I feel that when crouching, held items or weapons should also be a bit lower as it allows for more precise aiming. Right now, despite crouching, the weapons stay in the same spot |
I agree. I have already talked about fixing the process around mounting guns in #code on Discord. I personally think this should be done before we address this |
The act of crouching or ducking is essential for dodging certain types of high-flying shots, or making sure you’re 99% safe behind a hard platform.
This will obviously necessitate an additional character art pass as well.
Crouching at speed results in a slide. Funnily enough, this will position our fish characters in their much more natural horizontally aligned posture 🐠
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