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With the Bevy rewrite, most of the technical documentation has become out-of-date. We'll need some major documentation updates including:
An update to the book
We may want to remove most of the guide-level explanations initially, until we get a better handle on what the modding will look like.
An update to the developer-facing architecture docs
I think I want to leverage Rustdoc to as the center for most of our architecture documentation. That will make it easier to give in-depth, but contextual information on different game modules and how they fit together.
This will be the number-one place for you to learn about how the game is designed and what code you'll need to change to add/modify different features.
I'll want a large emphasis on well-documented modules and types so that it will really explain how the game is put together.
While this is absolutely still a work-in-progress game, we want to be able to point people to the source and it's documentation for what a "production ready" Rust game can look like in Bevy.
The text was updated successfully, but these errors were encountered:
Progress update: ~11 days ago I got a lot of docs done for jumpy_core, though there's still more in there to flesh out.
If my time and health allows I'm going to try and finish this off soon-ish, trying to cover most of the modules and types with at least basic explanations.
With the Bevy rewrite, most of the technical documentation has become out-of-date. We'll need some major documentation updates including:
The text was updated successfully, but these errors were encountered: