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feat: allow using runtime schemas as metadata assets. (#265)
Updates the scripting example to show how you can define new metadata asset types and access the data in scripts. This also allows lua to assign an untyped handle to a typed handle and vice-versa without complaining.
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@@ -0,0 +1 @@ | ||
sprite: image.png |
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plugins: | ||
- plugin1.plugin.lua | ||
version: 1 | ||
info: ./info.yaml | ||
sprite: ./image.png | ||
data: ./demo-data.yaml |
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root: game.yaml | ||
schemas: | ||
- schemas/DemoSprite.yaml | ||
- schemas/ScriptingDemoData.yaml |
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# A marker type for our demo sprite. | ||
name: ScriptingDemoData | ||
full_name: demo_scripting::ScriptingDemoData | ||
asset_extension: demo-data | ||
kind: !Struct | ||
fields: | ||
- name: sprite | ||
schema: UntypedHandle | ||
|
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