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Enemies need to move + attack/interact with the player.
Might consist of pathfinding and an action queue for each enemy.
further reading required https://github.com/zkat/big-brain - an AI plugin for bevy. I have not yet assessed it for our use case nor used it in any other projects but it seems like reasonable prior art to draw from.
The text was updated successfully, but these errors were encountered:
Worth noting that the libraries we’ve listed aren’t really relevant to basic AI. This issue will be considered resolved by a very simple ‘go to player position and attack’ system.
The beginnings of this are in as of f16b7bb. It has implications for the player, since now they can be attacked and the players state and player controller dont account for any hit state currently. Will get to those next.
I think I'm calling this closed for now but there are still improvements to be done. In #29 targeting system will need to be updated to better account for more than 1 player. This has also brought to light the necessity of #53
Enemies need to move + attack/interact with the player.
Might consist of pathfinding and an action queue for each enemy.
further reading required
https://github.com/zkat/big-brain - an AI plugin for bevy. I have not yet assessed it for our use case nor used it in any other projects but it seems like reasonable prior art to draw from.
The text was updated successfully, but these errors were encountered: