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In some cases, and apparently some configurations (it did not happen on my previous laptop), rendering artifacts would appear as a consequence of an optimization that avoids rendering if:
In particular, an idle window is not re-rendered; the same happens with mouse movement events which do not trigger a explicit render request from a widget.
As a workaround, once a frame render is requested, the library will render the next step too. It still does not render all the frames to reduce CPU usage, but incurs a (small?) penalty. I will investigate further solutions, but this seems to solve the issue for the time being.