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Srdjan Mitrovic
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/******************************************************************************* | ||
* Copyright (c) 2015, Daniel Murphy, Google | ||
* All rights reserved. | ||
* | ||
* Redistribution and use in source and binary forms, with or without modification, | ||
* are permitted provided that the following conditions are met: | ||
* * Redistributions of source code must retain the above copyright notice, | ||
* this list of conditions and the following disclaimer. | ||
* * Redistributions in binary form must reproduce the above copyright notice, | ||
* this list of conditions and the following disclaimer in the documentation | ||
* and/or other materials provided with the distribution. | ||
* | ||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | ||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. | ||
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, | ||
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT | ||
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | ||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, | ||
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | ||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | ||
* POSSIBILITY OF SUCH DAMAGE. | ||
******************************************************************************/ | ||
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import '../lib/box2d/box2d.dart'; | ||
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main() { | ||
Bench2D bench = new Bench2D(); | ||
bench.warmup(); | ||
bench.bench(); | ||
} | ||
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class Bench2D { | ||
static const bool DEBUG = false; | ||
static const bool CHECKSUM = false; | ||
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static const int FRAMES = 256; | ||
static const int PYRAMID_SIZE = 40; | ||
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World world; | ||
Body groundBody; | ||
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double meanF(List<double> values) { | ||
double total = 0.0; | ||
for (int i = 0; i < FRAMES; ++i) { | ||
total += values[i]; | ||
} | ||
return total / FRAMES; | ||
} | ||
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// Simple nearest-rank %ile (on sorted array). We should have enough samples to make this reasonable. | ||
double percentile(List<double> values, double pc) { | ||
int rank = (pc * values.length) ~/ 100; | ||
return values[rank]; | ||
} | ||
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List<double> bench() { | ||
List<double> times = new List<double>(FRAMES); | ||
Stopwatch stopwatch = new Stopwatch()..start(); | ||
for (int i = 0; i < FRAMES; ++i) { | ||
int begin = stopwatch.elapsedMilliseconds; | ||
step(); | ||
int end = stopwatch.elapsedMilliseconds; | ||
times[i] = (end - begin).toDouble(); | ||
log("${times[i]}"); | ||
} | ||
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times.sort(); | ||
double mean = meanF(times); | ||
double fifth = percentile(times, 5.0); | ||
double ninetyFifth = percentile(times, 95.0); | ||
print("Benchmark complete.\nms/frame: $mean 5th %ile: ${percentile(times, 5.0)} 95th %ile: ${percentile(times, 95.0)}"); | ||
if (CHECKSUM) { | ||
checksum(world); | ||
} | ||
return <double>[mean, fifth, ninetyFifth]; | ||
} | ||
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void warmup() { | ||
for (int i = 0; i < FRAMES; ++i) { | ||
step(); | ||
} | ||
} | ||
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Body topBody = null; | ||
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Bench2D() { | ||
Vec2 gravity = new Vec2(0.0, -10.0); | ||
world = new World.withGravity(gravity); | ||
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{ | ||
BodyDef bd = new BodyDef(); | ||
Body ground = world.createBody(bd); | ||
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EdgeShape shape = new EdgeShape(); | ||
shape.set(new Vec2(-40.0, 0.0), new Vec2(40.0, 0.0)); | ||
ground.createFixtureFromShape(shape, 0.0); | ||
} | ||
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{ | ||
double a = .5; | ||
PolygonShape shape = new PolygonShape(); | ||
shape.setAsBoxXY(a, a); | ||
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Vec2 x = new Vec2(-7.0, 0.75); | ||
Vec2 y = new Vec2.zero(); | ||
Vec2 deltaX = new Vec2(0.5625, 1.0); | ||
Vec2 deltaY = new Vec2(1.125, 0.0); | ||
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for (int i = 0; i < PYRAMID_SIZE; ++i) { | ||
y.set(x); | ||
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for (int j = i; j < PYRAMID_SIZE; ++j) { | ||
BodyDef bd = new BodyDef(); | ||
bd.type = BodyType.DYNAMIC; | ||
bd.position.set(y); | ||
Body body = world.createBody(bd); | ||
body.createFixtureFromShape(shape, 5.0); | ||
topBody = body; | ||
y.addLocal(deltaY); | ||
} | ||
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x.addLocal(deltaX); | ||
} | ||
} | ||
} | ||
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static int stepCount = 0; | ||
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void step() { | ||
double timeStep = 1.0 / 60.0; | ||
world.stepDt(timeStep, 3, 3); | ||
stepCount++; | ||
} | ||
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void checksum(World world) { | ||
Vec2 positionSum = new Vec2.zero(); | ||
Vec2 linearVelocitySum = new Vec2.zero(); | ||
double angularVelocitySum = 0.0; | ||
var checksum = (Body b) { | ||
positionSum = positionSum.add(b.getPosition()); | ||
linearVelocitySum = linearVelocitySum.add(b.getLinearVelocity()); | ||
angularVelocitySum += b.getAngularVelocity(); | ||
}; | ||
Body firstBody = world.m_bodyList; | ||
print(firstBody); | ||
world.forEachBody(checksum); | ||
print("pos: $positionSum linVel $linearVelocitySum angVel $angularVelocitySum"); | ||
} | ||
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void log(String msg) { | ||
if (DEBUG) { | ||
print(msg); | ||
} | ||
} | ||
} | ||
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