Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Before this PR, the return type of onLoad() was Future<void>?, after this PR the return type is FutureOr<void> -- both for classes Component and Game. Reasons: The use of FutureOr is more idiomatic in Dart, this class was specifically created in order to be used in situations like ours. This makes learning Flame easier for beginners, since you no longer need to explain what asynchronous programming is from the start (and onLoad() is one of the first methods the user encounters in Flame). The code can be cleaner in case when onLoad doesn't need to be async. With new approach, the onLoad() method can be overridden as either @OverRide Future<void> onLoad() async { ... } or @OverRide void onLoad() { ... } Of course, it can also be overridden as @OverRide FutureOr<void> onLoad() { ... } but this is rare, only for components that are designed to be further subclassed, or for mixins. The documentation was updated to show the new recommended usage.
- Loading branch information
Showing
11 changed files
with
122 additions
and
112 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.