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new logo #742
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Personally, I'm not a big fan of putting the existing icon in a circle like that, as it loses the silhouette. I'd rather have a dark grey/black stroke or drop shadow on the existing logo to make it "pop" more on certain backgrounds. Of course, this is just my opinion, so I'm open to other people's views on this. If I had to choose one of your designs, I'd take the top one with the thick border. |
@brigazvi I'm sorry, but I don't think this design is what we want. Again, it lacks the silhouette that the existing logo has. Also, the next starts to become unreadable as you bring the size down to what it would be as an icon in many UIs. |
The only point in this comment that I agree with is the lack of contrast on different backgrounds. The icon is supposed to be abstract, so we don't need to worry about having a "realistic" glow from the flame. And as for making the logo more "disturbed", that doesn't really work for an icon we want to represent all games made with Flare. In other words, a disturbed icon might fit the darker tone of fantasycore/empyrean_campaign assets, but not other games. We want to keep it fairly generic and abstract. Anyway, I figured I should "put up or shut up", so here's my proposal of an improved icon: As you can see, I didn't do anything here besides add a stroke. Yet, it greatly improves the contrast when the icon is used on light backgrounds. |
Why not make two logos, one for the game and one to avoid? |
*....and one to the engine? (line 1) |
@brigazvi Because the engine and Empyrean Campaign are so closely developed, it felt appropriate to use the same icon for both. In reality, there's no reason why we can't use separate icons. If we go this route, the game icon can be completely different from the engine icon. We'll still want to incorporate the engine logo in some way, but we wouldn't need to stick to the same color scheme, abstract design, etc. We could make use of fantasycore assets e.g. a tower shield with the engine logo as an emblem. Edit: It might also be a good idea to have two launchers: one with the current icon that simply launches |
@brigazvi I think the current logo is meant for the engine (since flare is short for free/libre action RPG engine and the isometric tiles indication). @dorkster I think your improve icon is better than the current one especially in small size, although if we make the change I hope the tile borders line up. |
left - the game logo. right - the engine logo. |
@brigazvi Most GUIs use either very dark colors or very light colors, so that engine logo clashes with the former. I'm probably just going to use my tweak for the engine, as it fixes the contrast issue without being a drastic change. The game logo should be the topic here now. And on that topic, your new game logo looks like an improvement over the original "medallion" design. I think as we approach the next release, we can run a poll with the various designs and let the community decide. Maybe we'll get some more submissions before then, and I will also try to come up with some ideas on my own. For example, here's a rough edit for that shield emblem idea I had (emphasis on "rough"): |
It's a wonderful idea. @dorkster, I really like your new logo. On a white background (like in github) do not consider the part of it. I would suggest adding a semi-transparent frame: |
I tried to refresh the logo a bit.
I made two versions. One with a more massive change, and the second more solid.
the massive version:
the solid version:
I also have them in a vector file.
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