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I agree with this comment about it being visually unclear when the player is at low health. I think there are two reasons for this:
(as mentioned in the original comment) Poor contrast between dark red vs dark grey
The shape of the health bar's border. It's tapered at either side, so not many pixels are filled when the bar is very low.
Possible solutions:
Use a lighter color on the left side. Maybe a pink-to-red gradient for the whole bar? Was never a fan of the green in the HP bar, since that usually means "poisoned" in other games.
Don't taper the border on the left side. Would look weird for the enemy HP bar, though...
The text was updated successfully, but these errors were encountered:
This commit is to address problems with the HP bar's readablity (flareteam#815).
* The "tapered" borders have been removed. The fill graphics for the
bars are now plain rectangles.
* The fills have gotten a few tweaks to their color and brightness. The
health fill is now purely red.
* The left side of each fill has a bright 1px border. This helps the
fill stand out, even when the fill is small.
* The right side of the fill has been given a gradient to darken it.
This further emphasizes the "critical" side of the fill.
This commit requires engine 1.11.03 or greater. This is because the
fill graphics no longer have empty padding around them. Removing the
padding prevents it from being considered part of the fill graphics.
I agree with this comment about it being visually unclear when the player is at low health. I think there are two reasons for this:
Possible solutions:
The text was updated successfully, but these errors were encountered: