Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

faster Regen in safe areas #848

Open
johndh opened this issue Nov 5, 2021 · 1 comment
Open

faster Regen in safe areas #848

johndh opened this issue Nov 5, 2021 · 1 comment

Comments

@johndh
Copy link

johndh commented Nov 5, 2021

If the game has a way of detecting when the player is "safe", such as not near any enemies or being targeted or detected by them, it would be convenient if the player's HP and MP regenerated more quickly. I currently spend a lot of time just standing around between fights, waiting for bars to refill. Also, areas like hyperspace could heal the player instantly.

@dorkster
Copy link
Collaborator

dorkster commented Nov 5, 2021

Enemies currently gain rapid HP regen (full HP recovered over 5 seconds) when not in combat. So I think it would make sense to do the same for the player as well.

Furthermore, I think it would be a good idea to have these behaviors controlled by mod variables. The variable would simply be the duration it takes to fully recover HP from 0. Setting the duration to 0 would disable the regen. There should probably be separate settings for the player, allies, and enemies.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants