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This repository has been archived by the owner on Oct 30, 2019. It is now read-only.
The _graphicsDeviceManager field of Game is never set, and so the GLDevice is never disposed from the Game's Dispose() method (and subsequent dispose chain).
I'm not sure how it's supposed to grab it though?
The text was updated successfully, but these errors were encountered:
The _graphicsDeviceManager field of Game is never set, and so the GLDevice is never disposed from the Game's Dispose() method (and subsequent dispose chain).
I'm not sure how it's supposed to grab it though?
The text was updated successfully, but these errors were encountered: