C# HLSL Smalltalk XSLT NSIS Visual Basic Other
Latest commit 5ac70c1 Jun 22, 2017 @nkast nkast committed with tomspilman Fixed mouse touch event to release when mouse moves outside the clien…
…t area or we loses focus (#5641)

* Release mouse TouchLocation when mouse moves outside the Client or loses loses focus

* Limit Released TouchPosition within the bounds of ClientRectangle
Failed to load latest commit information.
Build Updated reflection to be backward compatible with .Net 4.0 (#5732) Jun 22, 2017
Documentation Fixed link to Mono downloads page Mar 27, 2017
IDE/MonoDevelop Fix and Enable tvOS Build (#5502) Feb 25, 2017
Installers [Linux Installer] Fix getting username that should run mdtool Apr 2, 2017
MonoGame.Framework.Content.Pipeline Merge pull request #5727 from darfink/pipeline-prefix Jun 22, 2017
MonoGame.Framework Fixed mouse touch event to release when mouse moves outside the clien… Jun 22, 2017
NuGetPackages Updating the Windows DX NuGet package Jun 15, 2017
ProjectTemplates Remove reference to SharpDX from project templates Apr 16, 2017
Test Texture2D mipmap generation and population fixes (#5614) Jun 3, 2017
ThirdParty Updating NVorbis fork May 25, 2017
Tools [Pipeline Tool] General Fixes + Cleanup May 5, 2017
.editorconfig Add a newline to the end of .editorconfig. Sep 28, 2013
.gitignore [DesktopGL] Fix window not getting updated Feb 25, 2017
.gitmodules Updating NVorbis fork May 25, 2017
CHANGELOG.md Added change log for 3.6 release. Mar 1, 2017
CODESTYLE.md Removing old wiki references (#5152) Sep 3, 2016
CONTRIBUTING.md Removing old wiki references (#5152) Sep 3, 2016
LICENSE.txt Updated copyright to 2016 Jan 1, 2016
Protobuild.exe The latest version of Protobuild. (#4964) Jun 28, 2016
README.md Make README bullets consistent (#5603) Mar 23, 2017
REQUIREMENTS.md Updated README Jan 25, 2016
default.build Fix to enable Windows 10 template to work on clean VS2017 only machin… Mar 5, 2017



One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way.

Join the chat at https://gitter.im/MonoGame/MonoGame

Build Status

Our build server builds, tests, and packages the latest MonoGame changes. The table below shows the current build status for the develop branch.

Name Status
Build Windows, Web, and Android Build Status
Build Mac, iOS, and Linux Build Status
Generate Documentation Build Status
Windows Tests Build Status
Package NuGet Build Status
Package Mac and Linux Build Status
Package Windows Build Status

Supported Platforms

We support a growing list of platforms across the desktop, mobile, and console space. If there is a platform we don't support, please make a request or come help us add it.

  • Desktop PCs
    • Windows Store Apps (8.1 and 10)
    • Windows Win32 (OpenGL & DirectX)
    • Linux (OpenGL)
    • Mac OS X (OpenGL)
  • Mobile/Tablet Devices
    • Android (OpenGL)
    • iPhone/iPad (OpenGL)
    • Windows Phone (8.1 and 10)
  • Consoles (for registered developers)
    • PlayStation 4
    • PlayStation Vita
    • Xbox One (both UWP and XDK)
    • Nintendo Switch
  • Other
    • tvOS (OpenGL)

Support and Contributions

If you think you have found a bug or have a feature request, use our issue tracker. Before opening a new issue, please search to see if your problem has already been reported. Try to be as detailed as possible in your issue reports.

If you need help using MonoGame or have other questions we suggest you post on our community forums. Please do not use the GitHub issue tracker for personal support requests.

If you are interested in contributing fixes or features to MonoGame, please read our contributors guide first.

Source Code

The full source code is available here from GitHub:

  • Clone the source: git clone https://github.com/MonoGame/MonoGame.git
  • Setup the submodules: git submodule update --init
  • Run Protobuild.exe to generate project files and solutions.
    • If on Linux or Mac, run it with mono: mono Protobuild.exe
  • You can generate solutions for platforms that are not buildable from the current OS with:
    • Windows: .\Protobuild.exe --generate $PLATFORM
    • Linux or Mac: mono Protobuild.exe --generate $PLATFORM
  • Open the solution for your target platform to build the game framework.
  • Open the solution for your development platform for building the pipeline and content tools.

For the prerequisites for building from source please look at the Requirements file.

A high level breakdown of the components of the framework:

Helpful Links


The MonoGame project is under the Microsoft Public License except for a few portions of the code. See the LICENSE.txt file for more details. Third-party libraries used by MonoGame are under their own licenses. Please refer to those libraries for details on the license they use.