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Latest commit d116300 Feb 25, 2017 @tomspilman tomspilman committed on GitHub Merge pull request #5506 from nkast/tnc_EffectTemplate
Use POSITION0 as the default Vertex Shader input in Effect.fx template
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Build Fix #5498 Pipeline Tool template loading on MacOS Feb 23, 2017
Documentation PR to remove WindowsPhone (8.0) platform for 3.6 Nov 28, 2016
IDE/MonoDevelop Fix typo in the exclude.addins which case warnings when installing th… Feb 23, 2017
Installers Bump Pipeline tool on MacOS to use v4.6.1. (#5457) Feb 22, 2017
MonoGame.Framework.Content.Pipeline XNA does not require struct for VertexChannel data Jan 28, 2017
MonoGame.Framework Merge pull request #5453 from nkast/tnc_SpriteBatch_TexelSize Feb 16, 2017
NuGetPackages Nuget portable target update (#5505) Feb 24, 2017
ProjectTemplates Added oriention mode "FullUser" to Visual Studio and MonoDevelop temp… Jan 31, 2017
Test Added support for arbitrary defines(i.e. LIGHTS=3) to the shader comp… Feb 24, 2017
ThirdParty Updating the Dependencies submodule to include the new openal-soft li… Feb 15, 2017
Tools Merge pull request #5506 from nkast/tnc_EffectTemplate Feb 24, 2017
.editorconfig Add a newline to the end of .editorconfig. Sep 28, 2013
.gitignore Fixed MacOS NugetPackage Jun 7, 2016
.gitmodules Add NVorbis submodule Apr 29, 2016
CHANGELOG.md Added change log with historical release information. Apr 6, 2016
CODESTYLE.md Removing old wiki references (#5152) Sep 3, 2016
CONTRIBUTING.md Removing old wiki references (#5152) Sep 3, 2016
LICENSE.txt Updated copyright to 2016 Jan 1, 2016
Protobuild.exe The latest version of Protobuild. (#4964) Jun 28, 2016
README.md Remove the OUYA target platform. (#5194) Nov 23, 2016
REQUIREMENTS.md Updated README Jan 25, 2016
default.build PR to remove WindowsPhone (8.0) platform for 3.6 Nov 28, 2016

README.md

MonoGame

One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way.

Join the chat at https://gitter.im/MonoGame/MonoGame

Build Status

Our build server builds, tests, and packages the latest MonoGame changes. The table below shows the current build status for the develop branch.

Name Status
Build Windows, Web, and Android Build Status
Build Mac, iOS, and Linux Build Status
Generate Documentation Build Status
Windows Tests Build Status
Package NuGet Build Status
Package Mac and Linux Build Status
Package Windows Build Status

Supported Platforms

We support a growing list of platforms across the desktop, mobile, and console space. If there is a platform we don't support, please make a request or come help us add it.

  • Desktop PCs
    • Windows Store Apps (8, 8.1 and 10)
    • Windows (OpenGL & DirectX)
    • Linux (OpenGL)
    • Mac OS X (OpenGL)
  • Mobile Devices
    • Android (OpenGL)
    • iOS (OpenGL)
    • Windows Phone (8, 8.1 and 10)
  • Consoles (for registered developers)
    • PlayStation 4
    • PlayStation Vita
    • Xbox One (both UWP and XDK)

Support and Contributions

If you think you have found a bug or have a feature request, use our issue tracker. Before opening a new issue, please search to see if your problem has already been reported. Try to be as detailed as possible in your issue reports.

If you need help using MonoGame or have other questions we suggest you post on our community forums. Please do not use the GitHub issue tracker for personal support requests.

If you are interested in contributing fixes or features to MonoGame, please read our contributors guide first.

Source Code

The full source code is available here from GitHub:

  • Clone the source: git clone https://github.com/MonoGame/MonoGame.git
  • Setup the submodules: git submodule update --init
  • Run Protobuild.exe to generate project files and solutions.
    • If on Linux or Mac, run it with mono: mono Protobuild.exe
  • You can generate solutions for platforms that are not buildable from the current OS with:
    • Windows: .\Protobuild.exe --generate $PLATFORM
    • Linux or Mac: mono Protobuild.exe --generate $PLATFORM
  • Open the solution for your target platform to build the game framework.
  • Open the solution for your development platform for building the pipeline and content tools.

For the prerequisites for building from source please look at the Requirements file.

A high level breakdown of the components of the framework:

Helpful Links

License

The MonoGame project is under the Microsoft Public License except for a few portions of the code. See the LICENSE.txt file for more details. Third-party libraries used by MonoGame are under their own licenses. Please refer to those libraries for details on the license they use.