One framework for creating powerful cross-platform games.
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Latest commit 2423549 Oct 25, 2016 @nkast nkast committed with tomspilman Performance improvement to SpriteBatch.DrawString() (#5226)
Performance improvements to SpriteBatch.DrawString()
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Build [Pipeline Tool] Add SucceedWithWarnings Icon Oct 10, 2016
Documentation Merge pull request #5097 from Jjagg/doc Oct 4, 2016
IDE/MonoDevelop Merge pull request #4584 from dellis1972/XS6 Oct 3, 2016
Installers [Linux Installer] Make scripts bash scripts Jun 28, 2016
MonoGame.Framework.Content.Pipeline DDSLoader can now load 32-bit floating point textures. Sep 26, 2016
MonoGame.Framework Performance improvement to SpriteBatch.DrawString() (#5226) Oct 25, 2016
NuGetPackages Removed NVorbis and OpenTK from nuspec and XS add-in Jun 5, 2016
ProjectTemplates Updated target framework of the Content Pipeline Extension project Oct 15, 2016
Test Add GraphicsDevice.BlendFactor and a test for it Sep 22, 2016
ThirdParty Updated Dependencies Oct 15, 2016
Tools [Pipeline Tool] Fix keyboard shortcuts not working on WPF backend Oct 23, 2016
.editorconfig Add a newline to the end of .editorconfig. Sep 28, 2013
.gitignore Fixed MacOS NugetPackage Jun 7, 2016
.gitmodules Add NVorbis submodule Apr 29, 2016 Added change log with historical release information. Apr 6, 2016 Removing old wiki references (#5152) Sep 3, 2016 Removing old wiki references (#5152) Sep 3, 2016
LICENSE.txt Updated copyright to 2016 Jan 1, 2016
Protobuild.exe The latest version of Protobuild. (#4964) Jun 28, 2016 Update Aug 9, 2016 Updated README Jan 25, 2016 Upgrade Xamarin Studio Addin for Version 6.0 Sep 3, 2016


One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way.

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Build Status

Our build server builds, tests, and packages the latest MonoGame changes. The table below shows the current build status for the develop branch.

Name Status
Build Windows, Web, Android, and OUYA Build Status
Build Mac, iOS, and Linux Build Status
Generate Documentation Build Status
Windows Tests Build Status
Package NuGet Build Status
Package Mac and Linux Build Status
Package Windows Build Status

Supported Platforms

We support a growing list of platforms across the desktop, mobile, and console space. If there is a platform we don't support, please make a request or come help us add it.

  • Desktop PCs
    • Windows Store Apps (8, 8.1 and 10)
    • Windows (OpenGL & DirectX)
    • Linux (OpenGL)
    • Mac OS X (OpenGL)
  • Mobile Devices
    • Android (OpenGL)
    • iOS (OpenGL)
    • Windows Phone (8, 8.1 and 10)
  • Consoles (for registered developers)
    • PlayStation 4
    • PlayStation Vita
    • Xbox One (both UWP and XDK)
    • OUYA

Support and Contributions

If you think you have found a bug or have a feature request, use our issue tracker. Before opening a new issue, please search to see if your problem has already been reported. Try to be as detailed as possible in your issue reports.

If you need help using MonoGame or have other questions we suggest you post on our community forums. Please do not use the GitHub issue tracker for personal support requests.

If you are interested in contributing fixes or features to MonoGame, please read our contributors guide first.

Source Code

The full source code is available here from GitHub:

  • Clone the source: git clone
  • Setup the submodules: git submodule update --init
  • Run Protobuild.exe to generate project files and solutions.
    • If on Linux or Mac, run it with mono: mono Protobuild.exe
  • You can generate solutions for platforms that are not buildable from the current OS with:
    • Windows: .\Protobuild.exe --generate $PLATFORM
    • Linux or Mac: mono Protobuild.exe --generate $PLATFORM
  • Open the solution for your target platform to build the game framework.
  • Open the solution for your development platform for building the pipeline and content tools.

For the prerequisites for building from source please look at the Requirements file.

A high level breakdown of the components of the framework:

Helpful Links


The MonoGame project is under the Microsoft Public License except for a few portions of the code. See the LICENSE.txt file for more details. Third-party libraries used by MonoGame are under their own licenses. Please refer to those libraries for details on the license they use.