One framework for creating powerful cross-platform games.
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tomspilman Merge pull request #6623 from Jjagg/spritefx-mat
Added optional TransformMatrix to SpriteEffect
Latest commit f89aff1 Jan 19, 2019
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Build Moved GameUpdateRequiredException to Net project Dec 16, 2018
Documentation Fix link Dec 10, 2018
IDE Fill up dotnet template info (#6226) Mar 4, 2018
Installers Fix template installation for VS Nov 16, 2018
MonoGame.Framework.Content.Pipeline Remove trailing NUL chars in registry font name Dec 8, 2018
MonoGame.Framework Support TransformMatrix in SpriteEffect Jan 5, 2019
NuGetPackages Moved the MonoGame.Tempates.nuspec to nuspec1 till we can figure out … Feb 21, 2018
ProjectTemplates Merge pull request #6640 from cra0zy/ftemp2 Jan 17, 2019
Test Merge pull request #6318 from portal-chan/develop Dec 15, 2018
ThirdParty Bump Dependencies (#6383) Jul 26, 2018
Tools Fixed MGCB not cleaning empty projects Jan 2, 2019
.editorconfig Add a newline to the end of .editorconfig. Sep 28, 2013
.gitignore Added Basic standalone templates Feb 21, 2018
.gitmodules Use submodule for SDL_GameControllerDB May 13, 2018 Added change log for 3.7.1. Dec 8, 2018 Removed non-ASCII characters and other changes Nov 14, 2018 Minor syntax and grammatical changes to Nov 14, 2018 Fix unclosed comment and typos in issue template Apr 15, 2018
LICENSE.txt Update copyright year to 2019 in LICENSE.txt Jan 6, 2019
Protobuild.exe The latest version of Protobuild. (#4964) Jun 28, 2016 Minor grammar fixes to Nov 14, 2018 Updated README Jan 25, 2016 Remove the use of xbuild from the script Jul 2, 2018


One framework for creating powerful cross-platform games. The spiritual successor to XNA with thousands of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way.

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Build Status

Our build server builds, tests, and packages the latest MonoGame changes. The table below shows the current build status for the develop branch.

Name Status
Build Windows, Web, and Android Build Status
Build Mac, iOS, and Linux Build Status
Generate Documentation Build Status
Windows Tests Build Status
Package NuGet Build Status
Package Mac and Linux Build Status
Package Windows Build Status

Supported Platforms

We support a growing list of platforms across the desktop, mobile, and console space. If there is a platform we don't support, please make a request or come help us add it.

  • Desktop PCs
    • Windows 10 Store Apps (UWP)
    • Windows Win32 (OpenGL & DirectX)
    • Linux (OpenGL)
    • Mac OS X (OpenGL)
  • Mobile/Tablet Devices
    • Android (OpenGL)
    • iPhone/iPad (OpenGL)
    • Windows Phone 10 (UWP)
  • Consoles (for registered developers)
    • PlayStation 4
    • PlayStation Vita
    • Xbox One (both UWP and XDK)
    • Nintendo Switch
  • Other
    • tvOS (OpenGL)

Support and Contributions

If you think you have found a bug or have a feature request, use our issue tracker. Before opening a new issue, please search to see if your problem has already been reported. Try to be as detailed as possible in your issue reports.

If you need help using MonoGame or have other questions we suggest you post on our community forums. Please do not use the GitHub issue tracker for personal support requests.

If you are interested in contributing fixes or features to MonoGame, please read our contributors guide first.

Source Code

The full source code is available here from GitHub:

  • Clone the source: git clone
  • Set up the submodules: git submodule update --init
  • Run Protobuild.exe to generate project files and solutions.
    • If on Linux or Mac, run it with mono: mono Protobuild.exe
  • You can generate solutions for platforms that are not buildable from the current OS with:
    • Windows: .\Protobuild.exe --generate $PLATFORM
    • Linux or Mac: mono Protobuild.exe --generate $PLATFORM
  • Open the solution for your target platform to build the game framework.
  • Open the solution for your development platform for building the pipeline and content tools.

For the prerequisites for building from source, please look at the Requirements file.

A high level breakdown of the components of the framework:

Helpful Links


The MonoGame project is under the Microsoft Public License except for a few portions of the code. See the LICENSE.txt file for more details. Third-party libraries used by MonoGame are under their own licenses. Please refer to those libraries for details on the license they use.