Light implementation of OpenGL rendering methods for benchmark and tutorial. Immediate rendering, call list and VBO.
- Clone or download a copy of the GlBench source code.
- Compile with make
- Launch app with ./glbench
- ('F1/2/3/4') Rendering method : Immediate / Call list / Static VBO / Dynamic VBO
- ('s') Triangles strip mode : true / false
- ('c') Colored model : true / false
- ('t') Textured model : true / false
- ('m') Smooth shading : true / false
- ('p') Back face painting : true / false
- ('w') Wireframe model : true / false
- ('+') Increase the number of triangles
- ('-') Decrease the number of triangles
- ('b') Generate benchmark (create bench.txt report)