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Light implementation of OpenGL rendering methods for benchmark and tutorial. Immediate rendering, call list and VBO.

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GlBench

Light implementation of OpenGL rendering methods for benchmark and tutorial. Immediate rendering, call list and VBO.

Using GlBench

  1. Clone or download a copy of the GlBench source code.
  2. Compile with make
  3. Launch app with ./glbench
  • ('F1/2/3/4') Rendering method : Immediate / Call list / Static VBO / Dynamic VBO
  • ('s') Triangles strip mode : true / false
  • ('c') Colored model : true / false
  • ('t') Textured model : true / false
  • ('m') Smooth shading : true / false
  • ('p') Back face painting : true / false
  • ('w') Wireframe model : true / false
  • ('+') Increase the number of triangles
  • ('-') Decrease the number of triangles
  • ('b') Generate benchmark (create bench.txt report)

GlBench demo

http://www.youtube.com/watch?v=1Gnma97fSA0

GlBench screenshots

GlBench ScreenShot 1 GlBench ScreenShot 2 GlBench ScreenShot 3

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Light implementation of OpenGL rendering methods for benchmark and tutorial. Immediate rendering, call list and VBO.

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