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More improvements to game board generator.
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4658 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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michaelrsweet committed Nov 27, 2005
1 parent fd9a51e commit 0ca7b12
Showing 1 changed file with 99 additions and 34 deletions.
133 changes: 99 additions & 34 deletions test/sudoku.cxx
Expand Up @@ -217,6 +217,7 @@ class Sudoku : public Fl_Window {
static void diff_cb(Fl_Widget *widget, void *d);
static void new_cb(Fl_Widget *widget, void *);
static void reset_cb(Fl_Widget *widget, void *);
void set_title();
static void solve_cb(Fl_Widget *widget, void *);

static Fl_Preferences prefs_;
Expand Down Expand Up @@ -252,22 +253,20 @@ Sudoku::Sudoku()
{ "&Quit", FL_COMMAND | 'q', close_cb, 0, 0 },
{ 0 },
{ "&Difficulty", 0, 0, 0, FL_SUBMENU },
{ "&Easy", FL_COMMAND | '1', diff_cb, (void *)"40", FL_MENU_RADIO },
{ "&Medium", FL_COMMAND | '2', diff_cb, (void *)"32", FL_MENU_RADIO },
{ "&Hard", FL_COMMAND | '3', diff_cb, (void *)"24", FL_MENU_RADIO },
{ "&Impossible", FL_COMMAND | '4', diff_cb, (void *)"16", FL_MENU_RADIO },
{ "&Easy", FL_COMMAND | '1', diff_cb, (void *)"0", FL_MENU_RADIO },
{ "&Medium", FL_COMMAND | '2', diff_cb, (void *)"1", FL_MENU_RADIO },
{ "&Hard", FL_COMMAND | '3', diff_cb, (void *)"2", FL_MENU_RADIO },
{ "&Impossible", FL_COMMAND | '4', diff_cb, (void *)"3", FL_MENU_RADIO },
{ 0 },
{ 0 }
};


// Menubar...
prefs_.get("difficulty", difficulty_, 40);
prefs_.get("difficulty", difficulty_, 0);
if (difficulty_ < 0 || difficulty_ > 3) difficulty_ = 0;

if (difficulty_ == 16) items[10].flags |= FL_MENU_VALUE;
else if (difficulty_ == 24) items[9].flags |= FL_MENU_VALUE;
else if (difficulty_ == 32) items[8].flags |= FL_MENU_VALUE;
else items[7].flags |= FL_MENU_VALUE;
items[7 + difficulty_].flags |= FL_MENU_VALUE;

menubar_ = new Fl_Sys_Menu_Bar(0, 0, 3 * GROUP_SIZE, 25);
menubar_->menu(items);
Expand Down Expand Up @@ -313,6 +312,7 @@ Sudoku::Sudoku()

// Load the previous game...
load_game();
set_title();
}


Expand All @@ -328,11 +328,11 @@ void
Sudoku::check_game(bool highlight) {
bool empty = false;
bool correct = true;

int i, j;

// Check the game for right/wrong answers...
for (int i = 0; i < 9; i ++)
for (int j = 0; j < 9; j ++) {
for (i = 0; i < 9; i ++)
for (j = 0; j < 9; j ++) {
SudokuCell *cell = grid_cells_[i][j];
int val = cell->value();

Expand All @@ -352,6 +352,32 @@ Sudoku::check_game(bool highlight) {
// Success!
solve_game();
fl_message("Congratulations, you solved the game!");
} else {
int k, m;

for (i = 0; i < 9; i += 3)
for (j = 0; j < 9; j += 3) {
correct = true;

for (k = 0; correct && k < 3; k ++)
for (m = 0; m < 3; m ++)
if (grid_cells_[i + k][j + m]->value() !=
grid_values_[i + k][j + m]) {
correct = false;
break;
}

if (correct) {
for (k = 0; k < 3; k ++)
for (m = 0; m < 3; m ++) {
SudokuCell *cell = grid_cells_[i + k][j + m];

cell->readonly(1);
cell->color(fl_color_average(FL_GRAY, FL_GREEN, 0.5f));
}
}

}
}
}

Expand All @@ -373,6 +399,9 @@ Sudoku::diff_cb(Fl_Widget *widget, void *d) {

s->difficulty_ = atoi((char *)d);
s->new_game();
s->set_title();

prefs_.set("difficulty", s->difficulty_);
}


Expand Down Expand Up @@ -493,8 +522,8 @@ Sudoku::new_game() {
cell->color(FL_LIGHT3);
}

// Show N cells, starting with potential confusing ones...
count = difficulty_;
// Show N cells...
count = 5 * (5 - difficulty_);

int numbers[9];

Expand Down Expand Up @@ -525,33 +554,55 @@ Sudoku::new_game() {
}
}
}
}

if (count <= 0) break;
// Show additional cells as needed to avoid ambiguous solutions.
// The basic premise is to find all possible numbers for each hidden
// cell and show the cell if we have more than two possible solutions.
int possible;

for (i = 0; i < 20; i ++) {
k = rand() % 9;
m = rand() % 9;
t = numbers[k];
numbers[k] = numbers[m];
numbers[m] = t;
}
count = 5 * (5 - difficulty_);

for (j = 0; count > 0 && j < 9; j ++) {
t = numbers[j];
while (count > 0) {
i = rand() % 9;
j = rand() % 9;
cell = grid_cells_[i][j];

for (i = 0; count > 0 && i < 9; i ++) {
cell = grid_cells_[i][j];
if (cell->readonly()) continue;

if (grid_values_[i][j] == t && !cell->readonly()) {
cell->value(grid_values_[i][j]);
cell->readonly(1);
cell->color(FL_GRAY);
possible = 9;
memset(numbers, 0, sizeof(numbers));

count --;
break;
}
// Check vertical cells
for (k = 0; k < 9; k ++) {
cell = grid_cells_[k][j];
t = grid_values_[k][j] - 1;

if (i != k && !numbers[t] && cell->readonly()) {
possible --;
numbers[t] = 1;
}
}

// Check horizontal cells
for (m = 0; m < 9; m ++) {
cell = grid_cells_[i][m];
t = grid_values_[i][m] - 1;

if (j != m && !numbers[t] && cell->readonly()) {
possible --;
numbers[t] = 1;
}
}

// Now, if the count > 2, show this cell...
if (possible > 2) {
cell = grid_cells_[i][j];
cell->value(grid_values_[i][j]);
cell->readonly(1);
cell->color(FL_GRAY);
count --;
}
}
}

Expand Down Expand Up @@ -616,6 +667,20 @@ Sudoku::save_game() {
}


// Set title of window...
void
Sudoku::set_title() {
static const char * const titles[] = {
"Sudoku - Easy",
"Sudoku - Medium",
"Sudoku - Hard",
"Sudoku - Impossible"
};

label(titles[difficulty_]);
}


// Solve the puzzle...
void
Sudoku::solve_cb(Fl_Widget *widget, void *) {
Expand All @@ -634,7 +699,7 @@ Sudoku::solve_game() {

cell->value(grid_values_[i][j]);
cell->readonly(1);
cell->color(FL_GRAY);
cell->color(fl_color_average(FL_GRAY, FL_GREEN, 0.5f));
}
}

Expand Down

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