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No longer use glColor4ub(), as 1) Sun's compilers have trouble with their own headers with this (glColor4ub is a macro, a VERY bad thing to do!), and 2) it's an OpenGL 1.1 feature, and not all platforms support it. Also optimized the QUAD and LINE primitives. git-svn-id: file:///fltk/svn/fltk/trunk@404 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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