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Extracting OpenGL text calls. This is a minimum implementation for te…
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…sting. Don;t worry. I have a cunning plan for rendering perfect antialiased text into OpenGL contexts quickly on all platforms.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11048 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Matthias Melcher committed Jan 24, 2016
1 parent 60c114b commit 6a12d16
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Showing 8 changed files with 181 additions and 103 deletions.
111 changes: 27 additions & 84 deletions FL/Fl_Device.H
Expand Up @@ -113,9 +113,11 @@ public:
to support all FLTK drawing functions.
*/
class FL_EXPORT Fl_Graphics_Driver : public Fl_Device {
friend class Fl_Pixmap;
friend class Fl_Bitmap;
friend class Fl_RGB_Image;
public:
/** A 2D coordinate transformation matrix
*/
/** A 2D coordinate transformation matrix */
struct matrix {double a, b, c, d, x, y;};
protected:
static const matrix m0;
Expand All @@ -134,64 +136,16 @@ protected:
static const int region_stack_max = FL_REGION_STACK_SIZE - 1;
Fl_Region rstack[FL_REGION_STACK_SIZE];
Fl_Font_Descriptor *font_descriptor_;

protected:
#ifndef FL_DOXYGEN
enum {LINE, LOOP, POLYGON, POINT_};
inline int vertex_no() { return n; }
inline XPOINT *vertices() {return p;}
inline int vertex_kind() {return what;}
#endif
/* ** \brief red color for background and/or mixing if device does not support masking or alpha *
uchar bg_r_;
** \brief green color for background and/or mixing if device does not support masking or alpha *
uchar bg_g_;
** \brief blue color for background and/or mixing if device does not support masking or alpha *
uchar bg_b_; */
friend class Fl_Pixmap;
friend class Fl_Bitmap;
friend class Fl_RGB_Image;
friend void fl_draw(const char *str, int n, int x, int y);
#ifdef __APPLE__
friend void fl_draw(const char *str, int n, float x, float y);
#elif defined(WIN32)
// not needed
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: add floating point text positioning if your platform supports it"
#else
// not needed
#endif
friend void fl_draw(int angle, const char *str, int n, int x, int y);
friend void fl_rtl_draw(const char *str, int n, int x, int y);
friend void fl_font(Fl_Font face, Fl_Fontsize size);

friend void fl_draw_image(const uchar* buf, int X,int Y,int W,int H, int D, int L);
friend void fl_draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D, int L);
friend void fl_draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D);
friend FL_EXPORT void fl_draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D);
friend FL_EXPORT void gl_start();
friend void fl_copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy);
matrix *fl_matrix; /**< Points to the current coordinate transformation matrix */

/** \brief The constructor. */
Fl_Graphics_Driver();
/** \brief see fl_draw(const char *str, int n, int x, int y). */
virtual void draw(const char *str, int n, int x, int y) {}
#ifdef __APPLE__
virtual void draw(const char *str, int n, float x, float y) { draw(str, n, (int)(x+0.5), (int)(y+0.5));}
#elif defined(WIN32)
// not needed
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: add floating point text positioning if your platform supports it"
#else
// not needed
#endif
/** \brief see fl_draw(int angle, const char *str, int n, int x, int y). */
virtual void draw(int angle, const char *str, int n, int x, int y) {}
/** \brief see fl_rtl_draw(const char *str, int n, int x, int y). */
virtual void rtl_draw(const char *str, int n, int x, int y) {};

// Images
public:
// ---- Images
/** \brief see fl_draw_image(const uchar* buf, int X,int Y,int W,int H, int D, int L). */
virtual void draw_image(const uchar* buf, int X,int Y,int W,int H, int D=3, int L=0) {}
/** \brief see fl_draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D, int L). */
Expand Down Expand Up @@ -219,42 +173,16 @@ protected:
the image offset by the cx and cy arguments.
*/
virtual void draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy) {}
#if FLTK_ABI_VERSION >= 10301
virtual
#endif
void copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy);

virtual int draw_scaled(Fl_Image *img, int X, int Y, int W, int H);
virtual void copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy);


// === all code below in this class has been to the reorganisation FL_PORTING process
public:
static const char *class_id;
virtual const char *class_name() {return class_id;};
/** \brief see fl_font(Fl_Font face, Fl_Fontsize size). */
virtual void font(Fl_Font face, Fl_Fontsize fsize) {font_ = face; size_ = fsize;}
/** \brief see fl_font(void). */
Fl_Font font() {return font_; }
/** \brief see fl_size(). */
Fl_Fontsize size() {return size_; }
/** \brief see fl_width(const char *str, int n). */
virtual double width(const char *str, int n) {return 0;}
/** \brief see fl_width(unsigned int n). */
virtual inline double width(unsigned int c) { char ch = (char)c; return width(&ch, 1); }
/** \brief see fl_text_extents(const char*, int n, int& dx, int& dy, int& w, int& h). */
virtual void text_extents(const char*, int n, int& dx, int& dy, int& w, int& h);
/** \brief see fl_height(). */
virtual int height() {return size();}
/** \brief see fl_descent(). */
virtual int descent() {return 0;}
/** Returns a pointer to the current Fl_Font_Descriptor for the graphics driver */
inline Fl_Font_Descriptor *font_descriptor() { return font_descriptor_;}
/** Sets the current Fl_Font_Descriptor for the graphics driver */
inline void font_descriptor(Fl_Font_Descriptor *d) { font_descriptor_ = d;}
#if FLTK_ABI_VERSION >= 10304 || defined(FL_DOXYGEN)
virtual
#endif
int draw_scaled(Fl_Image *img, int X, int Y, int W, int H);
/** \brief The destructor */
Fl_Graphics_Driver();
virtual ~Fl_Graphics_Driver() { if (p) free(p); }

// === all code below in this class has been to the reorganisation FL_PORTING process
public:
// --- implementation is in src/fl_rect.cxx which includes src/cfg_gfx/xxx_rect.cxx
virtual void point(int x, int y) = 0;
Expand Down Expand Up @@ -320,6 +248,21 @@ public:
virtual void color(Fl_Color c) { color_ = c; }
virtual Fl_Color color() { return color_; }
virtual void color(uchar r, uchar g, uchar b) = 0;
// --- implementation is in src/fl_font.cxx which includes src/cfg_gfx/xxx_font.cxx
virtual void draw(const char *str, int n, int x, int y) = 0;
virtual void draw(const char *str, int n, float x, float y) { draw(str, n, (int)(x+0.5), (int)(y+0.5));}
virtual void draw(int angle, const char *str, int n, int x, int y) { draw(str, n, x, y); }
virtual void rtl_draw(const char *str, int n, int x, int y) { draw(str, n, x, y); }
virtual void font(Fl_Font face, Fl_Fontsize fsize) {font_ = face; size_ = fsize;}
virtual Fl_Font font() {return font_; }
virtual Fl_Fontsize size() {return size_; }
virtual double width(const char *str, int n) { return 0; }
virtual double width(unsigned int c) { char ch = (char)c; return width(&ch, 1); }
virtual void text_extents(const char*, int n, int& dx, int& dy, int& w, int& h);
virtual int height() { return size(); }
virtual int descent() { return 0; }
virtual Fl_Font_Descriptor *font_descriptor() { return font_descriptor_;}
virtual void font_descriptor(Fl_Font_Descriptor *d) { font_descriptor_ = d;}

protected:
// --- implementation is in src/fl_vertex.cxx which includes src/cfg_gfx/xxx_rect.cxx
Expand Down
1 change: 1 addition & 0 deletions src/Fl_Gl_Device_Plugin.cxx
Expand Up @@ -55,6 +55,7 @@ const char *Fl_OpenGL_Display_Device::class_id = "Fl_OpenGL_Display_Device";

#include "cfg_gfx/opengl_arci.cxx"
#include "cfg_gfx/opengl_color.cxx"
#include "cfg_gfx/opengl_font.cxx"
#include "cfg_gfx/opengl_line_style.cxx"
#include "cfg_gfx/opengl_rect.cxx"
#include "cfg_gfx/opengl_vertex.cxx"
Expand Down
7 changes: 6 additions & 1 deletion src/cfg_gfx/opengl.H
Expand Up @@ -35,7 +35,6 @@ class FL_EXPORT Fl_OpenGL_Graphics_Driver : public Fl_Graphics_Driver {
public:
static const char *class_id;
const char *class_name() {return class_id;};
void draw(const char* str, int n, int x, int y);
// --- line and polygon drawing with integer coordinates
void point(int x, int y);
void rect(int x, int y, int w, int h);
Expand Down Expand Up @@ -86,6 +85,12 @@ public:
void color(Fl_Color c);
Fl_Color color() { return color_; }
void color(uchar r, uchar g, uchar b);
// --- implementation is in src/fl_font.cxx which includes src/cfg_gfx/xxx_font.cxx
void draw(const char *str, int n, int x, int y);
double width(const char *str, int n);
void text_extents(const char*, int n, int& dx, int& dy, int& w, int& h);
int height();
int descent();
};


Expand Down
133 changes: 133 additions & 0 deletions src/cfg_gfx/opengl_font.cxx
@@ -0,0 +1,133 @@
//
// "$Id$"
//
// Standard X11 font selection code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//

/*
This module implements a lowest-common-denominator font for OpenGL.
It will always work, even if the main graphics library does not support
rendering text into a texture buffer.
The font is limited to a single face and ASCII characters. It is drawn using
lines which makes it arbitrarily scalable. I am trying to keep font data really
compact.
*/


#include <FL/gl.h>

/*
|01234567|
-+--------+
0| |____
1|++++++++|font
2|++++++++|
3|++++++++|
4|++++++++|
5|++++++++|____
6| |descent
7| |
-+--------+
*/


static const char *font_data[128] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,

0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,

0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, /*T*/"\11\71\100\41\45", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,

0, 0, 0, 0, 0, /*e*/"\55\25\14\13\22\52\63\64\14", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, /*s*/"\62\22\13\64\55\15", /*t*/"\41\44\55\65\100\22\62", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};


#if 0

void Fl_OpenGL_Graphics_Driver::draw(const char* str, int n, int x, int y) {
gl_draw(str, n, x, y);
}

#else

double Fl_OpenGL_Graphics_Driver::width(const char *str, int n) {
return size_*n*0.5;
}

int Fl_OpenGL_Graphics_Driver::descent() {
return (int)(size_ - size_*0.8);
}

int Fl_OpenGL_Graphics_Driver::height() {
return (int)(size_*0.8);
}

void Fl_OpenGL_Graphics_Driver::text_extents(const char *str, int n, int& dx, int& dy, int& w, int& h)
{
dx = 0;
dy = descent();
w = width(str, n);
h = size_;
}

void Fl_OpenGL_Graphics_Driver::draw(const char *str, int n, int x, int y)
{
int i;
for (i=0; i<n; i++) {
char c = str[i] & 0x7f;
const char *fd = font_data[(int)c];
if (fd) {
char rendering = 0;
float px, py;
for (;;) {
char cmd = *fd++;
if (cmd==0) {
if (rendering) {
glEnd();
glBegin(GL_POINTS); glVertex2f(px, py); glEnd();
rendering = 0;
}
break;
} else if (cmd>63) {
if (cmd=='\100' && rendering) {
glEnd();
glBegin(GL_POINTS); glVertex2f(px, py); glEnd();
rendering = 0;
}
} else {
if (!rendering) { glBegin(GL_LINE_STRIP); rendering = 1; }
int vx = (cmd & '\70')>>3;
int vy = (cmd & '\07');
px = 0.5+x+vx*size_*0.5/8.0;
py = 0.5+y+vy*size_/8.0-0.8*size_;
glVertex2f(px, py);
}
}
}
x += size_*0.5;
}
}

#endif


//
// End of "$Id$".
//
4 changes: 0 additions & 4 deletions src/cfg_gfx/opengl_rect.cxx
Expand Up @@ -28,10 +28,6 @@
#include <FL/gl.h>
#include "opengl.H"

void Fl_OpenGL_Graphics_Driver::draw(const char* str, int n, int x, int y) {
gl_draw(str, n, x, y);
}

// --- line and polygon drawing with integer coordinates

void Fl_OpenGL_Graphics_Driver::point(int x, int y) {
Expand Down
24 changes: 12 additions & 12 deletions src/cfg_gfx/quartz.H
Expand Up @@ -43,13 +43,7 @@ class FL_EXPORT Fl_Quartz_Graphics_Driver : public Fl_Graphics_Driver {
public:
static const char *class_id;
const char *class_name() {return class_id;};
void draw(const char* str, int n, int x, int y);
#ifdef __APPLE__
void draw(const char *str, int n, float x, float y);
#endif
void draw(int angle, const char *str, int n, int x, int y);
void rtl_draw(const char* str, int n, int x, int y);
void font(Fl_Font face, Fl_Fontsize size);

void draw(Fl_Pixmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy);
void draw(Fl_Bitmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy);
void draw(Fl_RGB_Image *img, int XP, int YP, int WP, int HP, int cx, int cy);
Expand All @@ -58,11 +52,6 @@ public:
void draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=3);
void draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D=1, int L=0);
void draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=1);
double width(const char *str, int n);
double width(unsigned int c);
void text_extents(const char*, int n, int& dx, int& dy, int& w, int& h);
int height();
int descent();
#if ! defined(FL_DOXYGEN)
static Fl_Offscreen create_offscreen_with_alpha(int w, int h);
#endif
Expand Down Expand Up @@ -113,6 +102,17 @@ protected:
void color(Fl_Color c);
Fl_Color color() { return color_; }
void color(uchar r, uchar g, uchar b);
// --- implementation is in src/fl_font.cxx which includes src/cfg_gfx/xxx_font.cxx
void draw(const char *str, int n, int x, int y);
void draw(const char *str, int n, float x, float y);
void draw(int angle, const char *str, int n, int x, int y);
void rtl_draw(const char *str, int n, int x, int y);
void font(Fl_Font face, Fl_Fontsize fsize);
double width(const char *str, int n);
double width(unsigned int c);
void text_extents(const char*, int n, int& dx, int& dy, int& w, int& h);
int height();
int descent();
};


Expand Down
2 changes: 1 addition & 1 deletion src/fl_font_mac.cxx → src/cfg_gfx/quartz_font.cxx
Expand Up @@ -3,7 +3,7 @@
//
// MacOS font selection routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2015 by Bill Spitzak and others.
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
Expand Down
2 changes: 1 addition & 1 deletion src/fl_font.cxx
Expand Up @@ -48,7 +48,7 @@
#ifdef WIN32
# include "fl_font_win32.cxx"
#elif defined(__APPLE__)
# include "fl_font_mac.cxx"
# include "cfg_gfx/quartz_font.cxx"
#elif USE_XFT
# include "fl_font_xft.cxx"
#elif defined(FL_PORTING)
Expand Down

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