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Updated documentation to reflect Fl_Window::xclass caveat. STR 1420
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@5423 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Matthias Melcher committed Sep 6, 2006
1 parent 8c94b01 commit c989ca4
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions documentation/Fl_Window.html
Expand Up @@ -178,7 +178,6 @@ <H4><A name=Fl_Window.iconize>void Fl_Window::iconize()</A></H4>
<P>There is no way to control what is drawn in the icon except with the
string passed to <TT>Fl_Window::xclass()</TT>. You should not rely on
window managers displaying the icons. </P>

<H4><A name=Fl_Window.resize>void Fl_Window::resize(int,int,int,int)</A></H4>
Change the size and position of the window. If <TT>shown()</TT> is
true, these changes are communicated to the window server (which may
Expand Down Expand Up @@ -259,7 +258,8 @@ <H4><A name=Fl_Window.xclass>void Fl_Window::xclass(const char*)
before</I> calling <TT>show()</TT>.
<P>Under Microsoft Windows this string is used as the name of the
WNDCLASS structure, though it is not clear if this can have any
visible effect. </P>
visible effect. The passed pointer is stored unchanged. The string
is not copied.</P>
<H4><A name=Fl_Window.make_current>void Fl_Window::make_current()</A></H4>
<TT>make_current()</TT> sets things up so that the drawing functions in <A
href=drawing.html#drawing><TT>&lt;FL/fl_draw.H&gt;</TT></A> will go into this
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