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Improved use of the gl_texture_reset() function:
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it is necessary only if all GL windows have been deleted.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10848 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Manolo Gouy authored and Manolo Gouy committed Aug 31, 2015
1 parent 529927e commit feab968
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Showing 2 changed files with 6 additions and 9 deletions.
7 changes: 6 additions & 1 deletion src/Fl_Gl_Choice.cxx
Expand Up @@ -29,7 +29,9 @@

# ifdef WIN32
void fl_save_dc(HWND, HDC);
# endif
#elif defined(__APPLE__)
extern void gl_texture_reset();
#endif

static Fl_Gl_Choice *first;

Expand Down Expand Up @@ -239,6 +241,9 @@ GLContext fl_create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int lay
GLContext fl_create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer) {
GLContext context, shared_ctx = 0;
if (context_list && nContext) shared_ctx = context_list[0];
// resets the pile of string textures used to draw strings
// necessary before the first context is created
if (!shared_ctx) gl_texture_reset();
context = Fl_X::create_GLcontext_for_window(g->pixelformat, shared_ctx, window);
if (!context) return 0;
add_context((GLContext)context);
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8 changes: 0 additions & 8 deletions src/Fl_Gl_Window.cxx
Expand Up @@ -20,9 +20,6 @@
#if HAVE_GL

extern int fl_gl_load_plugin;
#ifdef __APPLE__
extern void gl_texture_reset();
#endif

#include <FL/Fl.H>
#include <FL/x.H>
Expand Down Expand Up @@ -189,11 +186,6 @@ void Fl_Gl_Window::make_current() {
context_ = fl_create_gl_context(this, g);
valid(0);
context_valid(0);
#ifdef __APPLE__
// resets the pile of string textures used to draw strings
// necessary when the context is renewed
gl_texture_reset();
#endif
}
fl_set_gl_context(this, context_);

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