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RenderError
OpsuAnd0.8.0a
java.lang.NullPointerException
at itdelatrisu.opsu.states.Game.enter(Game.java:1063)
at fluddokt.opsu.fake.StateBasedGame.enterNextState(StateBasedGame.java:56)
at fluddokt.opsu.fake.StateBasedGame.render(StateBasedGame.java:91)
at fluddokt.opsu.fake.GameOpsu.render(GameOpsu.java:120)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:422)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1532)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1249)
The text was updated successfully, but these errors were encountered:
This commit itdelatrisu@6c956e9
probably fixed it, since it probably failed to create a HitObject causing the array to have less objects.
Or more like just throws a new Error message instead of being fixed.
RenderError
OpsuAnd0.8.0a
java.lang.NullPointerException
at itdelatrisu.opsu.states.Game.enter(Game.java:1063)
at fluddokt.opsu.fake.StateBasedGame.enterNextState(StateBasedGame.java:56)
at fluddokt.opsu.fake.StateBasedGame.render(StateBasedGame.java:91)
at fluddokt.opsu.fake.GameOpsu.render(GameOpsu.java:120)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:422)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1532)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1249)
The text was updated successfully, but these errors were encountered: