Skip to content
Stuart Varrall edited this page Apr 25, 2014 · 3 revisions
  1. OPTA Qualifier's | Quick Links:
  2. TOP
  3. Pass
  4. Body
  5. Pattern
  6. Related
  7. Shot Descriptors
  8. Shot Location
  9. Foul
  10. Goalkeeper
  11. Defensive
  12. Formation
  13. Referee
  14. Attendance
  15. Stoppages
  16. General

 

Qualifier ID's and Descriptions for Opta Football F24

These tables highlight the list of qualifier_id attributes that are included in this feed.

An appendix follows that details the list of qualifier_id attributes that you can reasonably expect to see against an associated type_id.

The following tables detail the qualifiers that you should expect to see in F24:

ID Pass Events Values Description - ASSOCIATED TO EVENT TYPE 1

  • 1 Long ball   Long pass over 35 yards
  • 2 Cross   A ball played in from wide areas into the box
  • 3 Head pass   Pass made with a players head
  • 4 Through ball   Ball played through for player making an attacking run to create a chance on goal
  • 5 Free kicktaken   Any free kick; direct or indirect
  • 6 Corner taken   All corners. Look for qualifier 6 but excluding qualifier 2 for short corners
  • 7 Players caught   offside Player ID Player who was in an offside position when pass was made.
  • 8 Goal disallowed   Pass led to a goal disallowed for a foul or offside
  • 106 Attacking Pass   A pass in the opposition's half of the pitch
  • 107 Throw-in   Throw-in taken
  • 140 Pass End X   0-100 The x pitch coordinate for the end point of a pass - See Appendix 5
  • 141 Pass End Y   0-100 The y pitch coordinate for the end point of a pass - See Appendix 5
  • 155 Chipped   Pass which was chipped into the air
  • 156 Lay-off   Pass where player laid the ball into the path of a teammates run
  • 157 Launch   Pass played from a player's own half up towards front players. Aimed to hit a zone rather than a specific player
  • 168 Flick-on   Pass where a player has "flicked" the ball forward using their head
  • 195 Pull Back   Player in opposition's penalty box reaches the by-line and passes (cuts) the ball backwards to a teammate
  • 196 Switch of play   Any pass which crosses the centre zone of the pitch and in length is greater than 60 on the y axis of the pitch
  • 210 Assist   The pass was an assist for a shot. The type of shot then dictates whether it was a goal assist or just key pass.
  • 212 Length   Dynamic - yards of pitch   The estimated length the ball has travelled during the associated event.
  • 213 Angle   0 to 6.28 (Radians) The angle the ball travels at during an event relative to the direction of play. Shown in radians.
  • 218 2nd assist   Pass was deemed a 2nd assist - created the opportunity for another player to assist a goal
  • 219 Players on both posts   Assigned to event 6 indicating there were defensive players on both posts when a corner was taken
  • 220 Player on near post   Assigned to event 6 indicating there was a defensive player on only the near post when a corner was taken
  • 221 Player on far post   Assigned to event 6 indicating there was a defensive player on only the far post when corner was taken
  • 222 No players on posts   Assigned to event 6 indicating there were no defensive players on either post when a corner was taken
  • 223 In-swinger   Corner was crossed into the box swerving towards the goal
  • 224 Out-swinger   Corner was crossed into the box swerving away from the goal
  • 225 Straight   Corner was crossed into the box with a straight ball flight

ID Body Part Values Description

  • 15 Head   Any event where the player used their head such as a shot or a clearance
  • 72 Left footed   Player shot with their left foot
  • 20 Right footed   Player shot with right footed
  • 21 Other body part   Shot was neither via a player's head or foot for example knee or chest

ID Pattern of Play Values Description - ASSOCIATED TO EVENT TYPES 13, 14, 15, 16

  • 22 Regular play   Shot during open play as opposed to from a set play
  • 23 Fast break   Shot occurred following a fast break situation
  • 24 Set piece   Shot occurred from a crossed free kick
  • 25 From corner   Shot occurred from a corner
  • 26 Free kick   Shot occurred directly from a free kick
  • 29 Assisted   Indicates that there was a pass (assist) from another player to set up the goal opportunity
  • 96 Corner situation   Pass or shot event in corner situation. 25 is used when the goal is direct from corner, 96 relates to 2nd phase attack.
  • 97 Direct free kick   26 will be used for shot directly from a free kick. 97 only used with Opta GoalData (game system 4) but not with full data.
  • 112 Scramble   Goal where there was a scramble for possession of the ball and the defence had an opportunity to clear
  • 160 Throw-in set piece   Shot came from a throw-in set piece
  • 154 Intentional assist   Shot from an intentional assist i.e. The assisting player intended the pass, no deflection etc

Related event ID Event_id This will appear for goals or shots, the related event_id will be that of the assist and thus show the assisting player ID

  • 216 2nd related event ID  Event_id If there was a 2nd assist, i.e a pass to create the opportunity for the player making the assist. MLS and German Bundesliga 1 & 2.

ID Shot Descriptors Values Description - ASSOCIATED TO EVENT TYPES 13, 14, 15, 16

  • 9 Penalty   When attempt on goal was a penalty kick. ALSO used on Event type 4 to indicate a penalty was awarded
  • 28 Own goal   Own goal . Note: Use the inverse coordinates of the goal location
  • 113 Strong   Shot was subjectively classed as strong
  • 114 Weak   Shot was subjectively classed as weak
  • 115 Rising   Shot was rising in the air
  • 116 Dipping   Shot was dipping towards the ground
  • 117 Lob   Shot was an attempt by the attacker to play the ball over the goalkeeper and into the goal
  • 120 Swerve Left   Shot which swerves to the left - from attackers perspective
  • 121 Swerve Right   Shot which swerves to the right - from attackers perspective
  • 122 Swerve Moving   Shot which swerves in several directions
  • 133 Deflection   Shot deflected off another player
  • 136 Keeper Touched   Goal where the goalkeeper got a touch on the ball as it went in
  • 137 Keeper Saved   Shot going wide or over the goal but still collected/saved by the goalkeeper with event type 15
  • 138 Hit Woodwork   Any shot which hits the post or crossbar
  • 153 Not past goal line   Shot missed which does not pass the goal line
  • 214 Big Chance   Shot was deemed by Opta analysts an excellent opportunity to score – clear cut chance eg one on one
  • 215 Individual Play   Player created the chance to shoot by himself, not assisted. For example he dribbled to create space for himself and shot.
  • 217 2nd assisted   Indicates that this shot had a significant pass to create the opportunity for the pass which led to a goal
  • 228 Own shot blocked   Player blocks an attacking shot unintentionally from their teammate

ID Shot Location Descriptors Values Description

  • 16 Small box-centre   Zone of the pitch - See appendix 7
  • 17 Box-centre   Zone of the pitch - See appendix 7
  • 18 Out of box-centre   Zone of the pitch - See appendix 7
  • 19 35+ centre   Zone of the pitch - See appendix 7
  • 60 Small box-right   Zone of the pitch - See appendix 7
  • 61 Small box-left   Zone of the pitch - See appendix 7
  • 62 Box-deep right   Zone of the pitch - See appendix 7
  • 63 Box-right   Zone of the pitch - See appendix 7
  • 64 Box-left   Zone of the pitch - See appendix 7
  • 65 Box-deep left   Zone of the pitch - See appendix 7
  • 66 Out of box-deep right   Zone of the pitch - See appendix 7
  • 67 Out of box-right   Zone of the pitch - See appendix 7
  • 68 Out of box-left   Zone of the pitch - See appendix 7
  • 69 Out of box-deep left   Zone of the pitch - See appendix 7
  • 70 35+ right   Zone of the pitch - See appendix 7
  • 71 35+ left   Zone of the pitch - See appendix 7
  • 73 Left   Hit the left post or missed left
  • 74 High   Hit crossbar or missed over
  • 75 Right   Hit right post or missed right
  • 76 Low left   Zone of the goalmouth - See appendix 6
  • 77 High left   Zone of the goalmouth - See appendix 6
  • 78 Low centre   Zone of the goalmouth - See appendix 6
  • 79 High centre   Zone of the goalmouth - See appendix 6
  • 80 Low right   Zone of the goalmouth - See appendix 6
  • 81 High right   Zone of the goalmouth - See appendix 6
  • 82 Blocked   Zone of the goalmouth - See appendix 6
  • 83 Close left   Zone of the goalmouth - See appendix 6
  • 84 Close right   Zone of the goalmouth - See appendix 6
  • 85 Close high   Zone of the goalmouth - See appendix 6
  • 86 Close left and high   Zone of the goalmouth - See appendix 6
  • 87 Close right and high   Zone of the goalmouth - See appendix 6
  • 100 Six yard blocked   Shot blocked on the 6 yard line
  • 101 Saved off line   Shot saved on the goal line
  • 102 Goal mouth y co-ordinate  0-100 Y Co-ordinate of where a shot crossed goal line - see Appendix 4
  • 103 Goal mouth z co-ordinate  0-100 Z Co-ordinate for height at which a shot crossed the goal line - see Appendix 4
  • 146 Blocked x co-ordinate   0-100 The x pitch coordinate for where a shot was blocked
  • 147 Blocked y co-ordinate   0-100 The y pitch coordinate for where a shot was blocked

ID Foul & Card Events Values Description - ASSOCIATED TO EVENT TYPE 4 except for cards

  • 10 Hand   Handball
  • 11 6-seconds violation   Goalkeeper held onto the ball longer than 6 seconds resulting in a free kick
  • 12 Dangerous play   A foul due to dangerous play
  • 13 Foul   All fouls
  • 31 Yellow Card   Player shown a yellow card
  • 32 Second yellow   Player receives a 2nd yellow card which automatically results in a red card
  • 33 Red card   Player shown a straight red card
  • 34 Referee abuse   Card shown to player because of abuse to the referee
  • 35 Argument   Card shown to player because of an argument
  • 36 Fight   Card shown to player because of their involvement in a fight
  • 37 Time wasting   Card shown to player for time wasting
  • 38 Excessive celebration   Card shown to player for excessively celebrating a goal
  • 39 Crowd interaction   Card shown to player because of contact or communication with the crowd
  • 40 Other reason   Card shown for unknown reason
  • 95 Back pass   Free kick given for an illegal pass to the goalkeeper which was collected by his hands or picked up
  • 132 Dive   Free kick or card event; player penalised for simulation
  • 158 Persistent infringement   Card shown to player for persistent fouls
  • 159 Foul and abusive language   Card shown for player using foul language
  • 161 Encroachment   Card shown for player who moves within 10 yards of an opponent's free kick
  • 162 Leaving field   Card shown for player leaving the field without permission
  • 163 Entering field   Card shown for player entering the field during play without referee's permission
  • 164 Spitting   Card shown for spitting
  • 165 Professional foul   Card shown for a deliberate tactical foul
  • 166 Handling on the line   Card shown to an outfield player for using their hand to keep the ball out of the goal
  • 171 Rescinded card   Referee rescind a card post match
  • 172 No impact on timing   Player booked on bench but who hasn't played any minutes in the match
  • 184 Dissent   Cad shown when a player does not obey referee instructions
  • 191 Off the ball foul   Foul committed by and on a player who is not in possession of the ball
  • 192 Block by hand   Outfield player blocks a shot with their hand

ID Goalkeeper Events Values Description - EVENT TYPES 10, 11, 12

  • 190 From shot off target   Used with Event 10. Indicates a shot was saved by the goalkeeper but in fact the shot was going wide and not on target
  • 88 High claim   Event 11 Claim - Goalkeeper claims possession of a crossed ball
  • 89 1 on 1   Event 10 Save; when attacker was clear with no defenders between him and the goalkeeper
  • 90 Deflected save   Event 10 Save; when goalkeeper saves a shot but does not catch the ball
  • 91 Dive and deflect   Event 10 Save; when goalkeeper saves a shot while diving but does not catch the ball
  • 92 Catch   Event 10 Save; when goalkeeper saves a shot and catches it
  • 93 Dive and catch   Event 10 Save; when goalkeeper saves a shot while diving and catches it
  • 123 Keeper Throw   Pass event - goalkeeper throws the ball out
  • 124 Goal Kick   Pass event – goal kick
  • 128 Punch   Clearance by goalkeeper where he punches the ball clear
  • 139 Own Player   Shot saved by goalkeeper that was deflected by a defender
  • 173 Parried safe   Goalkeeper save where shot is parried to safety
  • 174 Parried danger   Goalkeeper save where shot is parried but only to another opponent
  • 175 Fingertip   Goalkeeper save using his fingertips
  • 176 Caught   Goalkeeper catches the ball
  • 177 Collected   Goalkeeper save and collects possession of the ball
  • 178 Standing   Goalkeeper save while standing
  • 179 Diving   Goalkeeper save while diving
  • 180 Stooping   Goalkeeper saves while stooping
  • 181 Reaching   Goalkeeper save where goalkeeper reaches for the ball
  • 182 Hands   Goalkeeper saves with his hands
  • 183 Feet   Goalkeeper save using his feet
  • 186 Scored   Goalkeeper event - shots faced and not saved resulting in goal
  • 187 Saved   Goalkeeper event - shots faced and saved
  • 188 Missed   Goalkeeper event - shot faced which went wide or over. Did not require a save.
  • 198 GK hoof   Goalkeeper drops the ball on the ground and kicks it long towards a position rather than a specific player
  • 199 Gk kick from hands   Goalkeeper kicks the ball forward straight out of his hands

ID Defensive Events Values Description

  • 14 Last line   When a player makes a defensive action and they are the last person between the opponent and the goal
  • 94 Def block   Defender blocks an opposition shot. Shown with event 10.
  • 167 Out of play   Tackle or clearance event sent the ball out of play
  • 169 Leading to attempt   A player error, event 51, which leads to an opponent shot on goal
  • 170 Leading to goal   A player error, event 51, which lead to an opponent scoring a goal
  • 185 Blocked cross   Clearance; cross is blocked

ID Line Up / Subs / Formation Values Description - ASSOCIATED WITH EVENT TYPES 32, 34, 35, 36, 40

  • 30 Involved  Player ID's in line up This will show all players in the starting line up and available as a substitute
  • 41 Injury   Substitution, event 18, because of injury
  • 42 Tactical   Substitution, event 18 for tactical reasons
  • 44 Player position  Dynamic Goalkeeper, Defender, Midfielder, Forward or Substitute. These are the default / natural positions associated with each player and not necessarily the position they played in the match; see qualifier 131 for this.
  • 59 Jersey number  Shirt number of player(s) This will be shown for substitutions, line ups, line up changes
  • 130 Team formation  Formation ID See appendix 8
  • 131 Team player formation  1 to 11 Player position within a formation - 'See appendix 8
  • 145 Formation slot  1 to 11 Formation position of a player coming on - see appendix 8
  • 194 Captain Player ID  ID of the player who is the team captain
  • 197 Team kit  Kit ID Kit of the team

ID Referee Values Description

  • 50 Official position   1, 2, 3, 4 Referee, Linesman#1, Linesman#2, Forth official
  • 51 Official   ID Official ID Unique ID for the official
  • 200 Referee stop   Referee stops play
  • 201 Referee delay   Delay in play instructed by referee
  • 208 Referee Injury   Referee injured

ID Attendance Values Description

  • 49 Attendance figure   Dynamic Number of people in the crowd

ID Stoppages Values Description - EVENT TYPE 27

  • 53 Injured player id  ID of player injured ID of the player who is injured and causing a delay in the game
  • 202 Weather problem   Bad weather stops or interrupts play
  • 203 Crowd trouble   Trouble within the crowd stops or delays play
  • 204 Fire   Fire with the stadium stops or delays play
  • 205 Object thrown on pitch   Object throw from the crowd lands on the pitch and delays play
  • 206 Spectator on pitch   Spectator comes onto the pitch and forces a delay in play
  • 207 Awaiting officials decision   Given to an event/delay where the referee still has to make a decision
  • 208 Referee injury   Referee sustained injury causing stoppage in play
  • 226 Suspended  Game is has not finished but is suspended
  • 227 Resume  Game has resumed after being suspended mid-way through on a previous date

ID General Values Description

  • 54 End cause   1,2,3,4,5,6,7,99,100 Golden goal, weather, crowd, insufficient players, floodlight failure, frozen pitch, waterlogged pitch, other, unknown
  • 56 Zone   Back, left, centre, right Area on the pitch - see appendix 7
  • 57 End type   End of the match
  • 127 Direction of play   Right to Left Event type 32 - Actual direction of play in relation to TV camera. X/Y coordinates however are ALWAYS all normalized to Left to Right.
  • 144 Deleted event type   Event ID An event which should be removed. Value will show the ID of this event
  • 189 Player not visible   Broadcast footage showing replay and not live footage – this event is what Opta analysts believe occurred.
  • 209 Game end   The game is finished
  • 211 Overrun   TAKE ON (3) - where a player takes on an opponent but the ball runs away from them out of play or to an opponent.
  • 229 Post-match complete   Opta post match quality control has been completed on this match
Clone this wiki locally