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OPTA Qualifiers
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Qualifier ID's and Descriptions for Opta Football F24
These tables highlight the list of qualifier_id attributes that are included in this feed.
An appendix follows that details the list of qualifier_id attributes that you can reasonably expect to see against an associated type_id.
The following tables detail the qualifiers that you should expect to see in F24:
ID Pass Events Values Description - ASSOCIATED TO EVENT TYPE 1
- 1 Long ball Long pass over 35 yards
- 2 Cross A ball played in from wide areas into the box
- 3 Head pass Pass made with a players head
- 4 Through ball Ball played through for player making an attacking run to create a chance on goal
- 5 Free kicktaken Any free kick; direct or indirect
- 6 Corner taken All corners. Look for qualifier 6 but excluding qualifier 2 for short corners
- 7 Players caught offside Player ID Player who was in an offside position when pass was made.
- 8 Goal disallowed Pass led to a goal disallowed for a foul or offside
- 106 Attacking Pass A pass in the opposition's half of the pitch
- 107 Throw-in Throw-in taken
- 140 Pass End X 0-100 The x pitch coordinate for the end point of a pass - See Appendix 5
- 141 Pass End Y 0-100 The y pitch coordinate for the end point of a pass - See Appendix 5
- 155 Chipped Pass which was chipped into the air
- 156 Lay-off Pass where player laid the ball into the path of a teammates run
- 157 Launch Pass played from a player's own half up towards front players. Aimed to hit a zone rather than a specific player
- 168 Flick-on Pass where a player has "flicked" the ball forward using their head
- 195 Pull Back Player in opposition's penalty box reaches the by-line and passes (cuts) the ball backwards to a teammate
- 196 Switch of play Any pass which crosses the centre zone of the pitch and in length is greater than 60 on the y axis of the pitch
- 210 Assist The pass was an assist for a shot. The type of shot then dictates whether it was a goal assist or just key pass.
- 212 Length Dynamic - yards of pitch The estimated length the ball has travelled during the associated event.
- 213 Angle 0 to 6.28 (Radians) The angle the ball travels at during an event relative to the direction of play. Shown in radians.
- 218 2nd assist Pass was deemed a 2nd assist - created the opportunity for another player to assist a goal
- 219 Players on both posts Assigned to event 6 indicating there were defensive players on both posts when a corner was taken
- 220 Player on near post Assigned to event 6 indicating there was a defensive player on only the near post when a corner was taken
- 221 Player on far post Assigned to event 6 indicating there was a defensive player on only the far post when corner was taken
- 222 No players on posts Assigned to event 6 indicating there were no defensive players on either post when a corner was taken
- 223 In-swinger Corner was crossed into the box swerving towards the goal
- 224 Out-swinger Corner was crossed into the box swerving away from the goal
- 225 Straight Corner was crossed into the box with a straight ball flight
ID Body Part Values Description
- 15 Head Any event where the player used their head such as a shot or a clearance
- 72 Left footed Player shot with their left foot
- 20 Right footed Player shot with right footed
- 21 Other body part Shot was neither via a player's head or foot for example knee or chest
ID Pattern of Play Values Description - ASSOCIATED TO EVENT TYPES 13, 14, 15, 16
- 22 Regular play Shot during open play as opposed to from a set play
- 23 Fast break Shot occurred following a fast break situation
- 24 Set piece Shot occurred from a crossed free kick
- 25 From corner Shot occurred from a corner
- 26 Free kick Shot occurred directly from a free kick
- 29 Assisted Indicates that there was a pass (assist) from another player to set up the goal opportunity
- 96 Corner situation Pass or shot event in corner situation. 25 is used when the goal is direct from corner, 96 relates to 2nd phase attack.
- 97 Direct free kick 26 will be used for shot directly from a free kick. 97 only used with Opta GoalData (game system 4) but not with full data.
- 112 Scramble Goal where there was a scramble for possession of the ball and the defence had an opportunity to clear
- 160 Throw-in set piece Shot came from a throw-in set piece
- 154 Intentional assist Shot from an intentional assist i.e. The assisting player intended the pass, no deflection etc
Related event ID Event_id This will appear for goals or shots, the related event_id will be that of the assist and thus show the assisting player ID
- 216 2nd related event ID Event_id If there was a 2nd assist, i.e a pass to create the opportunity for the player making the assist. MLS and German Bundesliga 1 & 2.
ID Shot Descriptors Values Description - ASSOCIATED TO EVENT TYPES 13, 14, 15, 16
- 9 Penalty When attempt on goal was a penalty kick. ALSO used on Event type 4 to indicate a penalty was awarded
- 28 Own goal Own goal . Note: Use the inverse coordinates of the goal location
- 113 Strong Shot was subjectively classed as strong
- 114 Weak Shot was subjectively classed as weak
- 115 Rising Shot was rising in the air
- 116 Dipping Shot was dipping towards the ground
- 117 Lob Shot was an attempt by the attacker to play the ball over the goalkeeper and into the goal
- 120 Swerve Left Shot which swerves to the left - from attackers perspective
- 121 Swerve Right Shot which swerves to the right - from attackers perspective
- 122 Swerve Moving Shot which swerves in several directions
- 133 Deflection Shot deflected off another player
- 136 Keeper Touched Goal where the goalkeeper got a touch on the ball as it went in
- 137 Keeper Saved Shot going wide or over the goal but still collected/saved by the goalkeeper with event type 15
- 138 Hit Woodwork Any shot which hits the post or crossbar
- 153 Not past goal line Shot missed which does not pass the goal line
- 214 Big Chance Shot was deemed by Opta analysts an excellent opportunity to score – clear cut chance eg one on one
- 215 Individual Play Player created the chance to shoot by himself, not assisted. For example he dribbled to create space for himself and shot.
- 217 2nd assisted Indicates that this shot had a significant pass to create the opportunity for the pass which led to a goal
- 228 Own shot blocked Player blocks an attacking shot unintentionally from their teammate
ID Shot Location Descriptors Values Description
- 16 Small box-centre Zone of the pitch - See appendix 7
- 17 Box-centre Zone of the pitch - See appendix 7
- 18 Out of box-centre Zone of the pitch - See appendix 7
- 19 35+ centre Zone of the pitch - See appendix 7
- 60 Small box-right Zone of the pitch - See appendix 7
- 61 Small box-left Zone of the pitch - See appendix 7
- 62 Box-deep right Zone of the pitch - See appendix 7
- 63 Box-right Zone of the pitch - See appendix 7
- 64 Box-left Zone of the pitch - See appendix 7
- 65 Box-deep left Zone of the pitch - See appendix 7
- 66 Out of box-deep right Zone of the pitch - See appendix 7
- 67 Out of box-right Zone of the pitch - See appendix 7
- 68 Out of box-left Zone of the pitch - See appendix 7
- 69 Out of box-deep left Zone of the pitch - See appendix 7
- 70 35+ right Zone of the pitch - See appendix 7
- 71 35+ left Zone of the pitch - See appendix 7
- 73 Left Hit the left post or missed left
- 74 High Hit crossbar or missed over
- 75 Right Hit right post or missed right
- 76 Low left Zone of the goalmouth - See appendix 6
- 77 High left Zone of the goalmouth - See appendix 6
- 78 Low centre Zone of the goalmouth - See appendix 6
- 79 High centre Zone of the goalmouth - See appendix 6
- 80 Low right Zone of the goalmouth - See appendix 6
- 81 High right Zone of the goalmouth - See appendix 6
- 82 Blocked Zone of the goalmouth - See appendix 6
- 83 Close left Zone of the goalmouth - See appendix 6
- 84 Close right Zone of the goalmouth - See appendix 6
- 85 Close high Zone of the goalmouth - See appendix 6
- 86 Close left and high Zone of the goalmouth - See appendix 6
- 87 Close right and high Zone of the goalmouth - See appendix 6
- 100 Six yard blocked Shot blocked on the 6 yard line
- 101 Saved off line Shot saved on the goal line
- 102 Goal mouth y co-ordinate 0-100 Y Co-ordinate of where a shot crossed goal line - see Appendix 4
- 103 Goal mouth z co-ordinate 0-100 Z Co-ordinate for height at which a shot crossed the goal line - see Appendix 4
- 146 Blocked x co-ordinate 0-100 The x pitch coordinate for where a shot was blocked
- 147 Blocked y co-ordinate 0-100 The y pitch coordinate for where a shot was blocked
ID Foul & Card Events Values Description - ASSOCIATED TO EVENT TYPE 4 except for cards
- 10 Hand Handball
- 11 6-seconds violation Goalkeeper held onto the ball longer than 6 seconds resulting in a free kick
- 12 Dangerous play A foul due to dangerous play
- 13 Foul All fouls
- 31 Yellow Card Player shown a yellow card
- 32 Second yellow Player receives a 2nd yellow card which automatically results in a red card
- 33 Red card Player shown a straight red card
- 34 Referee abuse Card shown to player because of abuse to the referee
- 35 Argument Card shown to player because of an argument
- 36 Fight Card shown to player because of their involvement in a fight
- 37 Time wasting Card shown to player for time wasting
- 38 Excessive celebration Card shown to player for excessively celebrating a goal
- 39 Crowd interaction Card shown to player because of contact or communication with the crowd
- 40 Other reason Card shown for unknown reason
- 95 Back pass Free kick given for an illegal pass to the goalkeeper which was collected by his hands or picked up
- 132 Dive Free kick or card event; player penalised for simulation
- 158 Persistent infringement Card shown to player for persistent fouls
- 159 Foul and abusive language Card shown for player using foul language
- 161 Encroachment Card shown for player who moves within 10 yards of an opponent's free kick
- 162 Leaving field Card shown for player leaving the field without permission
- 163 Entering field Card shown for player entering the field during play without referee's permission
- 164 Spitting Card shown for spitting
- 165 Professional foul Card shown for a deliberate tactical foul
- 166 Handling on the line Card shown to an outfield player for using their hand to keep the ball out of the goal
- 171 Rescinded card Referee rescind a card post match
- 172 No impact on timing Player booked on bench but who hasn't played any minutes in the match
- 184 Dissent Cad shown when a player does not obey referee instructions
- 191 Off the ball foul Foul committed by and on a player who is not in possession of the ball
- 192 Block by hand Outfield player blocks a shot with their hand
ID Goalkeeper Events Values Description - EVENT TYPES 10, 11, 12
- 190 From shot off target Used with Event 10. Indicates a shot was saved by the goalkeeper but in fact the shot was going wide and not on target
- 88 High claim Event 11 Claim - Goalkeeper claims possession of a crossed ball
- 89 1 on 1 Event 10 Save; when attacker was clear with no defenders between him and the goalkeeper
- 90 Deflected save Event 10 Save; when goalkeeper saves a shot but does not catch the ball
- 91 Dive and deflect Event 10 Save; when goalkeeper saves a shot while diving but does not catch the ball
- 92 Catch Event 10 Save; when goalkeeper saves a shot and catches it
- 93 Dive and catch Event 10 Save; when goalkeeper saves a shot while diving and catches it
- 123 Keeper Throw Pass event - goalkeeper throws the ball out
- 124 Goal Kick Pass event – goal kick
- 128 Punch Clearance by goalkeeper where he punches the ball clear
- 139 Own Player Shot saved by goalkeeper that was deflected by a defender
- 173 Parried safe Goalkeeper save where shot is parried to safety
- 174 Parried danger Goalkeeper save where shot is parried but only to another opponent
- 175 Fingertip Goalkeeper save using his fingertips
- 176 Caught Goalkeeper catches the ball
- 177 Collected Goalkeeper save and collects possession of the ball
- 178 Standing Goalkeeper save while standing
- 179 Diving Goalkeeper save while diving
- 180 Stooping Goalkeeper saves while stooping
- 181 Reaching Goalkeeper save where goalkeeper reaches for the ball
- 182 Hands Goalkeeper saves with his hands
- 183 Feet Goalkeeper save using his feet
- 186 Scored Goalkeeper event - shots faced and not saved resulting in goal
- 187 Saved Goalkeeper event - shots faced and saved
- 188 Missed Goalkeeper event - shot faced which went wide or over. Did not require a save.
- 198 GK hoof Goalkeeper drops the ball on the ground and kicks it long towards a position rather than a specific player
- 199 Gk kick from hands Goalkeeper kicks the ball forward straight out of his hands
ID Defensive Events Values Description
- 14 Last line When a player makes a defensive action and they are the last person between the opponent and the goal
- 94 Def block Defender blocks an opposition shot. Shown with event 10.
- 167 Out of play Tackle or clearance event sent the ball out of play
- 169 Leading to attempt A player error, event 51, which leads to an opponent shot on goal
- 170 Leading to goal A player error, event 51, which lead to an opponent scoring a goal
- 185 Blocked cross Clearance; cross is blocked
ID Line Up / Subs / Formation Values Description - ASSOCIATED WITH EVENT TYPES 32, 34, 35, 36, 40
- 30 Involved Player ID's in line up This will show all players in the starting line up and available as a substitute
- 41 Injury Substitution, event 18, because of injury
- 42 Tactical Substitution, event 18 for tactical reasons
- 44 Player position Dynamic Goalkeeper, Defender, Midfielder, Forward or Substitute. These are the default / natural positions associated with each player and not necessarily the position they played in the match; see qualifier 131 for this.
- 59 Jersey number Shirt number of player(s) This will be shown for substitutions, line ups, line up changes
- 130 Team formation Formation ID See appendix 8
- 131 Team player formation 1 to 11 Player position within a formation - 'See appendix 8
- 145 Formation slot 1 to 11 Formation position of a player coming on - see appendix 8
- 194 Captain Player ID ID of the player who is the team captain
- 197 Team kit Kit ID Kit of the team
ID Referee Values Description
- 50 Official position 1, 2, 3, 4 Referee, Linesman#1, Linesman#2, Forth official
- 51 Official ID Official ID Unique ID for the official
- 200 Referee stop Referee stops play
- 201 Referee delay Delay in play instructed by referee
- 208 Referee Injury Referee injured
ID Attendance Values Description
- 49 Attendance figure Dynamic Number of people in the crowd
ID Stoppages Values Description - EVENT TYPE 27
- 53 Injured player id ID of player injured ID of the player who is injured and causing a delay in the game
- 202 Weather problem Bad weather stops or interrupts play
- 203 Crowd trouble Trouble within the crowd stops or delays play
- 204 Fire Fire with the stadium stops or delays play
- 205 Object thrown on pitch Object throw from the crowd lands on the pitch and delays play
- 206 Spectator on pitch Spectator comes onto the pitch and forces a delay in play
- 207 Awaiting officials decision Given to an event/delay where the referee still has to make a decision
- 208 Referee injury Referee sustained injury causing stoppage in play
- 226 Suspended Game is has not finished but is suspended
- 227 Resume Game has resumed after being suspended mid-way through on a previous date
ID General Values Description
- 54 End cause 1,2,3,4,5,6,7,99,100 Golden goal, weather, crowd, insufficient players, floodlight failure, frozen pitch, waterlogged pitch, other, unknown
- 56 Zone Back, left, centre, right Area on the pitch - see appendix 7
- 57 End type End of the match
- 127 Direction of play Right to Left Event type 32 - Actual direction of play in relation to TV camera. X/Y coordinates however are ALWAYS all normalized to Left to Right.
- 144 Deleted event type Event ID An event which should be removed. Value will show the ID of this event
- 189 Player not visible Broadcast footage showing replay and not live footage – this event is what Opta analysts believe occurred.
- 209 Game end The game is finished
- 211 Overrun TAKE ON (3) - where a player takes on an opponent but the ball runs away from them out of play or to an opponent.
- 229 Post-match complete Opta post match quality control has been completed on this match