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Failed to find assets path for "Frameworks/App.framework/flutter_assets" #29974
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I have the same problem too |
1 similar comment
I have the same problem too |
I think your 'Script' is Missing! |
Hi, could you please confirm if this problem still exists with the latest versions on stable or master? Thanks a lot |
Without additional information, we are unfortunately not sure how to resolve this issue. We are therefore reluctantly going to close this bug for now. Please don't hesitate to comment on the bug if you have any more information for us; we will reopen it right away! Thanks for your contribution. |
The issue still exists, Environment: [✓] Android toolchain - develop for Android devices (Android SDK version 28.0.3) ! Doctor found issues in 1 category. |
flutter pages failed to load, logs are below: |
Hi @aberror |
1- rm -rf ios/Flutter/App.framework 2- Change the Runner target build settings Build Phases > Thin Binary script as follows:
|
When I add that I get an error |
where I should write that ? |
work for me, thanks |
if solution below doesn't work, let try this: create a new flutter project. |
it's worked for me! thx |
worked for me ! |
Thank you so much @dahabit you helped me a lot :) |
This thread has been automatically locked since there has not been any recent activity after it was closed. If you are still experiencing a similar issue, please open a new bug, including the output of |
Hi, I'm writing here to report a potential bug I've encountered building and running my app on iOS: it doesn't load any asset I provided. Assets are correctly defined, since on Android it builds ok. They get replaced with question marks or other icons as you can see in this screen:
The error in Xcode log is: Failed to find assets path for "flutter_assets".
I've tried both master and stable channel, getting the same error. Then, I switched to beta channel and now everything is ok (correct assets are loaded in the running app), so maybe it's a problem that has been solved in latest commits/releases.
Steps to Reproduce
flutter build ios --release
Logs
Failed to find assets path for "flutter_assets"
Engine run configuration was invalid.
Could not launch engine with configuration.
Flutter doctor and analyze where ok, sorry but now I don't have all the logs anymore since I switched the channel.
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