Enable GL in iOS simulator for tests #43028
Labels
a: tests
"flutter test", flutter_test, or one of our tests
c: new feature
Nothing broken; request for a new capability
engine
flutter/engine repository. See also e: labels.
P2
Important issues not at the top of the work list
platform-ios
iOS applications specifically
Projects
Right now we don't have any real coverage of our GL rendering pipeline on iOS. Flutter for simulator forcibly uses the software backend for Skia, so we don't exercise any of our context management code in tests.
The primary reason for this (as I understand it) is to have better performance for developers writing Flutter applications and testing on simulator.
The iOS simulator doesn't have h/w accelerated GL (and even if it did, the GPU is different to mobile so it's largely irrelevant), but even with a software-backed implementation we can test our context management code which I believe adds a lot of value.
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