ImageShader
should have a dispose
method, and it should be called by the framework.
#82832
Labels
a: images
Loading, displaying, rendering images
c: performance
Relates to speed or footprint issues (see "perf:" labels)
engine
flutter/engine repository. See also e: labels.
P1
High-priority issues at the top of the work list
perf: memory
Performance issues related to memory
Image Shaders, particularly those that end up creating an
SkImageShader
, can hold substantial amounts of memory.As we wire up methods to make sure we dispose of
Layer
objects and related memory, we should make sure we dispose of these as well.see also #81514, #57746
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