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Explain Xcode setup to deploy to physical iOS devices on 'Build and release an iOS app' page #5557

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ottokafka opened this issue Mar 28, 2021 · 1 comment
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devos.macOS Relates to developing apps on macOS platform e2-days Effort: < 5 days p2-medium Necessary but not urgent concern. Resolve when possible. target.iOS Target apps on the iOS Platform

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@ottokafka
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Deploy to iOS devices
To deploy your Flutter app to a physical iOS device you’ll need to set up physical device deployment in Xcode and an Apple Developer account.

You can deploy to a iOS device with a personal account. You don't need an Apple developer account. I created a post on medium.com showing you the step-by-step instructions on how to do that.
https://ottokafka.medium.com/flutter-2-0-deploy-to-ios-device-without-a-developer-account-with-macos-fa847eb7e3ab

@sfshaza2 sfshaza2 added e2-days Effort: < 5 days p2-medium Necessary but not urgent concern. Resolve when possible. labels Mar 30, 2021
@atsansone atsansone added the target.iOS Target apps on the iOS Platform label May 15, 2023
@atsansone atsansone changed the title Deploy to iOS devices Explain Xcode setup to deploy to physical iOS devices on 'Build and release an iOS app' page Jun 2, 2023
@atsansone atsansone added devos.macOS Relates to developing apps on macOS platform ltw-triage labels Jun 2, 2023
@atsansone atsansone self-assigned this Apr 17, 2024
@atsansone
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Fixed in #10245

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devos.macOS Relates to developing apps on macOS platform e2-days Effort: < 5 days p2-medium Necessary but not urgent concern. Resolve when possible. target.iOS Target apps on the iOS Platform
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