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AppDelegate.m
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AppDelegate.m
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/*
* AppDelegate.m
* Drom
*
* Created by Elliot Clapp, Shawn Greenlee, and Shawn Wallace
* Copyright (c) 2012 by Shawn Wallace of the Fluxama Group.
* For information on usage and redistribution, and for a DISCLAIMER OF ALL
* WARRANTIES, see the file, "Drom-LICENSE.txt," in this distribution. */
#import "AppDelegate.h"
#import "MenuScene.h"
#import "cocos2d.h"
@implementation AppController
@synthesize window=window_, navController=navController_, director=director_;
@synthesize audioController = _audioController;
@synthesize audiobusController = _audiobusController;
@synthesize audiobusAudioUnitWrapper = _audiobusAudioUnitWrapper;
void moog_tilde_setup();
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
if (IS_IPAD) {
THUMBW = 768;
THUMBH = 512;
PADW = 40;
SCREEN_CENTER_X = 512;
SCREEN_CENTER_Y = 384;
BUTTON_Y = 60;
ABOUT_IMAGE_WIDTH = 1000;
HELP_SCREEN_H = 1394;
INFO_ICON_H = 181;
} else if (IS_IPHONE_5) {
THUMBW = 360;
THUMBH = 240;
PADW = 20;
SCREEN_CENTER_X = 284;
SCREEN_CENTER_Y = 160;
BUTTON_Y = 30;
ABOUT_IMAGE_WIDTH = 1000;
HELP_SCREEN_H = 654;
INFO_ICON_H = 86;
} else {
THUMBW = 360;
THUMBH = 240;
PADW = 20;
SCREEN_CENTER_X = 240;
SCREEN_CENTER_Y = 160;
BUTTON_Y = 30;
ABOUT_IMAGE_WIDTH = 1000;
HELP_SCREEN_H = 654;
INFO_ICON_H = 86;
}
// Turn off idle timer
[[UIApplication sharedApplication] setIdleTimerDisabled:YES];
// Create the main window
window_ = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Create an CCGLView with a RGB565 color buffer, and a depth buffer of 0-bits
CCGLView *glView = [CCGLView viewWithFrame:[window_ bounds]
pixelFormat:kEAGLColorFormatRGB565 //kEAGLColorFormatRGBA8
depthFormat:0 //GL_DEPTH_COMPONENT24_OES
preserveBackbuffer:NO
sharegroup:nil
multiSampling:NO
numberOfSamples:0];
director_ = (CCDirectorIOS*) [CCDirector sharedDirector];
director_.wantsFullScreenLayout = YES;
// enable multi touch
[glView setMultipleTouchEnabled:YES];
// Display FSP and SPF
[director_ setDisplayStats:NO];
// set FPS at 60
[director_ setAnimationInterval:1.0/60];
// attach the openglView to the director
[director_ setView:glView];
// for rotation and other messages
[director_ setDelegate:self];
// 2D projection
[director_ setProjection:kCCDirectorProjection2D];
// [director setProjection:kCCDirectorProjection3D];
// Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all other devices
//if( ! [director_ enableRetinaDisplay:YES] )
// CCLOG(@"Retina Display Not supported");
// Default texture format for PNG/BMP/TIFF/JPEG/GIF images
// It can be RGBA8888, RGBA4444, RGB5_A1, RGB565
// You can change anytime.
[CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888];
// If the 1st suffix is not found and if fallback is enabled then fallback suffixes are going to searched. If none is found, it will try with the name without suffix.
// On iPad HD : "-ipadhd", "-ipad", "-hd"
// On iPad : "-ipad", "-hd"
// On iPhone HD: "-hd"
CCFileUtils *sharedFileUtils = [CCFileUtils sharedFileUtils];
[sharedFileUtils setEnableFallbackSuffixes:NO]; // Default: NO. No fallback suffixes are going to be used
[sharedFileUtils setiPhoneRetinaDisplaySuffix:@"-hd"]; // Default on iPhone RetinaDisplay is "-hd"
[sharedFileUtils setiPadSuffix:@"-ipad"]; // Default on iPad is "ipad"
[sharedFileUtils setiPadRetinaDisplaySuffix:@"-ipadhd"]; // Default on iPad RetinaDisplay is "-ipadhd"
// Assume that PVR images have premultiplied alpha
[CCTexture2D PVRImagesHavePremultipliedAlpha:YES];
// Create a Navigation Controller with the Director
navController_ = [[UINavigationController alloc] initWithRootViewController:director_];
navController_.navigationBarHidden = YES;
// set the Navigation Controller as the root view controller
[window_ setRootViewController:navController_];
// make main window visible
[window_ makeKeyAndVisible];
_audioController = [[PdAudioController alloc] init];
//if ([self.audioController configureAmbientWithSampleRate:44100
// numberChannels:2
// mixingEnabled:YES] != PdAudioOK) {
if ([self.audioController configurePlaybackWithSampleRate:44100
numberChannels:2
inputEnabled:NO
mixingEnabled:YES] != PdAudioOK) {
NSLog(@"failed to initialize audio components");
}
moog_tilde_setup();
void *ptr = [PdBase openFile:@"pd-drom.pd"
path:[[NSBundle mainBundle] resourcePath]];
if (!ptr) {
NSLog(@"Failed to open patch!");
}
self.audioController.active = YES;
// Turn on Audiobus support
self.audiobusController = [[[ABAudiobusController alloc]
initWithAppLaunchURL:[NSURL URLWithString:@"drom.audiobus://"]
apiKey:@"MCoqKkRST00qKipkcm9tLmF1ZGlvYnVzOi8v:EQ+t3KKigiYiCJ3SuGAxBHfSc4e0fnskT48GwZFnZGFBTBc/UOQUCuv/OM6Ucpp9tDkNlB58Zc2p9iLzTieYUqPXG4tck6csicnjyYZN+Sy1PTLsrSw5zqHF++gBKRpA"]
autorelease];
// May need this if menus collide:
//self.audiobusController.connectionPanelPosition = ABAudiobusConnectionPanelPositionLeft;
ABOutputPort *output = [self.audiobusController addOutputPortNamed:@"Audio Output"
title:NSLocalizedString(@"Main App Output", @"")];
self.audiobusAudioUnitWrapper = [[[ABAudiobusAudioUnitWrapper alloc]
initWithAudiobusController:self.audiobusController
audioUnit:_audioController.audioUnit.audioUnit
output:output
input:nil] autorelease];
[PdBase sendFloat:0.0f toReceiver:@"kit_number"];
// and add the scene to the stack. The director will run it when it automatically when the view is displayed.
MenuScene *ms = [MenuScene node];
[director_ pushScene:ms];
//InstrumentScene *instrumentScene = [InstrumentScene node];
//[director_ pushScene:instrumentScene];
return YES;
}
- (NSUInteger) supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskLandscape;
}
// NOT CALLED IN iOS6?? Supported orientations: Landscape. Customize it for your own needs
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return UIInterfaceOrientationIsLandscape(interfaceOrientation);
//return YES;
}
-(void) turnOffSound {
self.audioController.active = NO;
}
-(void) turnOnSound {
self.audioController.active = YES;
}
// getting a call, pause the game
-(void) applicationWillResignActive:(UIApplication *)application
{
// Turn on idle timer
[[UIApplication sharedApplication] setIdleTimerDisabled:NO];
if (soundOn == 0)
self.audioController.active = NO;
if( [navController_ visibleViewController] == director_ )
[director_ pause];
}
// call got rejected
-(void) applicationDidBecomeActive:(UIApplication *)application
{
if (soundOn == 1)
self.audioController.active = YES;
if( [navController_ visibleViewController] == director_ )
[director_ resume];
}
-(void) applicationDidEnterBackground:(UIApplication*)application
{
if( [navController_ visibleViewController] == director_ )
[director_ stopAnimation];
}
-(void) applicationWillEnterForeground:(UIApplication*)application
{
if( [navController_ visibleViewController] == director_ )
[director_ startAnimation];
}
// application will be killed
- (void)applicationWillTerminate:(UIApplication *)application
{
CC_DIRECTOR_END();
}
// purge memory
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application
{
[[CCDirector sharedDirector] purgeCachedData];
}
// next delta time will be zero
-(void) applicationSignificantTimeChange:(UIApplication *)application
{
[[CCDirector sharedDirector] setNextDeltaTimeZero:YES];
}
- (void) dealloc
{
[window_ release];
self.audioController = nil;
//[_audioController release];
[navController_ release];
[super dealloc];
}
@end