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When I start (key F5) my project from VisualStudio more than 6 or 7 times this error appears in the output window :
AL lib: (EE) alc_cleanup: 1 device not closed
And my project take 2 ou 3 seconds to close
Before these 6 or 7 times, no message, no delay to exit.
If I quit VisualStudio and restart it, no message and no delay for 6 or 7 times again.
I searched on google, many info about libgdx or minecraft :)
I certainly forgot something.
My project and FNA are compiled in 32 bits.
If I switch to monogame, I don't have this problem (others but not this one). But I don't want to switch to monogame for win/linux/osx.
To exit my project, I call the function Exit() from the FNA class Game
Any idea ? Need more information ? I will try to help.
Thank you in advance,
Have a good day,
-Thierry
The text was updated successfully, but these errors were encountered:
I would try to break on program exit and see if you can get traces of what's happening after you've Disposed the game. There's a good chance that the hang is something else, as AL tends to catch device leaks pretty well.
Hello,
When I start (key F5) my project from VisualStudio more than 6 or 7 times this error appears in the output window :
And my project take 2 ou 3 seconds to close
Before these 6 or 7 times, no message, no delay to exit.
If I quit VisualStudio and restart it, no message and no delay for 6 or 7 times again.
I searched on google, many info about libgdx or minecraft :)
I certainly forgot something.
My project and FNA are compiled in 32 bits.
If I switch to monogame, I don't have this problem (others but not this one). But I don't want to switch to monogame for win/linux/osx.
To exit my project, I call the function Exit() from the FNA class Game
Any idea ? Need more information ? I will try to help.
Thank you in advance,
Have a good day,
-Thierry
The text was updated successfully, but these errors were encountered: