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fodi committed Nov 23, 2023
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1 change: 1 addition & 0 deletions .gitignore
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nbproject
21 changes: 21 additions & 0 deletions LICENSE
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MIT License

Copyright (c) 2023 Bence Fodor (Fodi.be)

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
2 changes: 2 additions & 0 deletions README.md
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# aurco-painter
Paint custom ArUco markers using touch or mouse input
103 changes: 103 additions & 0 deletions app.js
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const LS_KEY_PREFIX = "v1.editor.aruco.fodi.be";
const LS_KEY_SUFFIX_RESOLUTION = ".resolution";

let currentResolution = parseInt(localStorage.getItem(LS_KEY_PREFIX + LS_KEY_SUFFIX_RESOLUTION)) || 5; // try to load last used resolution from local storage or fall back to default value
let currentMode; // current painting mode, either "dark" or "light"
let currentCodeBin, currentCodeHex; // binary / hexadecimal representation of the current marker

// utility functions
const hex2bin = (hexString, numberOfBits) => parseInt(hexString, 16).toString(2).padStart(numberOfBits, "0");
const bin2hex = (binString) => "0x" + parseInt(binString, 2).toString(16) + "UL";

// table setup
const initTable = (resolution) => {

if (!parseInt(resolution)) { // fail if requested resolution cannot be parsed as an integer
alert("Invalid resolution.");
return;
}

currentResolution = resolution;

localStorage.setItem(LS_KEY_PREFIX + LS_KEY_SUFFIX_RESOLUTION, currentResolution); // save current resolution to local storage it can be automatically set on a page refresh

document.querySelector(":root").style.setProperty("--grid-resolution", resolution);

// generate table HTML
let tableHTML = "<table>";
for (let y = 0; y < resolution; y++) {
tableHTML += "<tr>";
for (let x = 0; x < resolution; x++) {
tableHTML += "<td id='cell" + (x + y) + "'></td>";
}
tableHTML += "</tr>";
}
tableHTML += "</table>";

// add table HTML to DOM
document.querySelector("#grid").innerHTML = tableHTML;

// paint and rig table cells for interaction
document.querySelectorAll("td").forEach((el) => {
el.classList.add("dark"); // set default mode for all cells

const ondown = (e) => {
currentMode = e.target.classList.contains("dark") ? "light" : "dark";

paintCell(e.target);

el.onpointermove = onmove;
el.setPointerCapture(e.pointerId);
};

const onup = (e) => {
el.onpointermove = null;
el.releasePointerCapture(e.pointerId);
updateCode();
};

const onmove = (e) => {
elRealTarget = document.elementFromPoint(e.x, e.y);
if (e.buttons && elRealTarget.localName === 'td') {
paintCell(elRealTarget);
}
};

el.onpointerdown = ondown;
el.onpointerup = onup;
});

updateCode();
};

// set one cell to the current mode (dark or light)
const paintCell = (el) => {
if (currentMode === "light") {
el.classList.remove("dark");
el.classList.add("light");
} else {
el.classList.remove("light");
el.classList.add("dark");
}
};

// generate and display the hexadecimal representation of the current marker
const updateCode = () => {
currentCodeBin = "";
document.querySelectorAll("td").forEach((el) => {
currentCodeBin += el.classList.contains("light") ? "1" : "0";
});
currentCodeHex = bin2hex(currentCodeBin);
document.getElementById("grid-info").textContent = currentCodeHex;
};

// prompt user for new resolution and reinit
const setResolution = () => {
const newResolution = prompt("This will clear the current code. Enter new resolution:", currentResolution);
if (newResolution) {
initTable(parseInt(newResolution));
}
};

// init on load
initTable(currentResolution);
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28 changes: 28 additions & 0 deletions index.html
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<!DOCTYPE html>
<html>
<head>
<title>ArUco Painter by Fodi</title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width,initial-scale=1.0">
<link rel="icon" type="image/png" href="favicon.png">
<link rel="stylesheet" href="style.css"/>
</head>
<body>
<header>
<h1>ArUco Painter</h1>
<button class="button" onclick="setResolution()">Set resolution</button>
<label for="toggle-grid" class="button">Toggle grid</label>
</header>
<input type="checkbox" id="toggle-grid" style="display:none" checked>
<main>
<div id="grid"></div>
<div id="grid-info" class="mt-small"></div>
</main>
<div class="mt-big">
&copy; <a href="https://fodi.be" target="_blank">Fodi</a> of
<a href="https://lasermagnet.com" target="_blank">Lasermagnet Games</a>
</div>
<div class="mt-small">Code is on <a href="https://github.com/fodi/aruco-painter" target="_blank">GitHub</a>.</div>
<script src="app.js"></script>
</body>
</html>
66 changes: 66 additions & 0 deletions style.css
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:root {
--grid-resolution: 0;
--cell-max-size: 60px;
}

html, body {
height: 100%;
font-family: -apple-system, BlinkMacSystemFont, avenir next, avenir, segoe ui, helvetica neue, helvetica, Cantarell, Ubuntu, roboto, noto, arial, sans-serif;
line-height: 1.3rem;
}

body {
display: flex;
flex-direction: column;
align-items: center;
text-align: center;
}

table, tr, td, th {
margin: 0;
padding: 0;
border: 0;
border-collapse: collapse;
}

td {
width: min(calc(98vw / var(--grid-resolution)), var(--cell-max-size));
height: min(calc(98vw / var(--grid-resolution)), var(--cell-max-size));
box-sizing: border-box;
touch-action: none;
}

td.dark {
background: black;
/*border-radius: 100%;*/
}

td.light {
background: white;
}

input[type="checkbox"]#toggle-grid:checked + main table td {
border: 2px solid #ccc;
}

.button {
display: inline-block;
margin: 0.5rem;
padding: 0.5rem 1rem;
background-color: #ccc;
border: 2px solid #bbb;
border-radius: 2px;
font-size: 1rem;
}

.button:hover {
background-color: #ddd;
}

.mt-small {
margin-top: 0.5rem
}

.mt-big {
margin-top: 2rem
}

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