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Remove extra jurgen logic options, stick with what was previously kno…
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…wn as MHG-OnTime2.
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mdsitton committed Sep 15, 2015
1 parent 76dacb2 commit a0fee50
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Showing 4 changed files with 56 additions and 202 deletions.
4 changes: 0 additions & 4 deletions fofix/core/ConfigDefs.py
Expand Up @@ -268,19 +268,15 @@ def sortOptionsByKey(dict):

Config.define("game", "jurg_p0", bool, False, text = _("P1 AI"), options = {True: _("On"), False: _("Off")}, tipText = _("Enable or disable the player 1 AI"))
Config.define("game", "jurg_skill_p0", int, 5, text = _("P1 AI Personality"), options = {0: _("1. KiD"), 1: _("2. Stump"), 2: _("3. akedRobot"), 3: _("4. Q"), 4: _("5. MFH"), 5: _("6. Jurgen")}, tipText = _("Set the personality of the player 1 AI. The numbers correspond with their skill."))
Config.define("game", "jurg_logic_p0", int, 1, text = _("P1 AI Logic"), options = sortOptionsByKey({0: _("Original"), 1: _("MFH-Early"), 2: _("MFH-OnTime1"), 3: _("MFH-OnTime2")}), tipText = _("Set the logic used for the player 1 AI. 'Original' cannot handle fast sections. 'MFH-Early' attempts to hit notes as they enter the hit window. 'MFH-OnTime' are implementations that attempt to hit the notes as they happen, like a real player."))

Config.define("game", "jurg_p1", bool, False, text = _("P2 AI"), options = {True: _("On"), False: _("Off")}, tipText = _("Enable or disable the player 2 AI"))
Config.define("game", "jurg_skill_p1", int, 5, text = _("P2 AI Personality"), options = {0: _("1. KiD"), 1: _("2. Stump"), 2: _("3. akedRobot"), 3: _("4. Q"), 4: _("5. MFH"), 5: _("6. Jurgen")}, tipText = _("Set the personality of the player 2 AI. The numbers correspond with their skill."))
Config.define("game", "jurg_logic_p1", int, 1, text = _("P2 AI Logic"), options = sortOptionsByKey({0: _("Original"), 1: _("MFH-Early"), 2: _("MFH-OnTime1"), 3: _("MFH-OnTime2")}), tipText = _("Set the logic used for the player 2 AI. 'Original' cannot handle fast sections. 'MFH-Early' attempts to hit notes as they enter the hit window. 'MFH-OnTime' are implementations that attempt to hit the notes as they happen, like a real player."))

Config.define("game", "jurg_p2", bool, False, text = _("P3 AI"), options = {True: _("On"), False: _("Off")}, tipText = _("Enable or disable the player 3 AI"))
Config.define("game", "jurg_skill_p2", int, 5, text = _("P3 AI Personality"), options = {0: _("1. KiD"), 1: _("2. Stump"), 2: _("3. akedRobot"), 3: _("4. Q"), 4: _("5. MFH"), 5: _("6. Jurgen")}, tipText = _("Set the personality of the player 3 AI. The numbers correspond with their skill."))
Config.define("game", "jurg_logic_p2", int, 1, text = _("P3 AI Logic"), options = sortOptionsByKey({0: _("Original"), 1: _("MFH-Early"), 2: _("MFH-OnTime1"), 3: _("MFH-OnTime2")}), tipText = _("Set the logic used for the player 3 AI. 'Original' cannot handle fast sections. 'MFH-Early' attempts to hit notes as they enter the hit window. 'MFH-OnTime' are implementations that attempt to hit the notes as they happen, like a real player."))

Config.define("game", "jurg_p3", bool, False, text = _("P4 AI"), options = {True: _("On"), False: _("Off")}, tipText = _("Enable or disable the player 4 AI"))
Config.define("game", "jurg_skill_p3", int, 5, text = _("P4 AI Personality"), options = {0: _("1. KiD"), 1: _("2. Stump"), 2: _("3. akedRobot"), 3: _("4. Q"), 4: _("5. MFH"), 5: _("6. Jurgen")}, tipText = _("Set the personality of the player 4 AI. The numbers correspond with their skill."))
Config.define("game", "jurg_logic_p3", int, 1, text = _("P4 AI Logic"), options = sortOptionsByKey({0: _("Original"), 1: _("MFH-Early"), 2: _("MFH-OnTime1"), 3: _("MFH-OnTime2")}), tipText = _("Set the logic used for the player 4 AI. 'Original' cannot handle fast sections. 'MFH-Early' attempts to hit notes as they enter the hit window. 'MFH-OnTime' are implementations that attempt to hit the notes as they happen, like a real player."))

#akedrou
Config.define("game", "midi_lyric_mode", int, 2, text = _("Lyric Display Mode"), options = {0: _("Scrolling"), 1: _("Simple Lines"), 2: _("2-Line")}, tipText = _("Sets the display mode for MIDI lyrics. Both 'Simple Lines' and '2-Line' will show as single phrases when playing the vocal part."))
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4 changes: 0 additions & 4 deletions fofix/core/Settings.py
Expand Up @@ -1013,7 +1013,6 @@ def refreshJurgenSettings(self, init = False):
for i in range(maxplayer):
choices.append(ConfigChoice(self.engine, self.engine.config, "game", "jurg_p%d" % i, autoApply = True))
choices.append(ConfigChoice(self.engine, self.engine.config, "game", "jurg_skill_p%d" % i, autoApply = True))
choices.append(ConfigChoice(self.engine, self.engine.config, "game", "jurg_logic_p%d" % i, autoApply = True))
if init:
return choices
self.engine.mainMenu.settingsMenuObject.jurgenSettingsMenu.choices = choices
Expand Down Expand Up @@ -1523,9 +1522,6 @@ def __init__(self, engine, gTextColor, gSelectedColor, players):

for i, player in enumerate(players):
Cheats.append(ConfigChoice(engine, engine.config, "game", "jurg_p%d" % i, autoApply = True))#Jurgen config -- Spikehead777
if player.part.id != VOCAL_PART:
Cheats.append(ConfigChoice(engine, engine.config, "game", "jurg_logic_p%d" % i, autoApply = True))#MFH
#MFH
CheatMenu = Menu.Menu(engine, Cheats, pos = (.350, .310), viewSize = 5, textColor = gTextColor, selectedColor = gSelectedColor)

settings = [
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1 comment on commit a0fee50

@mdsitton
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*MFH-OnTime2

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