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Continue remove the GH2 sloppy hopo mode.
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mdsitton committed Oct 26, 2015
1 parent 16d5896 commit a4b1d44
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Showing 3 changed files with 3 additions and 9 deletions.
2 changes: 1 addition & 1 deletion fofix/game/Scorekeeper.py
Expand Up @@ -40,7 +40,7 @@
_("Effects Saved SP"), _("All Tapping"), _("HOPO Frequency: Most"), _("HOPO Frequency: Even More"), \
_("HOPO Frequency: More"), _("HOPO Frequency: Less"), _("HOPO Frequency: Least"), _("HOPO Disabled!"), \
_("Hit Window: Tightest!"), _("Hit Window: Tight!"), _("Hit Window: Wider"), _("Hit Window: Widest"), \
_("Two Note Chords"), _("No Fail Mode"), "Scalable Cheat", _("Sloppy Mode!")]
_("Two Note Chords"), _("No Fail Mode"), "Scalable Cheat"]
SCALABLE_NAMES = [_("Song Slowdown"), _("Early Hit Window Adjustment")]
SCORE_MULTIPLIER = [0, 10, 20, 30]
BASS_GROOVE_SCORE_MULTIPLIER = [0, 10, 20, 30, 40, 50]
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7 changes: 2 additions & 5 deletions fofix/game/guitarscene/GuitarScene.py
Expand Up @@ -1524,7 +1524,7 @@ def __init__(self, engine, libraryName, songName):
#MFH - should only be done the first time.
if self.hopoStyle > 0 or self.song.info.hopo == "on":
if not self.instruments[i].isDrum and not self.instruments[i].isVocal:
if self.hopoStyle == 2 or self.hopoStyle == 3 or self.hopoStyle == 4: #GH2 style HOPO system
if self.hopoStyle == 2 or self.hopoStyle == 3: #GH2 style HOPO system
self.song.track[i].markHopoGH2(self.song.info.eighthNoteHopo, self.hopoAfterChord, self.song.info.hopofreq)
elif self.hopoStyle == 1: #RF-Mod style HOPO system
self.song.track[i].markHopoRF(self.song.info.eighthNoteHopo, self.song.info.hopofreq)
Expand All @@ -1535,7 +1535,7 @@ def __init__(self, engine, libraryName, songName):
self.song.track[i].markBars()
if self.hopoStyle > 0 or self.song.info.hopo == "on":
if not self.instruments[i].isDrum:
if self.hopoStyle == 2 or self.hopoStyle == 3 or self.hopoStyle == 4: #GH2 style HOPO system
if self.hopoStyle == 2 or self.hopoStyle == 3: #GH2 style HOPO system
self.song.track[i].markHopoGH2(self.song.info.eighthNoteHopo, self.hopoAfterChord, self.song.info.hopofreq)
elif self.hopoStyle == 1: #RF-Mod style HOPO system
self.song.track[i].markHopoRF(self.song.info.eighthNoteHopo, self.song.info.hopofreq)
Expand Down Expand Up @@ -4118,9 +4118,6 @@ def doPick3GH2(self, num, hopo = False, pullOff = False): #MFH - so DoPick knows
if (self.instruments[num].LastStrumWasChord or (self.instruments[num].wasLastNoteHopod and LastHopoFretStillHeld)):
ApplyPenalty = False

if (self.hopoStyle == 4 and hopo == True): #GH2 Sloppy
ApplyPenalty = False

if (self.hopoStyle == 3 and hopo == True): #GH2
ApplyPenalty = False
if not (self.instruments[num].LastStrumWasChord or (self.instruments[num].wasLastNoteHopod and LastHopoFretStillHeld)):
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3 changes: 0 additions & 3 deletions fofix/game/guitarscene/instruments/Guitar.py
Expand Up @@ -77,9 +77,6 @@ def __init__(self, engine, playerObj, scene, player = 0, bass = False):

#myfingershurt:
self.hopoStyle = self.engine.config.get("game", "hopo_system")
self.gh2sloppy = self.engine.config.get("game", "gh2_sloppy")
if self.gh2sloppy == 1:
self.hopoStyle = 4
self.sfxVolume = self.engine.config.get("audio", "SFX_volume")

#blazingamer
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