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Reindent all Python and Cython source to four-space indents.
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The tool used for this also removed all trailing whitespace and all
trailing blank lines from said files, and ensured that they have a
newline at the end.

Please try to preserve these properties.
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stump committed Jul 16, 2012
1 parent 7225c59 commit ba4b2e1
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Showing 84 changed files with 38,938 additions and 38,970 deletions.
95 changes: 47 additions & 48 deletions data/themes/MegaLight V4/CustomRMLayers.py
Original file line number Diff line number Diff line change
Expand Up @@ -2,51 +2,50 @@
from Rockmeter import *

class CoOpMeter(Group):
def __init__(self, stage, section):

super(CoOpMeter, self).__init__(stage, section)

self.ySpacingExpr = self.getexpr("yspacing", "0.0")
self.ySpacing = 0.0
self.condition = "True"

print self.layers.values()

def updateLayer(self, playerNum):
super(CoOpMeter, self).updateLayer(playerNum)

self.ySpacing = eval(self.ySpacingExpr)

def render(self, visibility, playerNum):
w, h, = self.engine.view.geometry[2:4]

self.updateLayer(playerNum)
for effect in self.effects:
effect.update()

self.engine.view.setViewportHalf(1,0)
i = playerNum
scale = (.75*(len(self.stage.scene.playerList)/2))

for layer in self.layers.values():
layer.updateLayer(playerNum)
for effect in layer.effects:
effect.update()
layer.position = [p*scale for p in layer.position]
layer.scale = [s*scale for s in layer.scale]
if isinstance(layer, FontLayer):
layer.position = [layer.position[0] + (self.position[0]/w), layer.position[1] - (self.position[1]/h)*.75]
layer.position[1] -= (self.ySpacing*scale/h)*.75*(i/2)
else:
layer.position = [layer.position[n] + self.position[n] for n in range(2)]
layer.position[1] -= (self.ySpacing*scale/h)*(i/2)

#flips across screen for every other player
if i % 2 == 1:
layer.position[0] = w - layer.position[0]
layer.scale[0] *= -1
layer.angle *= -1

#layer.scale = [s/(2.0*(len(self.stage.scene.playerList)/2)) for s in layer.scale]
layer.render(visibility, playerNum)

def __init__(self, stage, section):

super(CoOpMeter, self).__init__(stage, section)

self.ySpacingExpr = self.getexpr("yspacing", "0.0")
self.ySpacing = 0.0
self.condition = "True"

print self.layers.values()

def updateLayer(self, playerNum):
super(CoOpMeter, self).updateLayer(playerNum)

self.ySpacing = eval(self.ySpacingExpr)

def render(self, visibility, playerNum):
w, h, = self.engine.view.geometry[2:4]

self.updateLayer(playerNum)
for effect in self.effects:
effect.update()

self.engine.view.setViewportHalf(1,0)
i = playerNum
scale = (.75*(len(self.stage.scene.playerList)/2))

for layer in self.layers.values():
layer.updateLayer(playerNum)
for effect in layer.effects:
effect.update()
layer.position = [p*scale for p in layer.position]
layer.scale = [s*scale for s in layer.scale]
if isinstance(layer, FontLayer):
layer.position = [layer.position[0] + (self.position[0]/w), layer.position[1] - (self.position[1]/h)*.75]
layer.position[1] -= (self.ySpacing*scale/h)*.75*(i/2)
else:
layer.position = [layer.position[n] + self.position[n] for n in range(2)]
layer.position[1] -= (self.ySpacing*scale/h)*(i/2)

#flips across screen for every other player
if i % 2 == 1:
layer.position[0] = w - layer.position[0]
layer.scale[0] *= -1
layer.angle *= -1

#layer.scale = [s/(2.0*(len(self.stage.scene.playerList)/2)) for s in layer.scale]
layer.render(visibility, playerNum)

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