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Collision issues (walking through blocks) #209

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mpaoloni opened this issue Oct 24, 2018 · 4 comments · May be fixed by #216
Open

Collision issues (walking through blocks) #209

mpaoloni opened this issue Oct 24, 2018 · 4 comments · May be fixed by #216

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@mpaoloni
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It seems like the collision system has some issues. I am able to walk (literally) into blocks by going towards corners at a perfect angle.

Tested with 1 and 2 blocks (one stacked on top the other).

2 blocks:
2 blocks

1 block:
1 block

@twetzel59
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@mpaoloni Hmm, odd! Is this with fly on or off?

@twetzel59
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Yikes, just reproduced! I wonder how hard it is to fix.

pspiworld added a commit to pspiworld/piworld that referenced this issue Oct 25, 2019
Fixed in Craft pull request fogleman#216
from usernamefreaks.

Bug report: fogleman#209
@KcTec90
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KcTec90 commented Feb 17, 2021

@ihalseide
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ihalseide commented Dec 26, 2022

Yes, PR #216 fixes this. I also made a fix commit in my fork that uses a different method (swept AABB) for collision detection.

tsee pushed a commit to tsee/Craft that referenced this issue May 29, 2023
Fixed in Craft pull request fogleman#216
from usernamefreaks.

Bug report: fogleman#209
tsee pushed a commit to tsee/Craft that referenced this issue Jun 2, 2023
Fixed in Craft pull request fogleman#216
from usernamefreaks.

Bug report: fogleman#209
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4 participants