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Is pt suitable for simple real-time rendering? Can this be implemented? #11
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Not really. Most renders can take quite a while. Most of the 2560x1440px examples on the README took 30+ minutes, for example. |
Even using GPU resources and a very much simplified path tracer it takes a while to render with path tracing: this is the best I can find at doing "interactive" rendering. It's quite a lot to expect a pure CPU implementation could keep up. |
Am wondering if cycle based rendering helps ? The other way is to allow tile based rendering. At least this allows speeding things up by throwing more servers at the problem. |
"Throwing more servers at it" is already easily doable. Each server can produce its own image and then the images can be combined. Since each server starts with a different random seed, the sampling will be just as if a single machine did 2x, 3x, etc the work. This is what the |
Tiles based is different from what you do now ? To render one image 50 I saw the combine script and was wondering... On Fri, 5 Feb 2016, 03:00 Michael Fogleman notifications@github.com wrote:
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@joeblew99 See my slides on path tracing: https://speakerdeck.com/fogleman/path-tracing Specifically the section on Noise. Maybe that will help you understand. Here's the video if you want to watch: https://www.youtube.com/watch?v=x4oQsQ76OHY |
Yes i saw it thanks. I see what it is On Fri, 5 Feb 2016, 14:29 Michael Fogleman notifications@github.com wrote:
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It's just that I have used many rendering engines and yet to see anyone On Fri, 5 Feb 2016, 17:35 Joe Blue joeblew99@gmail.com wrote:
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Yes.
It is different. If you wanted to run 256 samples per pixel, you could:
Etc. Then you literally average the images and get a result equivalent to the full 256 samples. |
I would like to try it. Will have a look at see if the code has some sort On Fri, 5 Feb 2016, 23:27 Michael Fogleman notifications@github.com wrote:
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It would be great to have a simple real time rendering method on the CPU in pure Go that could be used to preview a model before rendering, is this feasible? When I say real time I mean rendering to a image type in a decent fraction of a second.
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