It’s pyglet+OpenGL, it’s a small FPS with a story (and a twist! really! a crap one, yes, but a twist)
Since it was made for a 48-hour game jam (and I only get to use about 20 of those hours), the code is five kinds of crap.
There’s a bunch of places where I went “God, this is so, so wrong” but kept on hacking because I needed to get it done in time.
To play it, you should just need Python 2.6, NumPy, and a video card that can do OpenGL.
I’ve not tested on Winders or OS X, but in theory it should run just fine.
- wall_plate.png from http://opengameart.org/content/wall-cover-4
- brick.png: modified very much from http://opengameart.org/content/grey-brick-wall-2
- scroll.png: http://opengameart.org/content/420-pixel-art-icons-medievalfantasy-rpg
- baddies: from freedoom: http://www.nongnu.org/freedoom/
- door,stairs: from free angband set here: http://www.molotov.nu/?page=graphics
- fonts/04b_11 from http://www.dsg4.com/04/extra/bitmap/index.html